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Wrench

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Everything posted by Wrench

  1. If I understand correctly, it's meant to check if a variable has been defined before attempting to call it.
  2. Inside of the KNEEBOARD folder, you can use subfolders for each aircraft, such as A-10C or KA-50 so that only those types of ac can see them. It won't work Coalition wide but can give you some options. The "Kneeboard Builder" app might be worth a look, as it has a snazzy UI to add kneeboards to .miz files as well as DCS in general. Note that it wigs out with the text on PDF files sometimes.
  3. You don't actually need the isExist operator. if Group.getByName('whatever') then trigger.action.outText("Exist", 10) else trigger.action.outText("Does NOT exist !!!", 10) end Will work just fine.
  4. Anything with weapons should be able to lase. I use Bradleys a lot as it seems reasonable they would be used for that purpose.
  5. For reference, the workflow I use to troubleshoot code is that I save the script I'm working in a .lua file in a directory I created for this purpose, and instead of using "DO SCRIPT FILE" I use a DO SCRIPT, and use the assert command to open it. That way, every time I make a change to the file I can just press LSHIFT+R to restart the mission, and it will load the modified version every time. Makes scripting and order of magnitude faster. (or more if you're bad at scripting like I am) Anyway, the script in the ME will look something like this: assert(loadfile("C:\\Users\\xx\\Saved Games\\DCS.openbeta\\Missions\\Scripts\\xx_Script.lua"))() Note that in lua you need double black-slashes as a single backslash is seen as an operator, even inside of a string.
  6. There's an old abandoned airfield between Batumi and Kobuleti, a few miles inland from the coast, just East of the city of Poti. It's a very common place you'll see targets set up in missions and videos. It's at N41.840422, E41.799378
  7. Note that while, or about any other loop command other than for won't work either, as DCS actually stop simulation while script is running.
  8. There's a mod called DAWS that might get you by. It doesn't save everything, but it could provide a workaround for you. I have no idea if it works with 2.5.4+, but here's the link: https://forums.eagle.ru/showthread.php?t=149899
  9. DCS' ROE settings aren't the most reliable. I find it's kinda like a speed limit, where it's more of a 'suggestion' than a hard and fast rule. To answer your questions out of order, pretty much any unit can be a JTAC but will have certain restrictions based on unit type. E.g, an unarmed HMMWV will not be able to lase, and infantry can't lase or use ELRPS.
  10. Was it Ricardo's HD mod you're thinking of? That shouldn't be too hard to find if it is.
  11. :lol: Feel the power of the dark side I may make a mod for this, as I've noticed the same thing myself. The new cockpit of the 109 uses a new layout for the textures as well. (Engage tldr mode) The former way they were done was to simple have an image of what the panel would look like, with all gages in place. This means that in order to do setting 'simple' like change the color of the dashboard, you have to painstakingly mask pixel-by-pixel to make sure you keep the original color of the gages. The same applied if you wanted to change a gauge. The new textures have the panels as a separate file, while the gauges, lettering, controls etc. are on a separate image, meaning one can simply dump the color they'd like over the panels. TLDR; It's much easier and faster to change the colors now, so I may endeavour to do so, assuming Devrim doesn't beat me to it. :thumbup:
  12. I have a cockpit mod for the spit installed in this manner, and pass IC. Could be an IC error on DCS' side if this isn't supported, though.
  13. Yup, that was pretty much my takeaway. I do seem to recall hearing that two point landings were official, but without a source I won't push the issue.
  14. Thanks for the explanation, Stephan. I'll be looking at this closely now that the holidays are over.
  15. I have a nifty chart on my kneeboard for reference. I can post it when I get home.
  16. All hail Wags! I've long been afraid the A-10 was DCS' red-headed stepchild just like it is to the USAF. *insert sad face here* Glad to hear otherwise. Keep up the good work.
  17. So does this mod do everything the old 'Warheads Mod' used to do? Specifically, making weapons' blast and frag effects more realistic? I'm thinking specifically of weapons like the CBU-87, as they're completely useless.
  18. That's not a bad idea. I tend not to use trim other than for literal trim. I even prefer to leave the rudder trim centered for takeoff. I don't use trim to hover helicopters either. It's begun to dawn on me I might just be weird.
  19. I'm pretty sure British doctrine was to land with the main wheels, and let the tail wheel sink as the aircraft starts to slow. In order to prevent the tail wheel slapping down, I perform a maneuver what I've come to call the "British Push" wherein, just as the main gear touches down, I apply a bit of forward stick. I saw a video of a pilot landing a spitfire on youtube where this was visible, although I can't remember which one. (I think it might have been the end of Guy Martin builds a Spitfire but I can't be certain)
  20. @philstyle Note that you don't need to replace the textures in the zip file, just copy the new .dds files to the same directory.
  21. Can you get a JTAC when set to invisible in 2.5.4? I'm using the enroute fac option, because I'm spawning/telporting/etc eny units with mist, so I can't easily assign then manually. If the JTAC is visible it works fine, but as soon as I set it to invisible, no matter the order of tasks, it always reports 'no tasking available.' Anybody know what the deal is?
  22. Hey Stephan, can you open a threat for this if you haven't already?
  23. Version 1.2 with several bug fixed added to first post.
  24. Dooom, it works fine, I use it all the time. I am having trouble getting ground units to accept routes though. Is this broken?
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