Jump to content

Wrench

Members
  • Posts

    800
  • Joined

  • Last visited

Everything posted by Wrench

  1. Hey all. My latest project, a C# 9-Line Card generator. Specifically made for VR users, using riftcore2.0's Desktop Pin, or Vive/others equivalent. https://github.com/Wrench36/9-Line-Card-Generator Let me know how it works, and any features you'd like to see. Desktop users may find this useful as well. However, the VR intent is why the GUI is so huge.
  2. They go inside the .miz file. explanation on that: Inside the .miz, should be three directories. VHF_FM_RADIO VHF_AM_RADIO UHF_RADIO Inside which you will put the SETTINGS.LUA files that excel creates.
  3. There are 2 kinds of modifiers. I forget what DCS calls them, but think "button" and "switch". IIRC the buttons are on the left, switches on the right.
  4. I just added Hotfix 1.2.1. This corrects the F10 menu issue. Thanks again to Boomer for helping me find it.
  5. Aha. So TM didn't use I2C switches...
  6. How are you handling the i2c interface?
  7. To shed some light on why the 109 (a very light airframe) feels sluggish when attacking bombers at 25,000ft: The 109 made max power at ~18,000 or 18,500 ft, where the P-51 makes max power much higher (~20-25,000 IIRC) which was intentional for its main mission (bomber escort.) The problem the 109 had is that it needed to fight ground attack aircraft at low altitude, attack ground targets itself, and defend against bomber strikes, so they couldn't tailor it's boost curves like the 51 could. I've yet to find a workaround for this, nor did the Germans.
  8. Just to make sure you're aware: The sim actually uses the change of states to trigger inputs, so if you start with the throttle in OFF, DCS will assume it/'s at IDLE. So one must cycle the throttle from OFF to IDLE and back to OFF before attempting engine start.
  9. I'm trying to get AI F-18's to refuel from a KC-135BDA and they just touch their nose to the boom until they run out of fuel. Is this a known issue? Is there a workaround for this?
  10. Delta, can you remind me what email address the order confirmation is sent from? I seem to have lost it.
  11. You can also use something like local planeheight = <plane reference>:getpoint().y If planeheight < <desired altitude in meters> then... I'm on my phone so I don't have the aytax just right, but you get the idea. I'm fairly certain the altitude (msl) is the "y" value of a vec3 position, but if not it's "z".
  12. The trouble is the trim wheel would be somewhat difficult to get to in certain instances, and would need to be shuttled aft several times to get to the desired trim setting.
  13. Ordered, many thanks mate.
  14. A-10 pilots be like
  15. No, I mean I can do in DCS a trick that wouldn't work in the real aircraft, as you couldn't actuate the trim mechanism fast enough in real life, especially given you'd have both hands on the stick.
  16. I regularly take down spitfires with only a few hits with the cannon. A technique I've started using to counter the 109's lackluster pitch authority to pull out of fast dives is a little cheaty, but it works. I have the trim bound tpy POV hat, and will try nose high while pulling to get out of the dive. Not really possible with the goofy crank wheel, but, in the words of Travis Haley, if I'm not cheating, I'm not winning.
  17. It's been stated many times that the HUD is like that in the real aircraft. It's set up for CAS, and as such projects the HUD low in the glass. This is also why the a-10's heading indicator is in the bottom of the HUD vs the top like most all other US aircraft.
  18. I'm gonna throw out something I've wanted to see (and poseted several times about) for a while now, which is the option to choose which eye(s) the BVGs would apply to. There was an update a while back that made the a-10's NVG only appear in one eye a while back, and I was really disappointed when they changed it. That would be a great way to solve this problem, as your dark adjusted eye can read the instruments as normal, while the NVG adjusted eye can see outside. I'm fairly certain that is/was how it's done IRL.
  19. https://forums.eagle.ru/showthread.php?t=151478
  20. I'd say it depends on what you like. The A-10 is the thing that finally got me into flight sims because the idea of doing the CAS mission as only the A-10 can is very appealing for me. Some guys like the multirole thing, and some guys like going fast. You will do neither in the A-10.
  21. I love the 109, I think it's actually my favorite plane. It just 'feels' like I expect a warbird to feel. The 190 seems too heavy and can't turn. The Mustang stalls of you try to turn inside of the tri-state area. The spit is a close second to be honest. The 109's new cockpit is very nice. I've said before that the new textures I'm not especially jazzed about, but it's so easy to mod now that I can make it look however I feel like in a few minutes. You'll hear people complain about it's ground handling, both that it's too easy, and that it's impossible to control. You'll hear people complain they 'broke' the sound on 2.5.4. You'll hear people complain that the new textures don't look good/are too dark etc. Personally I think it's a great module, and I'm very happy with pretty much everything about it, except I wish I had a little more elevator trim authority. But if that's how the plane really was, so be it. On the subject of trim, be aware you have to in-flight adjustable roll or yaw trim. TLDR; Personally, I can't recommend it enough.
  22. For future reference, Grimes maintains a ha Dy reference on GitHub: https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB
  23. I think the only way you can do this would be to use an 'and' operator, and check that the unit's altitude is less than 100' as well.
  24. When using the WWII bombing formation, if you have the task in the WP0 of each group, they'll 'snap' into place if you move the lead element.
  25. It should be the same as the liveries directories.
×
×
  • Create New...