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escaner

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Everything posted by escaner

  1. Also happened to me, but later in Tacview I saw that the pilot was long dead by enemy soldiers that I never saw because they spawn inside the forest. I have been doing the A10C sp missions and most of them are broken one way or another. I suggest the Sturmovik campaign. It works, just the audio is in Russian.
  2. Yes to both. Ripple has several bugs reported in the bugs section but so far threads only get merged and ignored. G loaded 3 x Mk.84 ripple drop by Mongo after killing his MiG-21:
  3. Very interesting, IvanK. In this video, at 39:13 just after the Fox 3 callout with STT lock, there are multiple unsuccessful uncages and re-slaves of the AIM-9 with the seeker just tracking dirt every time. Those are automatic uncages or there is also a manual uncage feature from the radar slave situation? Currently in the sim, with STT and the AIM-9 seeker on the TD box (not self tracking yet), when I press uncage the seeker goes to boresight, but I cannot uncage the seeker from that situation as you say. A new uncage button press re-slaves the seeker to the TD box. In the previous video the guy does the uncage/re-slave procedure quickly without the boresight step.
  4. That is exactly what could happen if you launch a missile caged to the radar once it leaves the rail. This is why pilots are taught to uncage the seeker before launching: to make sure that the seeker is tracking and make sure that it is tracking the correct target. What I don't understand, as I said in my previous post, is how the missile can be caged to the radar and uncaged to find different heat sources at the same time.
  5. How come the missile is in self track when it has not been uncaged? I mean, if the missile is slaved (caged) to the radar, it should not self track until it is uncaged. If it was uncaged it should not follow the radar in the first place but search on its own for heat signatures. EDIT: corrected grammar
  6. So, I have installed the mod and tried it for a couple of hours in the A-10C and the F-15 and really, this is what should have come from TM in the control set. It works flawlessly, just perfect. DAL1, you are the man! :) BTW, for me it has calibrated without problem at the first try. About the ergonomics, the piece does not slip like it happens sometimes with the little original nipple. It never hits the Coolie hat, although your finger could contact a bit with it at full deflection to the right, but anyway you will never move it. The control surface is somewhat smaller than the original one (I mean the actual form the A-10) just to avoid that collision but it does not feel extremely small under the finger. I just have the sensation that it is a bit deep, but as I said it does not slip and overall the ergonomics are just awesome. Aesthetically the material and color are somewhat different from the original throttle (more granulated, matte finish and less deep black). Not that it matters much, because anyway it is in the front of the set and you don't get to see it much, but DAL1, for the future, if you find a material a bit more similar for those two pieces that are visible, it would improve even more the good impressions of the mod. About the two external pieces (round and square), I have used the square one because otherwise in the corners I don't think it could register max deflection for both axes at the same time with the round one. There you go, another happy client. :) I am going to recommend this mod to all my friends, the change is like night and day.
  7. I just received today my thumbstick, but I find that the webpage with the instructions (www.deltasimelectronics.com/install-instructions) is not working, it redirects me to "https://deltasimelectronics.com/password". Any help please? EDIT: I found it in the search engine cache.
  8. That is what I thoght 6 months ago, but after ordering a different set of pedals, it is starting to happen the same. So I was re-considering MFG.
  9. It has been 14 moths since I reported this problem but it still persists. I have made a video showing it:
  10. I doubt he could evaluate much of it in the 1 vs 0 training. :)
  11. Look at the video, at time index 39:13 the pilot changes weapon to AIM-9 because the circle of the AIM-9 seeker appears on the target designation box. If it were caged, the seeker would be forced into some position (in that case the radar lock) and could never move on its own. But it it wanders off, therefore it is uncaged. As I explained, uncaging the AIM-9 before launch is a common practice and considered the right way to shoot the missile to make sure that it is capable of tracking the expected target on its own. That is how the pilots with actual kills explain their engagements, the literature is plenty of references to this procedure. Look this video, how Larry Pitts explains it too: https://youtu.be/AFX-U0gZRfE?t=18m5s "I chose to select a heat seeking missile, an AIM-9 Sidewinder. When I selected that missile, I got a good tone from it, I uncaged it to make sure the seeker is tracking his burner plume..."
  12. It would be really nice that ED looked into this problem. Right now the throttle control is quite twitchy in part because it is not using the whole controller axis.
  13. Very interesting, thanks. What is the function of the Knob in the Dial Plate?
  14. The uncage behaviour of the AIM-9 is not right in some cases. WITH TARGET NOT LOCKED IN RADAR The AIM-9 is caged to boresight by default. * When the missile detects a heat source of an airplane and it is then uncaged, it behaves correctly following it. Recaging brings the seeker back to boresight. This looks good currently in the sim. * When the missile does not detect an airplane and is uncaged, it currently remains caged to boresight, but it should wander off following the heat source he thinks is a target, as it does in the A-10C and in the video below. Recaging the missile should bring it back to boresight caged. WITH TARGET LOCKED IN RADAR The AIM-9 is caged to the radar lock by default. * When the missile detects an airplane heat source at the radar lock and is uncaged, in the sim it currently recages to boresight. Instead, it should uncage and follow the heat signature that it is detecting on its own. This is the correct procedure to launch an AIM-9 and make sure that it is detecting and tracking on its own the target that you want and not another heat source. * When the missile does not detect a heat source at the radar lock and it is uncaged, currently it stays caged. Again, the heat seeker should uncage and wander pseudo-randomly following the minor heat source changes as in the following video. Please, look at this engagement from the series Jetstream. After firing a simulated AMRAAM (Fox 3 callout) to the target, the guy tries to follow on with an AIM-9. He switches over to AIM-9 and uncages the seeker unsuccessfully (it wanders off to the right). Recages to re-try, and uncages again. He does that at least four times, each try the seeker wandering off to the right. Actually I think he tries twice more and the seeker wanders upward in those last occasions, but not that clear.
  15. I had this one for my ZX Spectrum. Not my favourite flight sim, but I remember you could choose between different aircraft: Tornado, MiG-27 and a few others. In the end all the cockpits were pretty similar, perhaps it was better in the Amiga version.
  16. It can be seen in wags interdiction video too
  17. That would depend on the system that specific aircraft uses to turn the wheel. E.g. Cessna uses springs between the wheel and the yaw axis controls that allow you to push the pedals when stopped without turning the wheel. But when moving this means that you do not have direct control, your rudder inputs are delayed on the nose wheel because you are just compressing those springs. This also allows to tighten the turn with differential braking. There are also models (e.g. Cap 10 taildragger) with no control on the wheel, but with springs helping towards the center. Other aircraft use free wheel with no control and you mainly control direction with differential braking. (I think the Socata Rallye fits here but it could also have springs like the Cap 10) And then aircraft with direct connection from the pedals to the wheel (e.g. Tecnam). In these you cannot push the pedals when stopped because the weight of the engine does not allow you to turn the wheel. In these, differential braking has very little effect because the wheel cannot turn by itself. Now think of NWS as this last type, but with some kind of power steering for heavier aircraft. The nose wheel stays where you set it with the pedals and it should not turn by itself to either side when applying differential braking.
  18. Grayed menus are a bug in DCS. If you have the correct frequency in advanced comms, you should be able to contact with the tanker even if it looks grayed. I edited the mission for 2 people MP with a friend and we both could refuel in parallel.
  19. The bug would be in the other planes, where you cannot control differential braking with NWS.
  20. Normally they allow you to split an axis in several ranges and assign a keybinding to each of them.
  21. Probably with your controller software if it has.
  22. Hi, related to this: https://forums.eagle.ru/showthread.php?t=213136
  23. I think this would be useful in case a piece breaks at some point or you do cosmetic updates to the design in the future. :thumbup:
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