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feefifofum

DLC Campaign Creators
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Everything posted by feefifofum

  1. Let me double down on saying avoid much of the YouTube gamer channel content if you're looking for legitimate tactics. You've already put a ton of effort into learning things the way they're actually taught, which is awesome... unfortunately there are a lot of people there trying to speak from a position of authority and confidence with absolutely zero qualification. Always verify anything that comes from random channels. It's not always 100% wrong but it is very very frequently less than 100% correct. :thumbup: Keep up the good work! As Portman suggests, familiarizing yourself with air traffic patterns and carrier approaches would also be a good investment if your time (and those are a lot easier to find legit info on than dogfighting tactics!)
  2. When you get into infinite respawns you need to divorce yourself from the GUI functions. Once you've recreated a group, it is no longer the original aircraft referenced and as such any triggers written in the GUI revolving around the activities of that group will no longer function. If you need to specifically check that a particular dynamically spaned group exists, you'll need to fully write the solution in .lua If you have a relatively simple environment you can still potentially work around the GUI by checking for things like ALL OF COALITION OUT OF ZONE.
  3. Open the Oculus settings and navigate to the "Beta" options; you will see an option to enable "passthrough." With that enabled, double tap on the Oculus button and it should switch to the camera until you press another button on the touch controller. Unfortunately as D mentioned it's a little clunky to get in and out and you won't be able to ready any screens or keys with the camera. Pretty much just good for not stepping on the cat haha...
  4. Oft requested but not possible at this time, unfortunately.
  5. The short answer is yes but it's a pretty significant undertaking. Step one is to open the model viewer and note which argument corresponds to which switch. Then note which values correspond to the desired switch position. Armed with that information, you can then create a trigger that checks for the COCKPIT ARGUMENT WITHIN RANGE condition that corresponds to the desired switch position. That condition can then trigger a RADIO TRANSMISSON action. You will be presented with a menu to choose the source of the transmission, its power, and to include subtitles and a sound file. DCS supports .wav and .ogg files, the latter of which is the smaller of the two.
  6. :thumbup: Enjoy! They're a massive improvement over the feel of anything else in their price range..I had a set of Saitek Combat pedals prior to purchasing the Crosswinds and the toe brake failed inside of 3 months, the whole unit felt plastic and cheap. The Crosswinds are much more precise and I'm very happy with how adjustable everything is. As Draconus suggests, DCS automatically binds some settings to all controllers; this can lead to some hilarious results like toe brakes controlling pitch and roll. Open the control menu, select F/A-18C and then "Axis Commands" Select your rudder and hit "clear column." You can then assign each control input to the correct item in the aircraft. Your rudder will be JoyRz, left toe brake will be JoyX, right toe brake will be JoyY
  7. There are detailed video instructions on the website and there should have been a piece of paper instructing you to go there in the package. The extra piece is an alternate cam you can use if you prefer a different center feel.
  8. Thanks for the report. Looks like the F10 map may auto-update and remove waypoints as you pass them? Not sure if it's a bug or the intended effect but I'll send word up the chain. Enjoy the rest of the campaign!
  9. Both aircraft are set as invisible. When they are within 10 nautical miles of each other, the invisibility will toggle off and they will detect each other and engage. Invisibility Toggle.miz
  10. This is no longer necessary at all. AI are no longer capable of detecting aircraft outside of the LoS of their pilot or instruments. Stop condition is not available for the invisible command. It must be manually turned on/off via Advanced Waypoint Actions or Triggered Actions and AI TASK PUSH.
  11. To save space, DCS will delete files not in use so that the average GUI user won't wind up with a 40MB .miz full of unused .WAVs and no way to access them. Since there isn't a trigger referencing your files they are assumed to be junk files by DCS. Create a SOUND TO trigger with conditions that will never be met (i.e. TIME MORE 99999999 or FLAG EQUALS 999, 9999999) and load your files in that way and they should stay put, occasional bug notwithstanding.
  12. Lots of free stuff in my signature for groups. :thumbup:
  13. That's not how the avionics in the actual jet work and as such one wouldn't be able to work that into the throttle without a macro. Think: You are in A-G mode. If you use A-A weapon select to enter A-A mode, your throttle still thinks you have A-G mode active. You flip to center which sends a second press of A-G. Except you were in A-A, so instead that returns you to A-G. If you think a little bit there are no shortage of problem scenarios with the switchology. If you want to use TARGET or similar macro app (Joy2Key etc.) you can make it happen. Boat FWD pressed: AA mode. Released: AG-AA-AA Regardless of what mode you are in, the computer logic will return you to NAV with that sequence of buttons. Boat AFT pressed: AG mode. Release: AG-AA-AA
  14. An impressive 7 year resurrection.... :lol:
  15. Yes, this is how MBot's DCE works but in order to write outside of DCS you, and any users who play your mission will have to modify a core game .lua that will be overwritten every patch. You are also exposing yourself to some security vulnerabilities as you will need to give DCS OS read/write permissions.
  16. Hi Urshult; if you're running batch converters the convenience factor there probably wins but for future reference for anyone who isn't that savvy- Open the controls page. Select the module from the drop down menu. Highlight the controller you want to load the profile by clicking in its column Click "load profile" Select desired profile with file browser (c:/users/USERNAME/Saved Games/DCS/config/input is the default location) Hit "ok" This will map buttons and axes 1:1 without fiddling with .luas and USB IDs.
  17. I think this is the thing: https://forums.eagle.ru/showthread.php?t=206282%EF%BB%BF
  18. Yup. Don't use your left DDI for the SA page. ;) If memory serves I read this is an irritating "feature" from the actual aircraft. The caution & advisories clutter the area. You can press master caution twice to restack them but I believe things will still be obscured. I believe the intent is for use of SA/HSI on the AMPCD.
  19. I believe SUNTSAG created a mod that allows the placement of statics and infantry on water in order to populate an oil rig. Might serve your purpose.
  20. Delete default CAP action. Add set option -> ROE -> WEAPON FREE and Perform task -> CAP to Triggered Actions. Set option -> ROE -> WEAPON HOLD in Advanced Waypoint Options at WP0. Your fighter will now start just flying its waypoints without engaging target. Create a trigger: UNIT INSIDE MOVING ZONE (GoodGuy, BadGuy, DesiredZoneRadius) AI TASK PUSH (BadGuy, ROE : WEAPONS FREE) AI TASK PUSH (BadGuy, CAP) This will cause the "BadGuy" aircraft to engage once the "GoodGuy" aircraft closes within a distance determined by a zone called DesiredZoneRadius (place it anywhere on the map) Adjust nature of triggers as necessary to restrict engagement areas/targets/etc.
  21. Alt Y is your friend. Alt Y works everywhere. F2, F10, Mission Editor...
  22. I certainly understand the desire to have complex systems behave exactly as you think they should, but do you understand how that's not really a super reasonable request? How it's not the normal or correct behavior of the aircraft, but a workaround for your specific situation? For your specific situation, an additional software has been created to allow you to do pretty much any weird thing you can conceive to with the behavior of the HOTAS. If you don't want to use a 3pos switch for AA and AG master modes, return to center yourself with no function, and then press again in the desired direction to deactivate whatever mode you find yourself in when it's time to return to NAV then T.A.R.G.E.T. is available. Program return-to-center as pressing AA, AG, AG (or AG, AA, AA) and you'll return to NAV from whatever mode you're in. :thumbup:
  23. Do you have a funky desktop resolution? Might be worth trying the "Scale GUI" option.
  24. Hey Shadow, Thanks for the kind words. I've just recently run this myself so I think your crash was an isolated incident and not particular to this mission. Those are normal looking events in the SSE, check for something with the ERROR code vs. INFO. Ramsay, if you're still out there...whoops! Guess Swine 6 hasn't been dusted off in a while on my end. I'll make a note to fix that whenever I get around to adding the Viper to this.
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