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Everything posted by JupiterJoe
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Thanks to the adjustments made to the external soundscape audible from the cockpit, you can now more clearly hear things like the carrier elevator's motors and changes in rpm as a fellow F-14 is just about to trap. Fantastic. You still can't hear your own wings sweep with the canopy open, although you can hear a wingman's wings sweep, if he's close enough. A shame, because it's a very cool sound effect.
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At least on Heatblur's side we finally got an improvement to the F-14's fuel probe light yesterday. Would be nice to see better lights on the tanker. Even with NVG's; on a moonless night, with gamma set to a reasonable 2.2, it's virtually suicide.
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FFB does let you know when aero loads are high and so much more. Once you've tried it you won't ever want to go back. I have a Microsoft Sidewinder FFB2 stick, which is the same stick the FFB model was developed on for the F-14. It's a 20+ year-old stick now, so might be tough to find one that's not worn out, but it would be one of the cheaper options for you try out before committing to something more expensive, like a Moza. I think FFB sticks are in development by all the major companies now, so we'll be spoilt for choice soon and the competition will help bring price down. ...Just don't engage ACLS. It doesn't currently work with FFB.
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F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
The latest patch included a long awaited improvement to the refuelling probe light. So we can go ahead and remove that from the list. -
Thanks for these fixes HB. The improved refuel probe light is particularly awesome.
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Post your favorite F14 Screenshots here!
JupiterJoe replied to Matic_Prime's topic in DCS: F-14A & B
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Looking forward to this upgraded model being introduced. Any excuse to fly this wonderful campaign once again
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Case II \ III - which weather conditions in DCS trigger each one?
JupiterJoe replied to BarTzi's topic in DCS: Supercarrier
Case II's are fun. For some reason the clouds/weather seem to move/change rather slowly, despite the carrier steaming along at 20+ knots. I don't think I've ever seen conditions change 'cases' during daylight hours. I guess the weather model is just not dynamic enough yet. Never seen a thunderstorm form for example. -
I too have encountered this issue whilst flying @Reflected's wonderful campaign in recent days. Not that it's an issue specifically to this campaign. Ext. tank issue have plagues this module for quite some time Any comment from the Devs @NineLine?
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Be nice to see some icebergs. Could a system similar to the one that generates clouds be used to generate icebergs?
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Well, it's even smaller than that, because the Afterburner delay upon camera switching is still there. The audio stepping however is fixed. Thank you. Canopy open (or exterior view) and shutting done either engine would result in a 'step' in the audio, rather than a smooth transition/gradual decline. It appears fixed now, so you can remove that from your list, if it's on there. Thanks @scommander2
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Does tomorrow's patch contain any input from Heatblur?
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F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
I would argue that some of the little touches the F4 has are more immersive and helps give life to the virtual environment. Some player's even like to to walk out to their jets and simulate a walk-around. It all helps with immersion: -
F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
[Sigh]Must be nice : -
F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
That's great news, but when HB say it's 'done', do they include all the bug fixes listed above? Hell, even if it's just a fix for ACLS not working with FFB sticks, it would help. -
something changed with force feedback for F-14
JupiterJoe replied to Jeeve79's topic in Bugs and Problems
From Discord: -
I've heard late 2025, at the soonest.
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something changed with force feedback for F-14
JupiterJoe replied to Jeeve79's topic in Bugs and Problems
Help! My stick goes limp. Passing through another aircraft's wake whilst taxiing breaks FFB for me on too regular a basis. Very frustrating after a cold start and a long wait for alignment etc Here is a bug report I made earlier: -
something changed with force feedback for F-14
JupiterJoe replied to Jeeve79's topic in Bugs and Problems
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something changed with force feedback for F-14
JupiterJoe replied to Jeeve79's topic in Bugs and Problems
(4) Discord | #f14-feedback-bugs-suggestions | Heatblur Simulations -
[Known Issue]Anti-skid permanently activated on starboard gear.
JupiterJoe replied to JupiterJoe's topic in Bugs and Problems
Have a try and see what you think. As I said, it'll take all of 30 secs. -
Wow! That is cool So, I could see this with my NVG's in the F-14? Does anybody know an F-14 mission where this is utilised? I'd love to see this in action. Another testament to ED's incredible attention to detail.
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Bug: Anti-skid permanently activated on starboard side. If not 100%, how often out of 10: 10 How to reproduce/ description: Step1: Switch off anti-skid, turn the aircraft to the right whilst taxiing and apply right brake. Starboard wheel brake will not lock-up. Step2: Do the same with the port side and the wheel brake will lock-up. I believe this is as it should be. DCS Version: 2.9.14.8222 System Specs: Processor Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz 3.70 GHz Installed RAM 64.0 GB Device ID 36C95E96-CEE8-4C82-AF93-9730F33AFFDB Product ID 00330-80000-00000-AA169 System type 64-bit operating system, x64-based processor Windows 11 Pro NVDIA GEFORCE RTX 3070 Peripherals: Joystick: Microsoft Sidewinder FFB 2 Throttle: Virpil Controls T-50 CM3 Headtracker: Third-party Track IR I don't feel posting a track, or video is necessary, as it's not unique to me and anybody can reproduce this in about 30 secs. @scommander2If this is confirmed as a bug, perhaps you could be so kind as to add it to the list?
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No updates from HB in this week's Patch.
