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Everything posted by MAD-MM
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Sad Video but thx for Sharing? Can see in the Video it happen in Duxford last Year? What was the cause of the Engine Failure anyone know?
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Ok today I got the Time for long Flight on the MP Server, after several short use of MW50, max 5 Minutes my Engine died on the Landing approach with Idle RPM, was still Fuel left.. Before was flying 10 Minutes with max 1.2 Ata back to the Airfield after my Fuel is going low... The Engine/MW-50 Bug is still there but at least for now you can live with it, but still afraid it never get fully hunted down the Problem or get even more in the low Priority Rail... PS: I can not provide any Track, because its MP and Tracks don't work usually in MP very long before Deviation from the Original Flight...
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When you get the last Update for Normandy? So right now is the Support for the Map in Service Desert of Syria.. So they announced soon (what ever this means) July 2017 update with Airfields and so on because some of the Airfields are Concrete ones, not like in our Map currently...
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Was busy last Days, today I tried 3 Times the Instant Action Mission and it seems the Engine is fine now... Was flying extended Dogfights up to 10 Minutes today with MW-50 was so far running well.. Didn't have the answer now for longer Flights, try next Week some online Experience. But so far it seems good.
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Uhhm that's now over Year Gaming Breaking Bug for the most WW2 guys, make out of Fighter a Glider, they don't have Time to give a short Note in the Change Log? Ok I will test it...
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I don't see any Change log for the Dora Engine is anything changed in the Code or not?
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What is stopping the Spit coming out of beta?
MAD-MM replied to imacken's topic in DCS: Spitfire L.F. Mk. IX
At first external Payload was not on the List at start was first coming up with pressure of the Community... Spit with clipped Wings was announced back then, but they have to change FM again less lift higher roll Rate so on, there is no Module what I know with currently 2 different Flight Models possible have to be done First, like F-14 with variable sweep Wings... In the mean Time not sure how many effort was done with the current FM, or what is left to do List, the Rudder get Pedal Forces as one Point I know in the meantime... -
Didnt have the Track, was in the Singelplayer didnt save the Track File from Windows Temp Ordner. Nineline this problem is not releated to the Engine Temp, have no Time currently to make again Testing Session, but fly the Dogfight Mission in Normandy from instant Action 1-2 Hours and sometime direct after the Spawn the Engine will quit with MW-50. Just like you hit with MW-50 Random Generator when the Engine will fail without relation to the Temps of the Engine. Was only in flying straight Line and Rolling didnt abuse the Engine in any Way.
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Didnt have this kind of a Problem, at least for me it is working as intended...
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OMG Statistics still think it's worst thing for Fun and every one try to save his "Virtual" Pilot life?!!? Dare how did I come so fare up after I crash my Plane just for fun in to the Ground cuz I am to lazy to fly back... Hopefully the Statistic knows also 90% of the Dofights on top of the Blue Airfield for some unknown Reasons...(Speaking of FUN) But anyway nice writing Eekz thx for Translation Skliff...
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Was running from the Start to the End with full Power 3250 RPM and MW-50 on... Only one Time at the Beginning was just for brief Second reduce the Power after I paused the Game for like 30sec with ESC for short Moment to check I am Still Running full Power with MW-50 after I unpaused DCS. The slowest Speed off the entire Track is at 1:50 on the Top of the Roll with 260-270 Km/h TAS. The Rest of the Track was at the Speed Range from 300Km/h to 400Km/h+ After the Engine was heating up but still fine in the Limits, the Radiators was heavily Breathing on top of the Loops at the End of the Track. From outside View would say they don't fully open up because was still going around 300Km/h+ on top of the Loops... Problem is can not really connect this to the Engine Dead, because on my early try's was Flying 7-8 Minutes at slower Speeds higher up without Trouble...
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When you still interested in the Track, made small Video to Provide did not any nonsense and still the Engine was quitting after 4:40 in the Dogfight against AI... It is much better now then before the Patch, but over past Time I know it is really annoying when you Fly 30 Min on the Server and suddenly the Engine stops :/
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It's better then before, but still likely very random.. Try now 5 or 6 Times the Dogfight Mission against AI on Normandy and the Engine skip one Time exact after 5 Minutes on MW-50 Before you ask don't do any Stupid things with full Power in Stalls, normal Dogfight... Can upload the Track if you Interested...
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Under Controls you can set a short Cut Button called "Signal Starter Ground Crew" to work without Radio Menue...
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Something changed already with the new Patch or still Test Phase?
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Thanks for the Joystick update for use of a Seconde one...nice one Greetings...
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Ask myself also what happen with the Airfields? currently they look not really good compare to the rest of the Map the and the Trailers... What happen with the updates announced last Year?
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109 is in a Stall when you fly like his in a Video, Stall not means the Plane have to violate drop a Wing, when you push a little bit more on of the Wings start dropping slightly.. The 109 is clearly dropping down like a stone out of the Sky when you push it like in this Video because the most of the Airstream detached from the Profile WIng, only the slats bring enough Airflow over the Wing to keep in more or less stable in the Air.. In the Spitfire when you read the Reports, was still turning and flying in a accelerated Stall conditions because the Wing Loading was so low...
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There many more ex Soviet user of MIG-23 and MIG-29 there not lay under Russian Secret.. But seem there is no Russian Jet in Future after there already announced next F Series Fighter... MIG 21 sell's not that bad when I look around, can not understand this Statement...
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Was flying actual the Campaign again 4 Weeks ago, seems the Trigger is a little bit offset, try to land next to your Wingman. He is landing 100 meter away from the Burning House on slight slope on the foot of the Hill, then the Trigger was working for me and the Ground Troops get loaded...
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Take 20 Degree of Flaps for Take Off, this shift the COG Forward with 0.5 Nose Trim, and the 109 is lifting off like Butter.. You can take off with full Power, after some time you don't even bother to secure the Tail wheel with Training.. With some Burn of Fuel, that doesn't take a long Time the COG shifting slowly Forward and it gets much more handy to Fly...