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Everything posted by Czar
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Here: 110 Fov at 1080p and speed sensation is adequate. Flying low following the terrain at 450+ kts en route to take down a heavily defended target feels super. Just widen your fov and you'll get it. Planes: F-18C, F-14A/B, F-15E....any plane really... Heck, even the A-10C at tree level or between trees over a field or even open desert at less than 100ft agl is terrific.
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On control bindings at options. Lshift + z brings the speed back to normal without any need for time compression indicator, which is good. Anything on screen in DCS should be kept at minimum and optimally zero. I've set Lctrl + Lalt + X for my nvidia overlay to help against double bindings.
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Hope this helps but you'll need tweaking to defend against a Sa-15. GBU-31 3nm at 450+kts > pull up towards 20° (moderately) while pressing the weapon release button. The key is not to get too high. Crappy gif, I know. I don't know about having a go against a Sa-15 with this although I defeated an HQ-7 missile. Likely a much more aggressive defensive maneuvers will be needed against Tors.
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Aim-7P and other Fox 1 missiles being guided without STT???
Czar replied to Czar's topic in Weapon Bugs
Hi. I dropped the lock via high VSL HI making the radar look up, away from the target. Would the flood mode still work? Both practice targets doesn't have ECMs. A-50 and a Yak-40. I could not replicate the issue with the F/A-18C with Aim-7P. About the second one: That was a R-27R radar guided missile, different from R-27ET as that is a infrared seeking missile. To add: I could not replicate while flying the MiG-29A, so something else might have happened on that mission. Thanks! -
This is a weird one. I searched on the forums about the Aim-7P being guided without STT and found nothing about it. I have read on this forum about the Aim-7P guidance system being able to reacquire a track after the guiding radar losing lock by the same radar reacquiring STT. I then went to test this and found that........... the AIM-7P can hit a target without a lock??? Is this correct?? The mission is empty with just 3 client F-14A air spawn and an immortal A-50. To unlock from STT I used high vertical scan to take the radar antenna away from the target in the video, and PLM on the empty sky to get out of STT as well had the same outcome. Edit: To add, same behavior happens against a Yak-40 airliner as well, to exclude it being the missile tracking an ECM signal. Also, on another mission last week I got hit with a silent R-27R without being guided by its MiG-29A (AI) radar as the mig was facing the complete opposite direction at one time (almost 180° away, nose down) as it was defending from my sparrow. Image attached. I shrugged it off as possibly being a bug and having no practical proof to post on the forum at the time as the track file is too large because it was a long co-op session with lots of objects. Am I confusing something??? For more than 10 years playing DCSW I thought these missiles needed STT. Sorry if I'm miss understanding something here. Addition: This behavior on the AIM-7P cannot be replicated on the F-18. ECM was off. I'm don't usually use it on the 14.
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Very strange. The module is installed since early access release on my system, so it is not a new addition and I've set the bindings to both functions since day 1.
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I wonder how it will be with the upcoming C-130J
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DCS World 2023 Screenshots and Video Thread
Czar replied to walker450's topic in Screenshots and Videos
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It is not modeled. Simply as.
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Any chance of using AN/APG-70 Radar: ON and AN/APG-70 Radar: STBY functions be useful? I've been using both to swtich radar on and to standby (it won't emit radiation) inflight when needed since EA release without issues, including latest patch.
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As razo+r pointed out, crosswind and asymmetric loadout will give the need for aileron trim. Very strange for you to feel the need to trim rudder on such a plane. I don't own the 16, though. Additional tips: -Check your controls output with RCtrl+Enter. -Check your curve settings. -Disable Game Flight Mode at Options>Gameplay. -Check if the F-16 controls are getting inputs from another controller that's plugged in or bluetooth paired like a gamepad.
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Yeah, my bad... The test before the last he turned off but kept 0.5 sharpness. Also there is some form of checkerboard pattern looking down at the water. Perhaps some other form of sharpness is being applied. To add: -Disable reshade if you're using it. Sometimes it has sharpening filters that can mess with the clouds and shaders. -Reset control panel settings to default. -Delete the folders: FXO and Metashaders2 from your DCS saved games directory at 'Root OS storage:\Users\>user<\Saved Games\DCS.openbeta'. If you're using stable, it is just 'DCS' instead of 'DCS.openbeta'. -Set gamma no more than 2.2.
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Please, ONLY use sharpening if you're using DLAA or an upscaling method (FSR. DLSS etc...) Set sharpening to 0 and try again. Edit Sharpening does not always equal better visibility of objects, but can introduce unwanted noise. At dusk and dawn, the distant clouds do have a poor appearance as of now, regardless. It is an ongoing improvement, I would guess. See if the other problems at daylight has been solved.
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It was exactly his point. ....because the dedicated community uses OB and report the issues much more frequently than if they used Stable. DCS has ran better on OB than Stable due to module fixes and performance fixes for years. 2.9 issues are temporary.
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Isn't the point of these sims to play as the human element? Lots of proper procedures to avoid shooting down a friendly. The Hornet has: Working IFF (SA page+HUD+Radar screen), TPOD visual ID (if you're carrying them), Mk1 eyeballs (every pilot has at least 1, I think), communication (two radios). If it is about quake like A-A servers, an automation to not shoot on IFF positive replied contacts will give you no benefit on overall learning and experience of the simulator. Lower level tech will give you a larger play area. This is why 3rd gen and early 4th gen are so appealing gameplay/simplay/tacticalplay wise.
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DCS World 2023 Screenshots and Video Thread
Czar replied to walker450's topic in Screenshots and Videos
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It is not up to ED. These temporal methods affects all games and will continue to do so unless a new version of them are produced with compensating algorithms to avoid ghosting. It is like having a very slow shutter speed on a camera for the film to absorb more light but at the same time wanting a fast shutter speed to remove motion blur. The gains comes from exactly what produces the ghosting. I found DLAA the best at avoid most ghosting and still have a performance uplift without aliasing/shimmering. All other methods I discarded because of the massive visual disadvantage it leaves you compared with no anti aliasing or 2x/4x MSAA.
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Manage your expectations with DLSS, TAA and FSR. DCS is really played down to pixels and those Temporal methods really are unfitting for this sim if you're running 1440p or bellow. It can make impossible to visually ID a plane far away where before you could. Lots of ghosting especially screens with dark backgrounds. These new features can be useful to run 4k, perhaps but they are really unfit for DCS at the version they stand today. But it still is amazing to have.
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Extreme distortion at the edge of wide screen monitors
Czar replied to MoppleTheWhale42's topic in General Bugs
This is how computer generated graphics behave on high FOV values. There is no physical lens to distort images as you see on fisheye lenses. There are post processing mechanisms that mimics physical fisheye lenses for wider FOVs but that distorts pixels on the center of the images causing blurriness unless you're downscaling. I think there is one shader on reshade that does that. Other games also feature something similar but it degrades image quality in the center. This is a post "fix" on photoshop using lens distortion. -
Disable any background application including those managing RGB lighting profiles. Some RGB apps are making DCS crash.
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Looks like storage hardware bottleneck. As above comment suggested, set pagefile above 30gb on a SSD (if it is a NVME is better). While playing, even on heavy missions, your disk usage should be very low. Furthermore you'll need to install DCS on a SSD and it will be fine if its not a NVME. If you're already have DCS on a SSD, it is a page file size issue. 16gb system Ram is enough, but you need that page file above 30gb on a fast storage. HDD won't be enough.
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DCS World 2023 Screenshots and Video Thread
Czar replied to walker450's topic in Screenshots and Videos
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DCS World 2023 Screenshots and Video Thread
Czar replied to walker450's topic in Screenshots and Videos
