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TAW_Impalor

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Everything posted by TAW_Impalor

  1. Instant action - Syria - Bekaa Valley Strike. Always see the diamond in the wrong place via HUD after finding a target with TPOD. So gun runs are problematic. In other missions too has noticed this problem, but I think only on Syria map. Not sure if it's a Syria map bug or a Hornet bug, so feel free to move into another forum. Track exceeds 5Mb, can't attach... Update: cannot reproduce on PG and Caucasus, so it's definitely a SYRIA map bug!
  2. I almost got used to the (updated) new look! Dark mode is my favorite feature. The only thing I still hate is that to get to the last page of a thread I must scroll to the bottom of the first page (((
  3. Bestware just sent me an email that Europe is not getting any G2s for at least two more weeks (((((
  4. I disabled all of them, but still get notified of comments to old posts
  5. I never had any notifications, but now am getting them for all the threads I ever replied in the past. Must "Dismiss All" every day. In the settings they are not selected, but still appear whenever someone replies. Very annoying. And the look of the new forum has too many empty spaces, I do not like it.
  6. Sooo... what's your latest guess on delivery date to EU? Amazon.es now says 1 November (was 1 October). Bestware: 'till end of November'.... I hope HP is not timing it with FS2020 VR support!
  7. Thanks for your reply! If WOD should ideally be 25-30 knots, what value on LSO screen should we target in this case?
  8. This is not what I see on LSO screen! If it were linear, the wind over deck would be much smaller.
  9. Hello Devs! What formula do you use to calculate true wind speed at deck height (60ft)? I am trying to make sense of the LSO screen's wind over deck numbers. I made a simple mission with CV going upwind at 15 knots, and depending on true wind speeds I see the following WOD on LSO screen: W33 WOD 3 19 5 22 10 30 15 38 20 45 This implies the following true wind speeds at deck height, along with ratio to wind at 33ft (ignoring angled deck for now): W60 Ratio 4 1.33 7 1.40 15 1.50 23 1.53 30 1.50 The ratios seem high and, moreover, depend on the wind speed itself. I would expect some constant proportion, based on wind gradient theory here: https://en.wikipedia.org/wiki/Wind_gradient I noticed in the ME wind at 1600 ft automatically depends on wind at 33 ft at roughly 2.1:1 ratio. This implies Hellmans exponent a = 0.19. Applying this gradient to 60 ft we should be getting W60/W33 = (60/33)^0.19 = 1.12, i.e. wind at deck height must me stronger than wind at 33ft by only 12%, not 50%! Leaving it as is seems unrealistic. Thanks!
  10. This happens to me recently in MP. Call 'Salute' to vaicom and use F menu 3-4 times before they finally start kneeling ( Edit: did some more tests with Supercarrier launch mission. Salute keybinding definitely has no effect. Menu F8-F6 and Vaicom work, but sometimes kneeling animation is delayed until the engines spool up (and sometimes they kneel at idle). On some occasions I had to spool up and then give salute... I think the devs need to investigate!
  11. Hello! Did not want to start a new thread, but I think this "desync" issue is far from "RESOLVED". We experience a different kind of desyncing in our squad, where client 1, client 2 and the server all may experience completely different sequence of events! Example 1: our 2-ship flight is engaging a 2-ship AI flight. We sorted targets left/right and launched one AIM-120 each. My lead's tacview then showing both missiles going after the left target. In my tacview I see both heading to the right target while the left bandit is blowing up on its own. Server, apparently, knows that the lead's missile kills the left target and triggers it to blow up. But because my version of the events has the lead's missile still flying, it loses its target, pitbulls to mine, kills it, thus leaving my missile trashed with no target. Then that right bandit resurrects and kills me. Example 2: my lead drops 3 GBUs on his first pass, and 1 on the second (as proved by his tacview). I see him doing a dry run on the first pass and dropping all 4 GBUs on the second pass 15 (!!!) minutes later. Then he gets killed by a SAM with no warning, because the launch only happened on the server and not on his client PC. I do not have mission files and tracks, only tacview screenshots from different players. I can not pretend to know how the syncing is done, but I assume only some key trigger events are exchanged between server and clients, while the simulation is running independently on them all. These triggers seem to get lost/delayed/repeated when an omission is detected. My connection is 300/300mb with the ping to server of 30, so I doubt we can blame the ISP/covid etc. This bug now seems to affect every single mission we fly in MP and causes huge frustration. Like the OP of this thread did, I'd like the situation acknowledged, issue reopened and some assurances given on how it will be resolved. Thanks in advance!
  12. I think it takes bogeys from Datalink, so the radar can be off
  13. Pre-sale prices are all over the place in EU! Bestware raised its from €583.90 to €710.75 (with 2 controllers), while amazon.es has it for €599...
  14. Why not just rearm and refuel with engines running?
  15. Just back up your \Saved Games\DCS[.openbeta]\Config\Input folder. It is normally in C:\Users\[Your name] Also, disable all modules on old PC
  16. Maybe you simply enabled reprojection/ASW?
  17. Map chaff and flares to two separate buttons, so you don't waste them (set MAN 1 and 5 in CMDS_ALE47.lua). Chose your targets and trajectory wisely, watch SA screen. If the bandit can fire on you, but you get no tone, assume he fires IR and go defensive. The 8v8 BVR quick mission is great for practice.
  18. ...in MP, the track is too big
  19. I don't know if it's a R/L feature, but pretty annoying. So, I drop GBU12 in Auto with laser armed, it counts down to lasing, then starts automatically (blinks), then goes to Standby after the hit. So for next run I have to remember to arm it again. Gun trigger also gets deselected, but it is not used at all.
  20. In A/G mode with strong crosswind, I am flying towards a target by simply aligning ^ to the diamond at the top of the HUD. My velocity vector (VV), at the same time, is pointing way to the left. As I approach the release time, I must quickly change heading to the right to align VV with the vertical line over target. Is this correctly simulated? Why wasn't VV aligned with my flight path to begin with? wind.trk
  21. Again, not something I have time to do in the heat of a fight. I do prefer TWS, and then go to boresight/vertical for close range...
  22. Dude, are you on drugs or something?
  23. Unlikely. I reported this same bug 10 days ago, was ignored: https://forums.eagle.ru/showthread.php?t=277806
  24. Sounds like DCS window is losing focus. VR?
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