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feefifofum

DLC Campaign Creators
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Everything posted by feefifofum

  1. Nope, nothing fancy in there besides MiST/CTLD for some looping ground patrols. There are emitting radars for ARMs, a stationary naval group, some speedboats, a stationary train, static and mobile armor and vehicles, structures, as well as bombers for practicing high altitude intercepts and drone fighters/strikers that fly orbits around the area. Not really a formal training range, just a pile of target types to practice on.
  2. Click the icon that looks like a bridge on the left toolbar in the Mission Editor. You should be able to select oil pump stations and derricks from the structures list. :thumbup:
  3. AI TASK PUSH is the correct option. Remember you'll need to select the "Start" action from the drop down menu. Ensure also there is nothing obstructing the aircraft's path. If all of that looks correct and you're still having issues post your miz and someone will take a look.
  4. You have added triggered actions to those groups, correct? Please post an example mission and someone may be able to offer some insight.
  5. If you have access to actual, verifiable documentation that you are able to legally share please forward it a member of the ED team. They are really good about investigating these types of things. :thumbup: It would be lovely if everyone who made claims of intimate knowledge of an airframe could be trusted but unfortunately most folks are full of you-know-what. Points for you for not degenerating into a frothing snarling lunatic when challenged though...makes me a lot more inclined to believe you're the real deal.
  6. I'll take RL documents over "word of mouth on internet" as a source material any day. ;)
  7. Hi Spiceman, you are firmly in scripting territory at this point, but fortunately all of the heavy lifting has already been taken care of. Check out Pikey's tools here. https://forums.eagle.ru/showthread.php?t=256404
  8. Here ya go if you don't have the NTTR. Tons of things to shoot at, none of it shoots back. Don't use this much these days but as far as I know it still works. Just add any desired aircraft that aren't already there, there's no scripting to worry about breaking. If you're looking for procedural accuracy, +1 for the 476 ranges. Incredible effort. Viper's DCS 2.5 Target Range.miz
  9. Cthulhu has it. I'd bet money that you changed the "start time" of aircraft at their first waypoint? This changes when the aircraft become available, not the mission start time. So if your mission starts at 10AM, and your jet starts at 10PM, you have to wait 12 in-game hours before the aircraft becomes available. In the briefing section of the editor you can change the mission start time. This will affect all aircraft. There is no need to adjust individual aircraft start times unless you're trying to do something to stagger launches (even then, there are often better ways.)
  10. Everything is normal on my end as well; I tried with USAF Aggressors as both red and blue coalition and performed the steps in the exact order as your video...I could not reproduce the issue at all. :dunno: PsyKONZ, if you compress your dcs.log file into a .ZIP you can attach it directly to your post here. Right click, send to -> compressed folder.
  11. In the space of time since this year and a half old thread was posted, ED have updated proportional navigation. :thumbup: You can also configure lofting on AAMs in the F/A-18C. No one's saying it's perfect or anything, but you can see some tangible progress. One of the users on this board, Ironhand, has done a comparison video showing the changes, you can find it here. https://forums.eagle.ru/showpost.php?p=3639527&postcount=1
  12. Very weird indeed. Try relocating the following folder: c:/users/YOURUSERNAME/Saved Games/dcs(or dcs.openbeta)/MissionEditor The game will auto-generate a new folder. Does this correct the issue? If so, reset any changes and delete your old folder. If the issue persists, you can restore your old folder (if desired.) You can also try running a repair (start menu -> eagle dynamics -> DCS World (Openbeta) -> Repair DCS World)
  13. That is super weird. I'll check if it's happening on my end as well. Try temporarily removing the following folder: c:/users/YOURUSERNAME/Saved Games/dcs.openbeta/MissionEditor
  14. No offense, but did you click the measurement tool icon again? It is an on/off toggle.
  15. Dude tell me about it. :lol: Friggin offspring....
  16. Hi glycol, this is a bug specific to the Mi-24; nothing to do with how you're activating the group. The helicopters are only visually damaged and should still behave normally last I checked.
  17. Some systems can be preconfigured to various degrees. There are two places you can do this. You can click the group, and select the farthest tab on the right. This will contain special options and frequently allows you to preset laser codes for bombs, rocket release quantities, and TACAN stations. You can also select the "prepare mission" option. This will load the simulation; enter the aircraft you wish to configure and set the systems as desired. If possible, the settings will be stored into the .miz file when you exit the mission.
  18. 1 ONCE (Scramble siren, NO EVENT) === TIME IS MORE (180) === SOUND TO ALL (siren.wav/ogg) Google "free sound effects" and you'll find a bunch of public domain stuff.
  19. Hahahaha love your signature Hardcard... @nick if general restrictions of weapon types will suffice, you can find it by clicking on an airfield in the editor. Uncheck "unlimited" and you will be able to set available amounts of ordnance by type amd category. Once you have settings you like you'll find an option at the top to copy to other bases.
  20. He is referring to the pilot logbook, wherein you can actually create a "mortal" player entity for the purposes of stat tracking. If the pilot is killed, the logbook entry ceases receiving promotions and tracking stats until reset. Bart, you can find the pertinent file in saved games/dcs/MissionEditor/logbook.lua Haven't tested but there is a ["deathcount"] = line for each mission that looks like a winner.
  21. The server is under the most stress, as it needs to track all the AI behaviors and positions and report it to all the client machines. Fortunately, the dedicated server or -norender command line options remove the need to render video on top of the number crunching. I find that clients will still see a noticeable frame hit on extremely heavy whole-map missions with thousands of units such as the Blue Flag servers, but for your average one-off scenarios you can be pretty generous with your unit counts without affecting performance overmuch.
  22. The number isn't relevant. Can you post your .miz? Most likely some other factor is present.
  23. Most likely once you change it to a .ZIP file, the extension is no longer shown in the filename? In your windows folder view options, deselect "hide extensions for known file types" This will allow you to rename file extensions.
  24. Absolutely. You can either use the SET FLAG RANDOM VALUE trigger, or the RANDOM trigger. The second requires a little more explanation, but the first is very simple- 1 ONCE (flag value, NO EVENT) (no conditions) SET FLAG RANDOM VALUE (1, 1, 3) ====== 1 ONCE (Spawn enemy, NO EVENT) TIME MORE (2400) FLAG EQUALS (1, 3) GROUP ACTIVATE (MiG29)
  25. Post a track or there's not much else folks will be able to suggest. It sounds like you are doing everything correct, procedurally. There must be something you aren't telling us, or some physical action you are making on the throttle is not being reproduced (i.e. physical idle/off detent will not work properly unless moved to off after the sim unpauses, unless a specific "synchronize HOTAS at mission start" option is checked in the menu)
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