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Everything posted by snowsniper
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Love that one very nice.( all the other are nice piece of work too) You're mastering now the reflectiv aspect and all the art of skinning ! glad you have so much fun with skinning the 51.
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ground texture mod high mountains all season
snowsniper replied to snowsniper's topic in Utility/Program Mods for DCS World
Thanks a lot t.jacob. Very impressed from your kind words, as your modding work is a piece of art ! thanks all -
+10000 lag and yak wwii are definitely my favorites warbirds.
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thank you very much all ! :):):):):):):):):):):):):)
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[UH-1H] Forestry Operations
snowsniper replied to Eight Ball's topic in User Created Missions General
nice mission very challenging.because tree are closed and it seems you need to fly low to attach the load. ( maybe we can adjust with a longer string in ME ) evergreen UH1 texture was missing in first lauch game unfact it was installed. I edited the 4 huey to correct this in ME. An idea : the picture of zone in briefing should have been added in a mission specific kneeboard folder to be more convenient. Love those type of civilian helo mission, thanks a lot. :thumbup::D -
+1 for this. perfect definition of a nice done module in general. can i use it in my sig ? ;-) what i could say is grab all helo. ;-)
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what is easier than huey or MI-8 in the gazelle ? You have a perfect linear reaction : input in collectiv will set the vertical speed indicator where you want it to be. You want +1 You'll get it in a second. exept in ground effect. For exemple in mi-8 the vertical speed indicator needle is not so predectible. for exemple and practice : try to keep your gazelle perfectly flat ( horizontal indicator 0) and play with the vertical speed indicator. needle Once you anderstood that, it will be easy for you to master it. flattern a bit X Y and yaw without curvature will help too in first step.
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very cool. thanks ! and the vid is very nice.
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this works do local t = trigger.misc.getUserFlag('1000') local i = 0 for i=1, t do ctld.spawnGroupAtTrigger("red",4, "spawn4", 0) end end
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thanks a lot for the ressource link and the advice. I'll give it a try.
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Hi, I need help for basic scripting I would like that the more client player there are in the mission, the more transportable troops appears. I've ever done it in duplicate the same trigger line for each aircraft with the condition "alive" but here i need an other way to do it : something like that My Flag '1000' is the number of "alive active" player : with a do script : do local t = trigger.misc.getUserFlag('1000') local i = 0 for i, t do ctld.spawnGroupAtTrigger("red",4, "base", 5) end not working so far. any idea or advice ?
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ground texture mod high mountains all season
snowsniper replied to snowsniper's topic in Utility/Program Mods for DCS World
I don't know yet, rest of the terrain is a lot of work and there a lot of good mod for this. there was maybe a lack of nice mountains for the mountain helo lover I am. -
ground texture mod high mountains all season
snowsniper replied to snowsniper's topic in Utility/Program Mods for DCS World
PS : not suitable for A10C target spoting. but it's only on top of mountain. -
ground texture mod high mountains all season
snowsniper replied to snowsniper's topic in Utility/Program Mods for DCS World
Try it with the config file from your main mod first. Don t copy mine , only vfs textures and see if the result is ok. -
ground texture mod high mountains all season
snowsniper replied to snowsniper's topic in Utility/Program Mods for DCS World
no performance impact on my system. ( same texture everywhere on summits but huge 8192x8192 ) same for the close noise texture -
ground texture mod high mountains all season
snowsniper replied to snowsniper's topic in Utility/Program Mods for DCS World
Best : use jsgme as every mod should be installed. I made a guide for that here http://forums.eagle.ru/showpost.php?p=2758914&postcount=356 Or simply paste the folders near original zip files in "mod terrain caucasus. vfstextures" (folders have same names as original zip files put them near not inside zip) if you're not using jsgme you have to scratch original config files in stock "config" folder. DCS will first pick the uncompressed alternative files in new texture folders first, and then will complete other files needed with stock files in stock zip files just near. Tks all for the kind words Not a big work it s only a very small part of all ground textures and there are so many... -
ground texture mod high mountains all season
snowsniper replied to snowsniper's topic in Utility/Program Mods for DCS World
Colors attenuations are made for beeing raccordable with stock texture in valley. But feel free to make your own texture package with it. keep original bartek config files. Send a screenshot to show us. -
Hi folks, here my first ground texture mod. It's only a mod for high mountains (top), use it with default stock texture. all seasons rendered in high def photoreal texture WINTER SUMMER FALL SPRING is like SUMMER but a bit more yellowish. feel free to use, ... only if you roll over summit with your virtual plane and a trackir ;-) feel sometimes like a real flight video :pilotfly: only credit to my work is welcomed if used in an other package. here you can download it : UPDATE 1 : added close view grass and stone texture . close view snow texture. credit to "enhanched grass texture" modder and to bartek for its config files https://mega.nz/#!V4Jh0RzZ!GEwZUgGBroeM2yTcg263oekTe9M5Hub9IprBXYQ9o1o
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http://forums.eagle.ru/showpost.php?p=2763924&postcount=5 WPT 1 2 : nav point ( can practice autohover at each point ) WPT 3 : report activity to center command. make a hover, and watch how many insurgent activities. Center command will throw 2 "tigre" to destroy if no AAA is reported. WPT 4 : 2 insurgent trucks with stolen military materials to destroy. RTB base Autohover. missile use. Nadir WPT use. ( see training mission before ) MP usable with your friends.
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Letting DCS get it together
snowsniper replied to Zimmerdylan's topic in Release Version Bugs and Problems (Read only)
Guys check if you have a malware or something like that in your system. everything is fluid, functionnal and accurate as intended in both version. for sure possibly minor bug, but nothing like the horrible thing you describe. try a repair or a total reinstallation on a clean and decent system and you should grab some great fun. make also sure your specs are above minimum, maybe. the story of the hawk is ...an other story. that one maybe must be uninstalled and reinstalled in a few month,... -
on the huey the blade are massively heavy and rotation has a lot of inerty.( easy autorotation for exemple due to that ) on the Gazelle rotor blades are composites and very light maybe this is the start of an explanation.
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I've found one. And it's a fatal one. here :
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Polychop SA342M Gazelle Screenshot Thread
snowsniper replied to Derbysieger's topic in SA-342M Gazelle
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here a mission. First day on "Paris" Farp. for a real mission, no more training Atc Paris 128Mhz WPT 1 2 : nav point WPT 3 : report activity to center command. make a hover, and watch how many insurgent activities. Center command will throw 2 tigre to destroy if no AAA is reported. WPT 4 : 2 insurgent trucks with stolen military materials to destroy. RTB base Autohover. missile use. Nadir WPT use. ( see training mission before ) MP usable with your friends. tips : pilot the Gazelle with the collectiv ( always have a look to your velocity indicator and use it as a target +1 -1 (-0,5 for landing) in a horizontal bank attitude. so far you have some horizontal speed > 100 don't worry to descent with -5. for autohover : your speed needle must be 0 vertical, no lift. Engage it leave your stick once in autohover engage collectiv auto. --> the needle will stick to 0 once engaged. done. you can now use the camera and armement, and autoturn fonction GAZELLEOPmissioninsurgent.miz