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BRAVO_16

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Everything posted by BRAVO_16

  1. This is very nice, thank you for doing this
  2. DCS Username - ZoRPA DCS Username - ZoRPA DCS Username - ZoRPA DCS Username - ZoRPA
  3. @fargo007 Hi there, I want to use the script to only spawn one big group of enemy contacts. Can I just delete all the groups and leave one group? Will that then only spawn that one group? If I make that group say 50 units, will it then spawn only those 50 enemies?
  4. @ElementLT Hi there, I've been trying to update the mission to include the new KA-50 -3, Apache and the UH-60L. I added them to the FARPHollywood.lua and Settings.lua, using similar naming convention as the other aircraft. But when I go into F10 menu in the KA-50-3 I cannot request any kind of mission. Same for UH-60, I cannot request any sort of mission, even if the unit name is specified in CTLD. Which .lua should I look in to add these units to the mission? Could it be that the R-828 radio of the Shark is not set to 40Mhz to contact the FARP Hollywood?
  5. @Barthek Thank you for the reply, I did not have REV2.
  6. Hi Barthek, I've been using this mod for a long time and I love it. After 2.8 I noticed that the aircraft bunkers at Kobuleti had no textures what so ever, so I think the update changed something. If you want, I can post a picture if needed. When I removed your mod with ovgme, going back to base DCS textures, those bunkers had texture again.
  7. Yes I checked the coalition and it is set to Blue. I think the problem might be that I moved the Troops in Contact Zone and might have place some of the grids inside the zone on terain where units might not be able to spawn. Anycase, I'll play around with it some more. Soon, Cows in Contact! Also, is there a limit to the number of units you can have in a group, like Light-1? If the number is increased, should the spawn grid size increase or not really? Can I remove some of the spawn grids or does it need all of them?
  8. @fargo007Hi, thank you for this great script. I need help with the Mirage F1. If I place down the F1 and it's country is USA, then the script works and I can request troops in contact and they spawn. However, if I place the F1 and select it's country South Africa, then the script does NOT spawn anything, and no 5 line starts. Is your script only set for USA units?
  9. It would be nice if someone from ED could confirm if 2.8 will include the alternate Marianas map?
  10. May I ask why? Surely that is what the Saved Games Mods folder is for, to keep the integrity of the game files.
  11. @Barthek Hi, will it work if I copy the Bazar folder into my Saved Games\DCS.openbeta\Mods folder? Alongside the Terrains folder? Or is it a must that I have to override game files in the DCS install folder?
  12. Funny, I was just looking at the Pucara mod, and was wondering if there will be any further updates.
  13. His last post on here was October 2021. Maybe @Rudel_chw has some insight?
  14. @Luiz Renault Hi, are you on a Discord page that I can join?
  15. Also the question I had. How difficult a task would it be to port to other maps like Syria or Marianas?
  16. Thank you for this, this is great. Can this be changed to enable either Gripen A/G or A-4-E Skyhawk to be spawned for SEAD? I'm guessing their loadouts will have to be defined.
  17. @Surrexen Hi There, is it at all possible to move aircraft spawn points to newly captured airfields? For instance on Caucacus, we capture Gudauta. Is there a way to now move our A-10C slots to Gudauta? So that we don't have fly all the way from Kutaisi every time.
  18. I appreciate your detailed reply. On one of the airfield zones there was a Red Comms Tower, is that also seen as an enemy unit/structure? Can/Should it be destroyed for the airfield to be captured?
  19. @Surrexen Hi Sir, and thank you for this mission file. Would you mind answering a few of my questions? Is there any benefit in capturing or destroying Red/Enemy Oil Rigs? Can they be destroyed? How many engineering squads can you have? Is the number dependent on something specific? How many HAWK sites can you have, and is the number dependent on something specific? Is a site captured purely by dropping engineer units on that site? Thank you and have a good day.
  20. Got it working, now the aircraft engage Red coalition aircraft. this is what it looks like- P51:SetROE ("free") P51:SetROT ("passive")
  21. Hi there, I have a question around the following commands- Set rules of engagement (ROE). RAT:SetROE(roe) and Set reaction to threat (ROT). RAT:SetROT(rot) What should I add to the brackets? Should it be something like this?- setROE ("free") setROT ("passive") ---- Have a look at this file, it has a lot of examples you can use- C:\Users\yourusername\Saved Games\DCS.openbeta\Mods\Aircraft\Civil Aircraft Mod\Missions\QuickStart\RAT Script_Caucasus.lua
  22. As I understand it, the Shkval is just a supplement system, to see better if you will. The guidance comes from the laser. If you slew the laser designator, the missile will follow accordingly within limits.
  23. Here is a video of Mission 2, Flown with the F-22A Mod and with the time adjusted. https://youtu.be/ezDCSp1veCE
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