-
Posts
781 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by escaner
-
F-14 May Development Update -- Campaigns & Content!
escaner replied to Cobra847's topic in DCS: F-14A & B
Yes -
I am not sure what the clock update pretended, but now the second hand in the center counts to 15 and then resets to 0. Also, the Special modes - Unlock keybinding (= Backspace) disappeared in my installation. Am I the only one?
-
F-14 May Development Update -- Campaigns & Content!
escaner replied to Cobra847's topic in DCS: F-14A & B
I guess the guy who wrote the Caucasus campaign intro has read 'Red Storm Rising', right? :) -
I can second Basher's recommendation, and even enjoyed more this other book: https://www.amazon.com/Debrief-Complete-History-Engagements-Present/dp/0764327852 There is another Osprey book (F-15C Eagle vs MiG-23/25 in the Gulf War) that describes a few more combats, including an F/A-18 kill by a MiG-25, which is not that easy to find. Some more stuff, MiG-21 kills by F/A-18: Fox's view http://www.tbo.com/list/military-news/altman-centcom-deputy-commander-recalls-mig-shootdown-20140504/ Mongo's view Here read the full description of the video, the actual combat is a bit hidden. https://www.nytimes.com/1998/11/15/magazine/status-is-for-navy-fighter-pilots-an-air-to-air-kill.html
-
I checked the Gun ARM and the fuel pump issue and they were fixed back in the four weeks ago patch, along with the NTTR missions added. I don't know the rest of the changelog.
-
Actually yesterday's changelog is exactly the same as four weeks ago. Either it is a typo or there are no significant chages for the Mirage in this patch (*). * BD has reported that some missions got incorrectly updated, but he keeps them in the cloud so they can be manually updated, no big deal here.
-
Those are meant for actual switches that stay in position. You have other entries for keyboard implementing similar functions
-
Agree 100%
-
I am doing the training missions and I have found the following problems: Mission 2 - Circling Pattern and Landing Most of the messages appear with subtitles in English, but two of them appear with subtitles in Russian. On is when established on final and the second one on the ground. Mission 3 - Flight and Radio Navigation After takeoff, you are ordered to turn around 180º back to the field when 30 Km out. Short after this, the instructor thinks that you have overflown the TACAN again, but it is not so yet. In the approach, when switching the RSBN from "GLIDEPATH" to "LANDING", the "CDI" and "glidepath" bars in the RMI/HSI do not work and the green lights in the RSBN radio turn off. Yes, I know how an ILS works and I am aligned with the runway. EDIT: I have tried to make a quick mission in Mozdok and the RSBN ILS works fine there, don't know what the problem is with the training mission
-
Thanks a lot! I was wondering why my speed was in Knots when all the performance references are in Km/h. It is nonsense, this option should be linked to the module, not the whole simulator.
-
Thanks a lot guys. Its is just that I was reading the manual and could not understand how the "N" thingy worked out of it. I will try it later in the sim.
-
I read in the manual that the N switch in the VTB can be used to select a waypoint with Bullseye coordinates. How is this selection actually done and how is it used to correlate or navigate with coordinates referenced to Bullseye? I cannot find it. Thanks!
-
Unfortunately there are still many controls that cannot be associated to controllers or keyboard. :(
-
Thanks a lot for this thorough update, I am very excited for this module, looks like it will be awesome! :) BTW, those Jester callouts in the last video are pretty cool, but not standard. May I suggest to use the brevity code whenever possible? SPIKE/SPIKED (direction) RWR indication of an AI threat in track or launch. DIRT ** RWR indication of surface threat in search mode. See MUD. MUD (type w/direction/range if able) 1. RWR ground threat displayed with no launch indication. 2. RWR indication of surface threat in track mode. See DIRT and SINGER. SINGER (type/direction) RWR indication of SAM launch. SAM (direction) Visual acquisition of a SAM in flight or a SAM launch, should include position. TRASHED Missile has been defeated. E.g. how could be changed: - "Sh*t SPIKE, close" -> "Sh*t, SPIKE, 11 o'clock, close" or "Sh*t, MUD SA-8, 11 o'clock, close" for a more updated phraseology - "OK, we've been launched now" -> "OK, we've got a SINGER, SA-8, left 10 o'clock" - "Missile launch, BREAK left" -> "SAM, 7 o'clock, BREAK left" - "Missile missed" -> "Missile TRASHED" The phraseology can be found e.g. here: https://fas.org/irp/doddir/army/fm1-02-1.pdf
-
-
OK, tried again and yes, I had to ask JTAC to "lase on", this is what I was missing. Thanks S_Froggy! :) This time also went slower, at 450 KCAS and there was more time to spare, but a bit slow for my liking in those circumstances. ;) Very nice campaign Baltic. Straightforward and immersive, as always!
-
I have contacted JTAC. Do I explicitly need to ask him for LASER ON? Only did this once in the F-5 GBU-12 training mission and cannot really remember. There is very little time for all that chit-chat: even starting right when the message appears, halfway though the popup my pilot is still notifying IP inbound...
-
It is well known that the UNI-BAD method has never worked in the Mirage. When am I supposed to drop the bomb? Seeing the cue coming up, the obvious spot would be when it passes the velocity vector, but that always drops the bomb short. So what should I use?
-
It is the in flight restart procedure and a drawing of the restart envelope. "Avant" is what you need to do before starting the procedure and "Après" after the engine is relit.
-
The A-10 has an emergency Manual Reversion Flight Control System. It is the same: cables moving the trim tabs. From memory, so I could be wrong, back in the 1991 Gulf War it was not allowed to land the A-10 in manual reversion but several pilots going back with damage tried it, some with better luck than others.
-
This is the list of the ones I have met, minus what is already in the first post: * Engine Start function (RShift-Home) should move the throttle from STOP to IDLE to start the engine, but it will not start unless you actually move the throttle axis forward. * Engine will start even not pressing DEMarrage pushbutton next to the pumps. * CCIP/CCRP Snakeyes/Mk.82: when dropping bombs level or in a slight dive, bombs always land long. Computation is only OK with a moderate dive. * CCIP Gun (CAS). Sometimes the range circle bugs out and you are closer than it actually displays. I think it also happens in air-to-air. I think it can be fixed with Master & Gun SAFE then ARM, but not sure about this. * Ripple bomb release: CCIP/CCRP calculate the point of impact of the first released bomb instead of the middle point of the ripple. https://forums.eagle.ru/showthread.php?t=201663 * Sounds. Doppler effect (high pitch-low pitch cyclic sounds, like in a flyby) can be heard in external views even when the distance camera-aicraft does not change, which is incorrect. Engine sound is muted inside the cockpit when the aircraft flies faster than Mach 1, which is incorrect, as the sound is actually transmitted through the airframe and inside air of the aircraft, which is moving at Mach 0.0 relative to the pilot. * Keybindings. Many keybinding shortcuts not available. E.g. aicraft wingspan, etc. * "PRF Selector High -> Int -> Low" and "Low -> Int -> High" shortcuts not working. TBH I haven't checked this one in a while. * TOT/PAR Mode Toggle keybinding: At first press it works OK. For next switches, you need to press twice the keybinding. Using the mouse always works fine. * In some lighting conditions, it is very hard to tell whether the PCN buttons are illuminated or not: https://forums.eagle.ru/showthread.php?t=201520 * Position of multi-position switches not synchronized between HOTAS and simulator at the start of the flight even if "Synchronized cockpit controls with HOTAS controls at mission start" is activated in Options -> Misc. * Expended rocket canisters cannot be jettisoned because they disappear from the PCA. * Closure rate of air target in TWS mode with target at close range. At less than 1-2NM aprox, closure rate switches to negative figures when closing in. https://forums.eagle.ru/showthread.php?t=202514 * After selecting and jettisioning external tank (RP), the radar in RWS will not lock any target because the RP is still hiddenly selected. You need to select eg an air to air missile so it deselects the RP. https://forums.eagle.ru/showthread.php?t=203038 * Close combat radar modes with Master Safe do work but you cannot see the HUD symbology. PS: The one with the kneeboard was already fixed.
-
TM Hog Switch Replacement
escaner replied to AurelTristen's topic in PC Hardware and Related Software
I opened mine yesterday by lifting the exterior case with small flat screwdrivers, inserting them next to the tabs that fix the button to the stick/throttle (see image). Good news in my switch is that the metallic plate was OK. It was stuck down, but I just warped it a bit and now it does its function correctly again. Now I need to solder it back. PS: I haven't found any info on the hats yet, anyone has disassembled them? -
TM Hog Switch Replacement
escaner replied to AurelTristen's topic in PC Hardware and Related Software
This picture is awesome, I will try to fix my LTB that failed yesterday. Anyone has a similar one for the 5-way and 4-way hats? This was the 5th switch with problems on my Warthog in 3 years... :( -
That is why I said "in general". If you want to do a snapshot like that you cannot pull g and you need to stop maneuvering so the sight computes the round fall (but still not the lead), which is a very specific situation.
-
The snake (and also funnel and gyro sights in general) air-to-air gunsights are based in your own aircraft maneuvers to deliver a reliable firing solution. Therefore you need to match the target movements as stable as possible and get a tracking shot. It is useless for snapshots and out of plane shots in general. If you don't have the patience for this kind of sights, you can always use the cross as a fixed sight, which is where the guns are actually pointing and do the lead computing in your head as you would in most WW2 aircraft.