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Hiromachi

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Everything posted by Hiromachi

  1. It should be. I think it was a standard feature from D-28. That competitor that should not be named, has that feature as well built into their D-28. So upcoming D-30 most certainly should.
  2. Japanese were actually experts on those kind of attacks. Japanese Navy and later also Japanese Army medium bomber crews were trained in torpedo attacks. Aircraft that could do it would be G4M Better, at this stage of war (i.e. 1944) G4M2, mentioned by Saburo P1Y Ginga and my favorite Ki-67. I think what Saburo said is right, although Ju-88 served more as an impression for Ki-48 than P1Y, but still you could use schemes for latter one. Or try Ki-48 skins.
  3. Yes, known and being investigated. Thank you.
  4. I have confirmed this freeze issue and forwarded it to devs, we're looking into it.
  5. We're investigating this and FMS issues guys. As soon as I get some info, you will be first to hear.
  6. Because jets will use modern version of that map ? So proper question is, why in topic related to ww2 version of that map, would you care about post war developed jets ?
  7. I wonder if it would be possible to get an answer about the ww2 version of the map, i.e. which period is it going to represent ? Prior to U.S. landings, shortly after the landings or later period when new longer strips were constructed to facilitate operation of B-29s ? I'd personally opt and hope for the first option, since that way one could recreate in detail entire battle for those islands.
  8. Yes, pretty much every day. And I forward all your feedback.
  9. Solution to the existing problem is not adding more planes barely connected with theater. Typhoon would be a fantastic addition, while solution to the MW 50 is addition of older and more appropriate designs for this time and place. Would that be 109 G-6AS and 109 G-14 ?
  10. I will investigate that. I know that radar is scheduled for some recoding to improve general performance so perhaps this may solve the problem.
  11. I am unable to reproduce that. I've taken in instant action / free flight and deliberately famed out engine either by maintaining 0 G or by slowing to sub 200 km/h speeds and in both cases even after engine rolled back, I had my AoA indicator respond and operate.
  12. I cannot refer to that either. If anything, with recent update my FPS went up and even in VR game is smooth and performs well.
  13. As I've said, FM is going to see more tuning so we will work on all this issues guys!
  14. I agree, that would be my first choice of skin instead of ones that were added.
  15. FW-190 was never used by Japanese. Aircraft was imported for research and comparative purposes, which helped a lot in creation of the Ki-100: http://arawasi-wildeagles.blogspot.com/2014/01/japanese-focke-wulf-fw-190.html
  16. Dolphin informed me that new FM is WIP and will be further tweaked so current issues are taken into consideration.
  17. I've forwarded all the feedback but with my own research, I did not find a single document describing aileron control loss at high AoA. Manuals and Flying Characteristics documentation describes very well aileron authority at speeds up to 200 km/h as the aircraft maintains roll rate of about 85 deg at that speed. Document states that this is for level flight at 5.000 m, which raises eyebrows since reducing speed to 200 km/h without increasing AoA at such altitude in MiG-21 is unlikely. I think this is where pilots experience (Dolphins) will be crucial.
  18. They've been there for a while. Getting rid of them is part of cockpit update.
  19. Ok, I will forward this Smil.
  20. We've tested it but could not replicate. For me missions work correctly, they are set to player and the voice overs still work. Perhaps you could start with running repair ?
  21. Ok, I see what you mean. Thank you Shmal!
  22. I'm not engineer either. Hence why I ask for more descriptive points which I can forward to guys instead of "UFO", "On rails", "Scripted", etc. Those terms dont tell me much and perception of the problem may differ, so even if its your personal observation and feeling what is not correct, as long as you can describe it, please do so.
  23. BadHabit, if you could somehow quantify or provide feedback in more descriptive manner (other than UFO), I can relay such info to Dolphin immediately.
  24. Can you elaborate ? Or perhaps update a bug report: https://leatherneck-sim.mantishub.io/view.php?id=930 I can that way bring it to Dolphins attention in a quicker manner.
  25. Awesome, thank you.
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