Jump to content

TAW_Impalor

Members
  • Posts

    722
  • Joined

  • Last visited

Everything posted by TAW_Impalor

  1. Hello. Shadows on low give me slideshows (FPS < 20) on approach to the supercarrier if the deck has other planes. This makes landings very hard. Shadows off result in ugly looking cockpit at certain angles to the sun, with too high a contrast. I do not see that in my other modules, just the F18. I must use this shadows mode, and it works fine, but does not pass IC in multiplayer: Could such a shadows option be natively incorporated into DCS? Or F18 cockpit and pilot body fixed to look good without shadows?
  2. TAW_Impalor RED F18 please, WAS if possible
  3. @BIGNEWYHello again, does the team know that the bug was once fixed but reintroduced by the latest patch(es)? Red port-side glow, visible from the distance from all aspects, but disappearing as you get closer or zoom in...
  4. Can you tell how dark is the external scenery? It already gets saturated with sunset, so would be great to reduce your filter.
  5. Yes, great! Is there a shortcut to turn on/off luma as well? And NVG for F18 cannot be fixed? Also, tried reflections suppression in Ka50, did not see any effect (
  6. Love this mode! Only tried to play with sharpness, saturation and brightness so far, and did not see any fps hit (but the game looks awesome!). One suggestion: could the strength of luma and saturation be tied to time of day or sun location? So that at night they would revert to normal, instead of overkill?
  7. I had a long MP session and the track would have been huge. I did not see STOP option in BIT. I would think a shutdown must stop this, but it did not. I cannot reproduce it, only have one screenshot as proof. There was no damage, it began as I spawned and started the plane.
  8. Mission 12: Knight just went quiet after we killed all the bandits, and I did not know what to do next. I came back to CAP station (Rock 270 for 10), circled there 10 minutes, then landed and got 80%. My wingman did not follow me. Some trigger did not work? And didn't we have a separate section on this forum to discuss campaign bugs?
  9. I just had a weird thing with HMD on an MP server. It would always turn on with 'IN TEST' message followed by alternating grids/triangles etc. going on and on without stopping. I landed, did a full shutdown and startup, the issue did not fix itself. I could not find anything in BIT or HMD screens to stop that. And I did not want to respawn or restart DCS for not to lose my scores. This was the first time it ever happened, not sure how to replicate it. But it was annoying. What was that?
  10. Any FPS hit from VR Kneeboard? I just type coords into UFC when I hear them.
  11. Just set in the WMR you are playing in seated or standing position. Boundaries will disappear. I play all games like that, in different parts of my room, and don't have problems. More likely, your tracking problems are caused by poor contrast around you.
  12. Cool idea!
  13. Vulcan also includes mesh shaders from Turing cards and up: https://developer.nvidia.com/vulkan-driver
  14. Can devs confirm if FXAA can work in VR or not? I too tried it, but all it did was creating a strange 'oil spill' effect on water. Very unpleasant bright hue/reflections. The lines stayed jaggy.
  15. Agree. I don't see ground ghosting in IL2 when rolling, with or without reprojection. In DCS - always, even with the absolute minimal settings. So the thread title should be simply 'DCS ghosting', reprojection has nothing to do with that. No CPU affinity or pre-rendered frames parameters can fix that.
  16. I played with process lasso before, 4 cores were not enough. At any config my PC was becoming unstable.
  17. Yes, if without reprojection your rig can always maintain at least 60 FPS. No, if, like me, you are CPU limited and reprojection costs 20 FPS when on. Then in turns off in certain situations when smooth performance most needed. I fly without it now and it is better.
  18. This actually explains back-and-forth switching of reprojection. When FPS drops below 45 it turns off, CPU overhead disappears, FPS jumps back to 50+, reprojection turns on again to choke CPU and tank FPS again. In a constant loop, several times a second. Memory leak or something causes SteamVR to crash after some time.
  19. Ok. I think the reason for dropping 20 FPS from my low range is that WMR reprojection comes with heavy CPU overhead. Since I am more CPU bound than GPU at heavy scenes, enabling reprojection hurts more than helps. Especially when trapping wires or refueling with other planes nearby - every low range FPS counts. Same with the Shaders Mod - I see no FPS benefit whatsoever, just long loading times. So I ditched both of them. Ditching MSAA, rather than reducing SS below 100%, helped upper range FPS high in the air, when I become GPU bound. I can ignore shimmering runway and carrier lines for better WVR experience and sharp looking cockpit. P51 vs P51 quick mission is now flyable, with 60 to 90 FPS. I will wait out this year and look into building new rig after Vulcan comes online and dictates, what's important.
  20. I don't run my G2 at 60, I told you it goes to 90 when I look up. Over built up areas I see 50 w/o reprojection. It drops to 30 when I turn it on, instead of going to 45 and reprojecting. My PC is fine with other games. This oddity only happens with DCS. I don't know why it takes three times to explain...
  21. I know all my options, I choose to fly as I am now. My question to DCS devs is why enabling reprojection at 50 FPS drops it immediately to 30. So it does not work...
  22. That is something I cannot fly without. Hornet cockpit looks too bright and washed out without shadows, plus they have 0 FPS impact in my tests. I removed all other shadows in the game, including those on the carrier deck. Killing MSAA does add 10 FPS over build-up areas. Pausing over the same spot no longer triggers on/off reprojection twitch on AUTO, and keeps at 45 on forced. So 55-60 FPS w/o reprojection is the minimum for it to work in DCS. But man, Supercarrier looks so ugly with all those wires and railings shimmering. And I get the same 30 FPS on deck with or without MSAA, regardless! So I better off keeping it on. 99% of time I do not fly low over urban areas in the Hornet. I updated the game, cleared the caches, reinstalled the mods, and tested again. Same annoying thing: 50 FPS become 30 as soon as I enforce reprojection over buildings. This is definitely NOT happening in IL2 or other games!
  23. I agree my CPU is "old", but there is something else going on. I set reprojection to Auto in WMR for SteamVR and enabled reprojection indicator. It is green when I look at a clear sky (90 fps), dark blue when I look at the horizon (45 fps), but if I stare at a dense urban area and not moving my head at all, with the game paused, something strange happens. Reprojection starts alterating quickly between red and blue/light blue, together or separate. FPS keeps jumping randomly in a range between 35 and 50, with somewhat repeating pattern every second. Also, after some time in this state, artefacts start to appear - like dark lightning strikes inside the VR space, BUT also on my desktop - I saw chart frames in the Task Manager getting jagged. After that state my SteamVR sometimes crashes with 'Unexpected error'. Steam support replied, after I sent them logs, 'this is not caused by Steam but by the game or some third-party app' (surprise, surprise!) Any airframe, any trees/preload values, shadows on or off. Everything else I have at bearable minimum already. Now, if I set reprojection to Motion Vector (always on), none of that happens, BUT the same exact picture will be rendered at low 30 FPS. With reprojection OFF I am getting 45 FPS on that frame! See the two screens attached (sorry for poor resolution), same paused state. Reprojection costs 15 FPS??? The problem is, DCS looks like manure with no reprojection. Is it only for PCs that maintain minimum 45 FPS no matter what? IL2 on Ultra settings, 8v8 over Stalingrad, FPS never drops below 55... You guessed what I fly more this year. Edit: my 1080ti is EVGA Hybrid, factory overclocked - may explain the artifacts
  24. Then what is it supposed to do? That's an HMD screen, all other buttons do something with JHMCS display. This maybe not be the same JHMCS, but it promises 'day and night capabilities': https://elbitsystems.com/product/joint-helmet-mounted-cueing-system-jhmcs/
×
×
  • Create New...