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escaner

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Everything posted by escaner

  1. I did the campaign months ago, but I liked a lot the one where you were patrolling roads N of the little base (Suse?) and then the base got assaulted.
  2. Thanks man, you are the best! :)
  3. Not that there are soldiers shooting at them with Kalashnikovs or something, you know? ;)
  4. Thanks a lot Helljumper, you are right. I dumped the external tank when I was sent to intercept as it was already empty.
  5. Yesterday I was intercepting a medium sized transport (campaign mission), aspect hot in HFR, Mach 1.2 closure. I detected it at about 60-70 NM, but I never could lock it into TWS. When it was far, I had an overstriken PSIC message in the HUD, but not anymore at closer distances. I even tried to go medium PFR (also could not lock it) and BFR momentarily. When it disappeared from the radar (2-4 NM I'd say), as I had a tally, switched to a close combat mode and it locked instantly. Throughout the intercepion I didn't see a trace of ECM. How come I could not lock it? What is that crossed PSIC message (I was trying PID, not PIC)? While we are at it... is it possible to move back from PIC to PID without completely unlocking the target? Thanks
  6. I have only played a bit with it, but from what I have found, you need to: 1. Set the desired altitude in the dials 2. Activate the AP in a climb or descent to reach that altitude 3. Press selected altitude hold. This will arm the mode (in yellow) 4. When the aircraft reaches the altitude, it selected altitude hold activates to intercept it and then reverts to altitude hold.
  7. I just downloaded the one from your Google Drive and it gives me the same SHA256 hash that the one I have from 2.5U3, so yes, it was the latest version.
  8. I have done this mission a few times and got a few glitches. Sometimes I tell COTON06 to attack troops near the south building while I go to the trucks but they engage both of them (noth and south buildings). Happened twice. In one of the runs, I saw the truck near the LZ and destroyed it before authorizing Ford 1-1 to land. When Ford 1-1 landed, enemy troops next to the destroyed truck killed it. The messages said that they were going to hold in another place, but Ford 1-1 was destroyed. Ford 1-2 killed the troops, but the mission got stuck there. See screenshot. In another try, I didn't kill the truck and sent Ford 1-1 to the LZ. Again they started to take hits, but I attacked the troops, helping Ford 1-2. And again Ford 1-1 said that they were going to hold somewhere but they just landed and stopped the engine. At the end of the mission they never started the engine again, never took off. In this case the mission completed correctly. See screenshot. Edit: forgot this one: Mission briefing says QNH is 1009 but it actually is 1013.
  9. escaner

    What is ABL?

    Thanks! :)
  10. escaner

    What is ABL?

    I cannot find the definition of ABL.
  11. It was the same bug in 2.2, I have not tried it in 2.5 yet.
  12. escaner

    HUD closure rate

    I checked it too and weird readings only happened in TWS at close range. Beyond 1-2 NM, they are OK, but less precise than in STT. In this last mode, it was always fine, even at very close range.
  13. escaner

    Mission 2

    Baltic Dragon, I just tried the updated mission. Nice, I can see the tracers now, and also the MiG-25s, good job! :thumbup: There is still that 3 in E43 44.315 that I think should not be in the messages (see screenshot).
  14. The problem is that the Mirage stick has less travel forward than backward, but our sticks have the same. Neutral stick is 1G, max deflection back is 9G and max deflection forward is -3G (figures from memory, limits could be wrong). So you have 1 - -3 = 4G travel forward and 9 - 1 = 8G travel backward => Pitch up has double the authority than pitch down. To solve this we would need to modify the response curve of our stick so it saturates at about 50% travel forward while keeping the backward range the same.
  15. escaner

    HUD closure rate

    The closure rate is the number to the left of the range scale? If so, sometimes it gives me weird reads to the point that I was doubting what it actually is. I think it happens when closing in a bit fast to my locked target (more than 100KT closure, less than 1NM range): it then displays negative numbers and I was sistematically overshooting my leader in the campaign.
  16. From memory, that could be the SERPAM switch, some kind of flight data recorder for debriefing. I don't think it is functional.
  17. escaner

    Mission 2

    LOL, that is obviously a bug on ED's side. Thanks a lot for your dedication and feedback, man. I am enjoying the campaign so far. I think next mission will be #7. :)
  18. I did this weekend. Don't forget the refueling switch to day or night.
  19. escaner

    Mission 2

    Yes, deferred shading is awesome at dusk and dawn, but it breaks illumination at night. It happens with all aircraft and even with scenery lights and city lighting. Actually the Mirage is one of the least affected planes that I have. You can always deactivate deferred shading and go back to 2.0 lighting.
  20. escaner

    Mission 2

    Same here, just did the mission a couple of times and have several problems. (BTW, all missions seem updated to the google repository versions in 2.5.0 update 2). 1. No tracers whatsoever. I went even to external views seeing the troops. Nobody shoots. Just saw an explosion and went to the airplane. That was the only clue viewable from the cockpit. 2. Coordinates in the text are wrong, they say: "N42 4.23 E43 44.315". The first one is missing a zero (not big deal) and the second one has that "3" that should not be there. I didn't really listen the audio. 3. It is also weird when everybody tallies the MiGs in a pitch dark night... 4. Following Colt, sometimes they fly slower than 170-180 KIAS, which is awfully slow for cruise in this aircraft. The first try I thought I had to follow Colt down for the show of force. So waited and waited. They said the helos arrived. Finally introduced the coordinates and made a BAD delta North 5.0 (is that 5 NM? 5km?) Well, whatever, did the low pass and nothing. Anyway the coordinates were a bit off with that "3", so perhaps that was the problem. The second try I saw the explosion, but as I already said, no tracers. Did a visual pass on the area, and the trigger worked.
  21. Thanks a lot Timguetta, look awesome. :) While you are at it, can you make sure that the following problem is solved? From your screenshot I think it is, but better safe than sorry... https://forums.eagle.ru/showthread.php?t=201520
  22. Thanks for your reply, BlazingTrigger. When I found the need, the rocket pods were already unselected. So there is no way to select them back for this purpose, right?
  23. How do you jettison empty rocket canisters? The moment they get empty they disappear from the PCA and I cannot select them.
  24. You cannot use exterior images as reference to how it looks from the inside. Coatings are not the same in both directions. It is obviously overdone and the original color is goldish instead of the green tint that we have. It is also seen in many F-16 and EA-6B and its function on those, besides shading, seems to be to work as a Faraday cage, isolating from external radiation, but I cannot see how that would be the case in the Hog.
  25. A few screenshots with DS on and off, check the difference in FLOOD and TAXI lights https://forums.eagle.ru/showpost.php?p=3378523&postcount=10
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