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escaner

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Everything posted by escaner

  1. Ground effect does not make a plane to pitch up as if the pilot was yanking the stick to his belly. It is an increase in lift that makes the plane float. Thermal soaring from heat has nothing to do with that, but the effect would be similar (plus some turbulence). Anyway, this landing was at Caucaus at night...
  2. I find this aircraft a joy to fly, very easy, but it tries to kill me everytime when landing with low weight. When I chop the throttles and pull a bit to flare, the aircraft gets a strong pitch up tendency that I need to counter with almost full fwd stick. The first couple of times this happened I did a go around. Now I am already expecting it. E.g., yesterday happened again, the load being 1 x TGP, 1 x ECM pod, 1 x GBU-12 and 1,000 lb of fuel. Gear down, full flap, airbrakes in, flying the AoA indexer (about 112 KCAS), aircraft trimmed for the approach.
  3. Thanks Pied Droit, I will try that. Now I would like to visualize the actual digital values of the axis. The bug could be anywhere: TARGET, DCS or the Huey module.
  4. Thanks for the reply Mud, I have been further investigating the issue. Looks like this only happens when I have the Thrustmaster TARGET software running, and also happens with other axes (tried with the slider). Visually, the axis is correctly registered in DCS with full travel range. It works fine without TARGET. PS: Actually, rpm keeps slowly rising and gets to 6,400 rpm within 20 seconds after reaching 6,000 rpm, but it never gets to 6,600 neither rises as fast as it should.
  5. I have the Huey throttle axis mapped to my left Warthog HOTAS throttle. Collective is on my right one. When I move the Huey throttle axis to maximum, it will only reach about 6,000 rpm. I need to press the corresponding key to increase rpm to reach the nominal 6,600 rpm. Anyone else having this problem?
  6. OK, that is also weird LOL BTW, there is no Magic uncage, right?
  7. True. That is the manual I was looking, just that I didn't see where it was explained. Gladly it is correctly implemented, I was wrong. :) I won't use it while pulling g's again hehe.
  8. I haven't tried it much but after working a bit on the checklist and configuring my HOTAS, this is what I think: - The model looks gorgeous (loving Mirages, I could be a bit biased here :smilewink:) - The first thing I did was taking the real plane manual and follow its checklists to start it up, take off and land. They worked pretty nice with the exception of a DECOL (takeoff, I guess) red light. Obviously I did something wrong and probably was related to leaving the INS unaligned. But overall they work just fine, which is a very good sign of the high detail in the module. :thumbup: - As expected, the aircraft is very easy to fly thank's to its FBW system, very enjoyable. Loved the high AoA low speed flying, very cool as the real plane. Here I found a couple of strange things tho: 1. Switching the G-limiter between A/A and A/G changes the G range commanded by the stick, switching +9G or +6G at full deflection. This is really weird and I cannot find anywhere in the manual mentioning it. OTOH, it says that displacements in the stick demand a constant g load. The way it is implemented now is like flying two different aircraft depending on the position of the switch, which is against the western FBW philosophy where the pilot asks for what he wants and the plane gives what it can. 2. Similarly with roll. I could be wrong, but for most aircraft with FBW, in this axis the pilot asks for a º/s roll speed, being 0º/s when centered. When you have asymmetric loads with the stick centered, the plane rolls by itself even when you are commanding 0º/s (stick centered). And now what I miss: * Countermeasures: configuration, programs. I just saw that Razbam is already working on them, cool. :) * TDC axes too sensitive even de-saturating (investigating I found that it is a known bug) * Of course, the training missions, you guys already told they are coming. :) * IFF controls. Even though not being functional in DCS, it adds to the immersion being able to manipulate them. * Being able to leave airbrakes in intermediate positions would be nice. Right now it is either deployed or retracted only. * Key associations: many controls have no key programming by default. That would help for us who prefer using the joystick manufacturer program instead of in game configuration. So overall I find it is a really nice module, but with that unfinished feeling. Still, better than I expected!
  9. Looking nice. I miss a basic takeoff / visual pattern landing procedure, is that included in any of those?
  10. Thank you for the replies, guys. I guess I will take advantage of the sale then. I don't mind the missing cosmetic stuff neither did the missing campaign but seeing that it is done by Baltic Dragon, now I can't wait for it (loved Enemy Within, mate). I really hope that the training missions come soon, meanwhile will work on the checklists and configure my HOTAS. :)
  11. Seeing the last update, it looks to me that this module is not as finished as I thought, and that keeps me from purchasing it. When can we expect the Mirage 2000 to come out of beta and have all systems, FM and manual finished? Thank's!
  12. Nothing would stop you from using the bases in the theater.
  13. I think that the F-117 would fit in the Caucasus map without problem, but I would not buy this plane: very few diversity in missions and weapons. A Tornado IDS, on the other hand... :)
  14. Axalp is amazing, I have been there a couple of times. Only drawbacks are that it gets cancelled quite frequently due to weather and the backlight. Enviado desde mi MI PAD 2 mediante Tapatalk
  15. It is also normal procedure to uncage in any US airplane (e.g. F-15 even with radar lock pointing the AIM-9 seeker) to make sure that the missile tracks on its own and tracks the right target before the launch. Edit: I mean real life procedures
  16. It is coming "before the end of 2016".
  17. It is in the Throttle section. Something like "Chaff/Flare". You also need to set the chaff and/or flaps program rotaries to whatever you want, as they are in OFF at startup. They are in the left console, aft the radar controls.
  18. It depends on every aircraft and its design. You know (or will learn) that flaps allow you to fly slower and therefore takeoff earlier (thus putting less stress in the landing gear and allowing to operate from shorter fields or with obstacles), but it will put a penalty in your rate of climb. From a few aircraft comparable to your DR 400: Cessna 152, 172N and Reims FR.172J normally take off with flaps up. They can use 10º for rough or short fields. OTOH, Cesna 172R/S can use up or 10º for normal takeoffs, but in this case the manual actually recommends 10º. Tecnam P92-JS uses flaps 15º for takeoff. As you see, the Mustang normally takes off with flaps up, but it can also use up to 20º for short fields. Spitfire has a 2 position flap (up and down) that is only used in landings. In general, as you move to heavier and higher performance the aircraft, they will more likely need flaps for takeoff.
  19. It has always automatically deactivated for me so far. But watch out that if your left tank is lower and you select RIGHT LOW, it will completely deplete your left tank because levels will never match.
  20. Not an axis problem. Throttle are registered correctly as the OP showed. Fuel flow is also in the afterburner range, so it is being injected but fails to ignite, and nozzle does not open. It looks more like a feature to me, these early jet engines didn't have FADECs. Maybe it happens when we move the throttles too fast, will check it...
  21. I agree that the pattern is pretty wide, but as I said, the actual flight took me around 400 lb of fuel. Still 600 as spare. How much are you using?
  22. I just re-did it. There is plenty of fuel (you start with 1,000 lb). The whole maneuver takes about 400 lb, but a couple of notes: 1. The mission starts in active pause, so engines use fuel while you read the instructions. Make sure they are not in afterburner! 2. It is a military traffic pattern, not a go around. Again, no need to use afterburners, your max speed in the approach is 300 knots.
  23. It happened to me too. Left engine afterburner didn't ignite, but fuel flow was there. No caution lights. Right one was ok. Moving left throttle back to MIL and again into MAX fixed it.
  24. Is there any way to get magnetic instead of true measurements with the ruler in mission editor/F10 map? If not, can it display magnetic variation somehow? Thank's!
  25. Great mod. :) I could not use the original detent because the whole set would lift! Initially I went with the toothpic one to try and then replaced them with a piece of plastic. Much smoother now in the afterburner range. Here is my detent-piece.
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