-
Posts
729 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by JupiterJoe
-
Are the engine fire extinguishers working yet?
-
Thanks for doing this. In the first mission, when you land, the deck crew aren't ready to launch you again straight away. How do you reset them?
-
No spoilers: I see some have complained about the lack of 'action' in the first couple of missions. I loved the first mission. It sets an amazing tone and brings a sense of realism. In reality Tomcat missions were often long, boring and most pilots never saw any action. Personally I need all the carrier landing and mid-air refuelling practice I can get. If you're bored bring along your own music for the Walkman, slip a couple of Playboy centrefolds into your kneepad, or a crossword puzzle if you're married I love the balance of reality and action in this campaign and it's the best one I've played yet. In terms of overall polish, I think a couple of missions are missing Marshall info regarding what altitude to join the stack. Some missions have a lot of planes trying to land on the carrier and yet you're almost immediately being given the Charlie signal. It adds gameplay (and realism) to have to conserve fuel in the stack, or face another visit to the tanker. Thanks Heatblur.
-
Looks awesome. Great that you recruited Dave 'BIO' Baranek.
-
Oh, because one of the Devs above seemed to suggest it was working as intended.
-
I've never seen it work yet and had a lot of fires. Has anybody? Can't help but feel this is bugged. I pull out the fuel cut-off for the engine that's ablaze and hear the button clicking when I use the key bind. Nothing. This system should work when you're on the ground and don't have a fire shouldn't it? If you activated the system as a 'test', you should see a cloud of fire retardant chemical, thus disabling a perfectly good engine.
-
I fly with an AI RIO and I rarely go back there to see what's up, but during a Campaign I had cause to check something. When I switched seats I found his oxygen wasn't turned on, his ejection seat wasn't activated and none of his lighting was set-up correctly. I had always assumed all the clicking of switches I hear behind me on start-up was my RIO getting everything shipshape and Bristol fashion. Turns out he's been lying to me and he's really a lazy slob. Hadn't even emptied the ashtray.
-
F14 comma (was an error) MEANT COMMS are bugged in MP
JupiterJoe replied to sublime's topic in Bugs and Problems
You're using (default) 'Right Alt' and '\' (ARC -159), or 'Right Ctrl' and '\' (ARD 182) to bring up the comms menu, yes? If you just use '\' it doesn't work. '\' is for easy comms only I think. -
+1
-
I'm a noob, but something's up with the targeting. My RIO is all over the shop since the patch.
-
Perhaps this is related: Before the patch I had come to use full flaps when launching from a carrier. Whenever I did the roll rate was a lot more sluggish than when just using manoeuvring flaps, presumably because of increased drag. This had the desired effect of making the aircraft more forgiving just after launch, rather than 'twitchy'. Now it's the same whichever flap position you use. The plane now has a curious lack of air resistance/dragless/frictionless feel to it. I'm a noob, but know something's different. It felt a lot more realistic before. EDIT: My curves! When the controls were reset, so were my curves. My bad :smilewink:
-
A little heads-up, 'All your controls are reset for A & B' in the patch notes would have been nice. I didn't know a way of getting them back at the time and so have had to redo them all :wallbash:
-
Before the patch I had come to use full flaps when launching from a carrier. Whenever I did the roll rate was a lot more sluggish than when just using manoeuvring flaps, presumably because of increased drag. This had the desired effect of making the aircraft more forgiving just after launch, rather than 'twitchy'. Now it's the same whichever flap position you use. The plane now has a curious lack of air resistance/dragless/frictionless feel to it. I'm a noob, but know something's different. It felt a lot more realistic before. EDIT: My curves! When the controls were reset, so were my curves. My bad :smilewink:
-
Is it possible to use the Lantirn pod and GBU's exclusively from the pilot's seat, via the Jester menu? If not, will that functionality be added in today's patch? The whole point of the Jester menu is to simulate a RIO and jumping between seats spoils immersion somewhat. Was the launching of GBU's done exclusively from the RIO's seat in real life? Doesn't seem likely. We should at least be able to ask Jester to show us the Lantirn feed on the pilot's VDI and ask to designate certain targets.
-
For me the Supercarrier takes upwards of a minute to load the bitmaps from a grey model. This spoils immersion somewhat. Yes I have a powerful enough computer.
-
Easy Comms is still not working.
-
Easy comms is no longer working for me. What am I doing wrong (apart from not learning how to work the radio properly)? Radio will not auto tune to correct frequency in my Cold-start Campaign.
-
I adjusted the page file settings and it had no effect. When the game loads you're faced with the map screen and in the top right corner it says 'Your flight is delayed...', for about 10 secs. Once on the carrier deck it takes a full forty secs to a minute to populate. I have learned to pause the game whilst this happens so I don't miss anything. This only happens with the Super Carrier, so perhaps this belongs in that thread.
-
Thank you Draconus. I shall play with texture settings. What is a page file?
-
GeForce 980 Ti 6144 MB GDDR5 Intel i7 - 8700k CPU @ 3.70 GHz 16 Gig RAM Is this the problem?
-
When the campaign loads, there's a message in the top right, that says: 'Your flight is delayed'. Then when you spawn the game slows to a crawl and takes about a minute for the Super Carrier graphics to populate. Is this the same for everyone with the Super Carrier at the moment?
-
closed Storm of War - DCS WWII / Historical Server
JupiterJoe replied to philstyle's topic in Multiplayer
First time using SRS today and I want to thank Stufly (JTAC) for his guidance and patience. You sir are a gent. -
Phil sent me here :) +1 A much needed addition to make low light levels more playable.
-
I was hoping the latest patch would sort the F-14's lights out. The formation lights are non-existent, the landing light's too dim etc. Is it just me, or is this a known issue?
