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escaner

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Everything posted by escaner

  1. I doubt he could evaluate much of it in the 1 vs 0 training. :)
  2. Look at the video, at time index 39:13 the pilot changes weapon to AIM-9 because the circle of the AIM-9 seeker appears on the target designation box. If it were caged, the seeker would be forced into some position (in that case the radar lock) and could never move on its own. But it it wanders off, therefore it is uncaged. As I explained, uncaging the AIM-9 before launch is a common practice and considered the right way to shoot the missile to make sure that it is capable of tracking the expected target on its own. That is how the pilots with actual kills explain their engagements, the literature is plenty of references to this procedure. Look this video, how Larry Pitts explains it too: https://youtu.be/AFX-U0gZRfE?t=18m5s "I chose to select a heat seeking missile, an AIM-9 Sidewinder. When I selected that missile, I got a good tone from it, I uncaged it to make sure the seeker is tracking his burner plume..."
  3. It would be really nice that ED looked into this problem. Right now the throttle control is quite twitchy in part because it is not using the whole controller axis.
  4. Very interesting, thanks. What is the function of the Knob in the Dial Plate?
  5. The uncage behaviour of the AIM-9 is not right in some cases. WITH TARGET NOT LOCKED IN RADAR The AIM-9 is caged to boresight by default. * When the missile detects a heat source of an airplane and it is then uncaged, it behaves correctly following it. Recaging brings the seeker back to boresight. This looks good currently in the sim. * When the missile does not detect an airplane and is uncaged, it currently remains caged to boresight, but it should wander off following the heat source he thinks is a target, as it does in the A-10C and in the video below. Recaging the missile should bring it back to boresight caged. WITH TARGET LOCKED IN RADAR The AIM-9 is caged to the radar lock by default. * When the missile detects an airplane heat source at the radar lock and is uncaged, in the sim it currently recages to boresight. Instead, it should uncage and follow the heat signature that it is detecting on its own. This is the correct procedure to launch an AIM-9 and make sure that it is detecting and tracking on its own the target that you want and not another heat source. * When the missile does not detect a heat source at the radar lock and it is uncaged, currently it stays caged. Again, the heat seeker should uncage and wander pseudo-randomly following the minor heat source changes as in the following video. Please, look at this engagement from the series Jetstream. After firing a simulated AMRAAM (Fox 3 callout) to the target, the guy tries to follow on with an AIM-9. He switches over to AIM-9 and uncages the seeker unsuccessfully (it wanders off to the right). Recages to re-try, and uncages again. He does that at least four times, each try the seeker wandering off to the right. Actually I think he tries twice more and the seeker wanders upward in those last occasions, but not that clear.
  6. I had this one for my ZX Spectrum. Not my favourite flight sim, but I remember you could choose between different aircraft: Tornado, MiG-27 and a few others. In the end all the cockpits were pretty similar, perhaps it was better in the Amiga version.
  7. It can be seen in wags interdiction video too
  8. That would depend on the system that specific aircraft uses to turn the wheel. E.g. Cessna uses springs between the wheel and the yaw axis controls that allow you to push the pedals when stopped without turning the wheel. But when moving this means that you do not have direct control, your rudder inputs are delayed on the nose wheel because you are just compressing those springs. This also allows to tighten the turn with differential braking. There are also models (e.g. Cap 10 taildragger) with no control on the wheel, but with springs helping towards the center. Other aircraft use free wheel with no control and you mainly control direction with differential braking. (I think the Socata Rallye fits here but it could also have springs like the Cap 10) And then aircraft with direct connection from the pedals to the wheel (e.g. Tecnam). In these you cannot push the pedals when stopped because the weight of the engine does not allow you to turn the wheel. In these, differential braking has very little effect because the wheel cannot turn by itself. Now think of NWS as this last type, but with some kind of power steering for heavier aircraft. The nose wheel stays where you set it with the pedals and it should not turn by itself to either side when applying differential braking.
  9. Grayed menus are a bug in DCS. If you have the correct frequency in advanced comms, you should be able to contact with the tanker even if it looks grayed. I edited the mission for 2 people MP with a friend and we both could refuel in parallel.
  10. The bug would be in the other planes, where you cannot control differential braking with NWS.
  11. Normally they allow you to split an axis in several ranges and assign a keybinding to each of them.
  12. Probably with your controller software if it has.
  13. Hi, related to this: https://forums.eagle.ru/showthread.php?t=213136
  14. I think this would be useful in case a piece breaks at some point or you do cosmetic updates to the design in the future. :thumbup:
  15. Relevant info from NATOPS Flight Manual
  16. Hmmm, I don't get that asterisk. But as seen at the end of the video, the two leftover bombs drop by themselves clicking twice on the DDI pushbutton to select them, which should never happen. I can reproduce this always in an instant mission that I made. About the configuration, a few quotes from Stout's "Hornets over Kuwait" (they usually carried 2 bombs on each wing in VER plus one in center pylon, 5 total, and occasionally he drops all of them in a single string. (I have tried this 5 bomb configuration with exactly the same results I was getting with 6 bombs):
  17. Ordered too, #1076. Looking forward to it. If I may ask... is there any chance of shaping the piece that contacts the finger more like the actual one? Something like this?
  18. No, they dont unless you move the throttles again with WOW. That is the problem the OP is having, just try it.
  19. In the real life f-18 it is a physical stop that raises and does not allow the throttle completely back to ground idle position.
  20. Just WOW! Great immersion, good job, man!!! Tanks a lot for this mission. :)
  21. I had videos recorded about this, but didnt have the time to post them until today: https://forums.eagle.ru/showthread.php?t=213090
  22. A few issues with bombing Is this example I am dropping 6 Mk.82 in CCIP, ripple single mode with 500 ft of selected spacing between bombs. I have made a couple of videos for comparison, first the A-10C: Now the F/A-18C: There are 3 issues here with the Hornet: 1. As seen in the SMS page, the Hornet load was 4 Mk 82 in VER in inner pylons and 2 Mk.82 directly on external pylons. The video also shows that not all bombs dropped, only the four Mk.82 in VER do. Actually the pipper disappears as if no more bombs were available. Later, when pressing 82B twice in the left DDI/SMS page, they drop! 2. Incorrect separation between bombs: obviously that is not 500 ft, please compare with the Warthog video. More on that here: https://forums.eagle.ru/showthread.php?t=211878 3. It is expected that the bombs bracket (half before and half after) the impact point, as it does with the Warthog. But the Hornet drops the first bomb where the CCIP pipper was when pressing the release button, and the rest of the bombs land longer.
  23. It probably is stayin in flight idle. With weight on wheels you can then select ground idle moving the throttles again.
  24. The light illuminates when the position of the lever and the position of the hook itself do not match.
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