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PunchOut

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Everything posted by PunchOut

  1. cant wait man! keep it up!!!
  2. --BORT NUMBER-- --F16_bl50_MAT1_BORT_NUMBER_DECAL (REFUEL)-- {"F16_bl50_MAT1_BORT_NUMBER_DECAL", 0, "f16_bl50_main_1", false}; {"F16_bl50_MAT1_BORT_NUMBER_DECAL", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_MAT1_BORT_NUMBER_DECAL", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_MAT1_BORT_NUMBER_DECAL", DECAL, "F16_AF_91_Decal_2", false}; --F16_bl50_MAT1_BORT_NUMBER (NOSE AND REFUEL)-- {"F16_bl50_MAT1_BORT_NUMBER", 0, "f16_bl50_main_1", false}; {"F16_bl50_MAT1_BORT_NUMBER", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_MAT1_BORT_NUMBER", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_MAT1_BORT_NUMBER", DECAL, "F16_bort_number", false}; --F16_bl50_MAT1_BORT_NUMBER_X100 (NOSE)-- {"F16_bl50_MAT1_BORT_NUMBER_X100", 0, "f16_bl50_main_1", false}; {"F16_bl50_MAT1_BORT_NUMBER_X100", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_MAT1_BORT_NUMBER_X100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_MAT1_BORT_NUMBER_X100", DECAL, "F16_bort_number", false}; --F16_bl50_INTAKE_BORT_NUMBER (INTAKE)-- {"F16_bl50_INTAKE_BORT_NUMBER", 0, "f16_bl50_main_3", false}; {"F16_bl50_INTAKE_BORT_NUMBER", 1, "f16_bl50_main_3_normal", true}; {"F16_bl50_INTAKE_BORT_NUMBER", ROUGHNESS_METALLIC, "f16_bl50_main_3_roughmet", true}; {"F16_bl50_INTAKE_BORT_NUMBERR", DECAL, "F16_bort_number", true}; --F16_bl50_FIN_DECAL-- {"F16_bl50_FIN_DECAL", 0, "f16_bl50_kil", false}; {"F16_bl50_FIN_DECAL", 1, "f16_bl50_kil_normal", true}; {"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_FIN_DECAL", DECAL, "F16_AF_91_Decal", false}; --F16_bl50_FIN_BORT_NUMBER-- {"F16_bl50_FIN_BORT_NUMBER", 0, "f16_bl50_kil", false}; {"F16_bl50_FIN_BORT_NUMBER", 1, "f16_bl50_kil_normal", true}; {"F16_bl50_FIN_BORT_NUMBER", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_FIN_BORT_NUMBER", DECAL, "F16_bort_number", false}; custom_args = { [1000] = 0.0, -- change of type of board number (0.0 -default USA, 0.1, 0.2, 0.3, 1.0 not drawn) [1001] = 0.0, -- vis refuel board number (0.0 drawn, 1.0 not drawn) [1002] = 1.0, -- change of type intake board number (0.0 two digits, 0.1 three digits, 1.0 not drawn) [1003] = 1.0, -- vis nouse board number (0.0 drawn, 1.0 not drawn) }
  3. PunchOut

    Stable update

    About 3 months after it’s fixed on Open Beta
  4. will you be providing a paintkit/template for the virtual squadrons to easily create their own ready rooms?
  5. you dont need to edit the default lua. you need to make the correct bort changes in the luas for the other skins. as well as adding the 'custom args' lines
  6. I have an issue with the nose and intake numbers now. (At work so can’t post screens unfortunately). But I’ve followed the updated lua coding but I can’t eliminate the “background” of the intake BORT nor the bottom half of the nose BORT numbers.
  7. agreed. but it is missing some small details like the hoist location indicators.
  8. Are you going to release an updated “blank” template with all your updates so we can use it to make our own skins?
  9. how would that new roughmet look without using reshade?
  10. lee1hy, are you able to share your updated normal and rough layers? I'm unsure how to create these with GIMP. Thank you.
  11. Wags, can you post a shot (or a forum post where you already shared this if applicable) to your nVidia control panel settings as well as your in-game settings. we have very similar system builds but your videos/gameplay captures look much better and smoother than my stuff. Cheers.
  12. Skate, trying to add SteamVR location to the tool, but I cannot seam to get ti to work. I don't use the 'default' steam install location, its on another drive but the file structure is all the same. My steamVR vrmonitor.exe is E:\Steam\steamapps\common\SteamVR\bin\win64\vrmonitor.exe any help? is there a different location i should select it from? i have a deskstop shortcut as well but it wont show on the list in the utility tool.
  13. I solved this by just moving the GUI to one of my side screens. this way my GUI isn't stretched over my 3 (actually 4) monitors
  14. you have to select SEQ2/3 and then insert the next waypoint numbers in the UFC. If they are pre-planned in the ME, then they will show up on the HSI AFTER you insert the number in the UFC on the new SEQ.
  15. it also could be a server/mission setting to not allow autostart
  16. it means that ED have fixed the issue, but have not released that fix to the public builds yet.
  17. no, all they said was coming in a future release this month... next OP update will be Aug. 29th..soo... or they did like they did with the 120B/C and surprise us with some of these new features by not listing them in the CL.
  18. Update 4: Added option and input command to enable/disable afterburner detent, default fingerlift key is for both. For normal operation, you must re-save the options before the first use Update 5: Throttle afterburner detent is off by default now. You can edit how you want the A/B detent to function in the Options>Special tab. I have mine set to carrier only.
  19. also, Abeam distance was added on the HSI
  20. we've had that option for at least the last 2 weeks, maybe the last 2 patches (4 weeks)
  21. the E/F Super Hornet require a special FCS mode, but the Legacy © Hornet does not. Wags mentions this in his video of the maneuver.
  22. my dad was there October 01-Feb 02.... very early stages of the base to say the least. He was a JSTARS pilot.
  23. PunchOut

    VFA-122 SKIN

    https://forums.eagle.ru/showpost.php?p=3539126&postcount=62 yup
  24. i've entered coordinates successfully the past 2 nights so no issues on my end.
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