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aileron

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Everything posted by aileron

  1. To do Vietnam justice, you would need a very, very large map... You would need a large chunk of the Gulf of Thailand, a lot of Thailand itself, all of Cambodia and Laos, and then of course North and South Vietnam with a nice swath of the south china sea thrown in so people could do the carrier strikes. A perfectly square area would include a bit of China and the Hainan island and possibly a small slice of Burma. Quotes from Wikipedia: https://en.wikipedia.org/wiki/United_States_Air_Force_in_Thailand Granted most of the landscape over Thailand could be low detail except for the bases. And Laos, and Cambodia west of Vietnam's border that doesn't include the Ho Chi Minh trail is of no interest and could be low detail, but something would need to be there. Unless air america is on campaign designers minds.
  2. This is unspecific. You need to say; Otherwise its still an unknown because based on what Wags stated. Its not clear. Its perfectly clear from his statement that a key will be needed no "matter what" to host assets and maps. I do remember seeing a question along the lines of "can I serve the map without owning it?" Which WAGS question Answers. I don't think people looking for clarification are worried about that. Its more along the lines of hey do I need TWO licenses to do a dedicated SERVER and play with my game machine (CLIENT) on said server? This had a direct impact on me and a friend because we now don't allow other players on our map on NTTR because we can't dedicate a server which we do have available. The reason being performance issues on the serving CLIENT. Neither of us are going to bother to buy another license to serve up missions on the weekend. Ever. Its a bother for us, and I can truly see why others are concerned by this and want a specific answer.
  3. For some reason your statement reminded me of Prothero from 'V for Vendetta.' Gazelle for me then the Spit. Even though I'm an American, and I love the P-51 I'll start with the Spitfire.
  4. So if you had to choose which went first which is it? Dynamic Campaign or F16C Block 52? For myself I can't decide, F-16 is one of my fav aircraft... but a dynamic campaign war engine. Hmmmm....
  5. Wow this continues to impress. Can't wait.
  6. Would like to see a license key system where when you buy a map you get two keys... the normal one that allows you to play the game with the map and another key that is strictly for server side hosting. The server key won't allow you to play the game but it can load missions and serve them up.
  7. Of all the combat aircraft in DCS, the A10C fly's like a souped up Cessna trainer. Plus it has steam gauges and modern gauges. Can't think of a better AC to get started with in DCS if it was the only one you can afford. If your in VR then doubly so because you can click on everything in the cockpit (well minus the external lights.) Just auto start the thing if your intimidated at first to do the startup procedure. As another poster suggested... just take it slow and work on takeoffs then landings, than navigation (simple navigation using waypoints; than more difficult using VOR/ILS/TACAN.) Then progress to weapons delivery. Unless of course once you get the hang of flying you don't care to wait to blow something up. How ever you do it, I'm sure it will be fun. Good luck and welcome to the club.
  8. Amazing! Definitely want to see this one. :)
  9. So been hacking away trying to get PRMG working with RSBN on the nevada map and I'm not having any success getting the PRMG working. Even though the RSBN is very simple. Done a few different tests and after days of changing things, attempting different type tags like BEACON_TYPE_ILS_FAR_HOMER vs BEACON_TYPE_PRMG_LOCALIZER. I'm coming here for help... hoping someone has gone before me on this and can shed some light on what I'm doing wrong. So far I've just been editing the default Nevada Beacons.Lua file found in ..\Mods\Terrains\Nevada. So far I've added my tweaks at groom lake between: beaconId = 'airfield2_2'; and beaconId = 'airfield3_0'; The additional beacons I've added look like so: { name = _(''); beaconId = 'airfield2_3'; type = BEACON_TYPE_RSBN; callsign = 'GL'; frequency = 840000000.000000; channel = 40; position = { -289000.781250, 1373.947699, -87782.398438 }; direction = -23.573122; positionGeo = { latitude = 37.231720, longitude = -115.815600 }; sceneObjects = {'t:93257967'}; }; { name = _(''); beaconId = 'airfield2_4'; type = BEACON_TYPE_PRMG_LOCALIZER; callsign = 'GLF'; frequency = 1681000.000000; channel = 38; position = { -286660.593750, 1357.831973, -87720.343750 }; direction = 156.426878; positionGeo = { latitude = 37.250797, longitude = -115.801637 }; sceneObjects = {'t:93716482'}; chartOffsetX = 4269.000000; }; { name = _(''); beaconId = 'airfield2_5'; type = BEACON_TYPE_PRMG_GLIDESLOPE; callsign = 'GLN'; frequency = 624000.000000; channel = 38; position = { -290061.156250, 1369.163314, -86409.328125 }; direction = 156.426864; positionGeo = { latitude = 37.220000, longitude = -115.787349 }; sceneObjects = {'t:194314377'}; }; Tried different channels for GLIDESLOPE and LOCALIZER to see if I can lock up either, no joy. And I'm testing using an L39 to see if I can see it. Anybody got some suggestions? Thanks in advance. ;)
  10. A4's are my all time favorite aircraft. So exited to see you guys working away at this. Big thank you!!!
  11. Did this one ever get done? Can't find it...
  12. So if I go into options from the main start menu and select mouse control at the VR tab when I hit apply the screen disappears. It will just sit there looking at the cool Russian Bird while I wait for the main start menu to come back... it never does. Tried this three times in a row with no luck. Nvidia GTX 970, 16GB Ram, Win 7, i7 4790k 4.0Ghz Oculus Rift CV1
  13. Thanks for the advice... I think I'll be fine with the stick... if anything I'll get a complicated mouse. The big question for VR has been what needs to be offloaded and how best to do that. VR places so many things in a huge flux while everyone try's to solve the interface problems. To that idea... maybe the hotas will be the real answer.
  14. FOUND IT! USER ERROR not code, well maybe they don't want flight stick inputs with the camera. Maybe they do and I need to re-RTFM. See first post at the bottom in Red bold fonts.
  15. I own one of these: Plus pedals... Which I don't have the space for currently, nor do I want to use them. A few years ago I went through three or four joysticks in a year and a half and noticed my buddy had the same joystick for years and years with no complaints. Finally I broke down and bought that same joystick a Logitech 3d Extreme Pro and have not had issues since. The joystick is not creating a lot of noise outside of any joysticks I've played with. Its definitely no where near as bad as the more expensive ones I've thrown out. I'm betting it makes about as much noise as the current warthog HOTAS considering my experience with my Cougar. The reason I had the "dead-zones so high" as one person stated was to make sure I didn't make an input until I got to the spring tension of the stick. I don't want to rest my hand on the stick and have it effect the aircraft. I'm not experiencing any weird joystick behavior in any other game/sim or even in DCS. Thanks but no thanks. I'll keep plugging away because I suspect there is an issue in the code as I find the idea that after two minutes in auto-hover the joystick is inputting an aggressive left roll within .5 seconds after I hit the Q key to be highly unlikely. Intermittent code problems can be an absolute bear to find (yea I've been paid to program) so this might be useful to someone else later if I find a way through and they run into this. If I find out that the stick is inputting the problem.. I'll state that here and buy another Non-HOTAS stick, if there is a workaround I'll also state that here.
  16. Okay yesterday I managed to save the Helo from rolling over onto its back and landed and checked the controls indicator to see if it had changed. Sure enough it was different as shown below. Checked my stick and no such oddity was found in my joystick per the control panel properties window. I will see if I can reset my trim later, but I would like to once again iterate I never touched any type of trim system. That's 2 things I have to try out later tonight if I get to it. a. Slave or no slave impacts recovery (E key; also don't know how to check this state in VR.) b. Reset Trim before disengaging auto-hover.
  17. Interesting tidbit just tried it again and noticed when I hit the E key (it says slave in the indicator) the system yaws the Helo towards the vivian crosshairs. I can get out without it rolling over if I leave the system on. If I hit E again to stop it and the indicator no longer say's slaved; it rolls violently over. I'll try this a few more times later.
  18. Okay tried it without curves. Just reset my pitch, roll and yaw to defaults which zeroed everything out. Helicopter is a little different to fly, but same result, flips on back. This time did as SP. Same place over tarmac. Also just to note; used a tiny bit more than what the indicator indicates rudder is set at.
  19. Here is a twitch of what is happening. I do not have any trim settings set as I just go into a hover and shoot at one vehicle and then disengage auto-hover. Also note, I matched the rudder and stick to the control indicator. ETA: This is MP so that my friend could record the incident.
  20. Step 12 is indicating I have applied right rudder to counter auto-hover's rudder trim. Controls are neutral -minus yaw (rudder) input. If I disengage auto-hover before the two minutes, I will not be thrown on my back. Its only if I wait a bit.
  21. Description: If I activate the Auto-hover and then use the number 2 guy to look around with the Vivian system, after about 2 minutes if I then disengage Auto-Hover the helicopter will invert itself violently. Even if I anticipate it and attempt to stop it I cannot stop from crashing, usually on my back. First noticed this in a MP with a friend both of us using Oculus Rift, just got done testing it with myself SP, simple mission, no Oculus and it still does it. Consistently. DCS Version: 1.5.3.53279 - Beta Steam: Nope Map: Caucus SP/MP: Both Reproducible: Yes. Step to Reproduce: 1. Make simple mission with just gazelle. <or use included file> 2. Take off from tarmac and hover above tarmac. 3. Press Q key to initiate auto-hover 4. Press C to climb to a nice altitude to lock up vehicle on airport for testing. 5. BCV Power - On - M 6. IR Power - On - M 7. Mode Knob - Standby - V 8. Turn On TV. 9. Turn On Hot3 Missle Panel (Marche) -- I do steps 5-9 on ground before initiating hover. 10. Select a HOT3 missile. 11. Check out some targets for about two minutes. Hit E key to align with one target. Doesn't need to be very far off original hover heading. 12. Add small amount of rudder to compensate for auto-hover disengage and disengage auto-hover. 13. Proceed to flip on back and crash. Screenshot/Video available: http://www.twitch.tv/ro4dhog/v/71188263 Track Available: 2 - 3 minutes after initiated hover. Note: all I did to test this was startup chopper and then go directly into a hover from tarmac. Mission File: Attached Track and Mission file in zip file. Controllers: Logitech Extreme 3D Pro. Pitch (DZ=16, Curv=15); Roll (DZ=22, Curv=16); Yaw (DZ=42, Curv=15) OS: Windows 7 Ultimate RAM: 16 Gig GPU: i7 4790k 4.0Ghz - Nvidia GTX 970 Mods: All Mods disabled. Exhibits behavior with mods on or off. But just as an FYI. I did have Staraways new DLC Textures, Skullz Genuine Huey sounds, Default Huey Skin Fix the first time I saw this behavior. Any Additional Information: None. ETA: The problem and its solution. The keyboards arrow keys are slaved to the cyclic and you can use those to steer the camera. Which is what I was doing. Instead of the ; , . / keys. BTW: as a side note... the ; , . / keys work much much better. Don't see those keys in the manual (not saying it is or isn't.) Don't know why this is. But I disables those keys for the cyclic (keep myself from doing it) and the problem has gone away. So I was putting the cyclic somewhere out of neutral every time I used the camera with the arrow keys causing the Helo to roll over on to its back. That's rich. LOL. Gazelle-Crash.zip
  22. I so want to roll in on some bad guys with the hello kitty skin. I can just hear the AI saying, "Is that? ... Its shooting at us, make it stop!"
  23. Yea that works. Just gently bring it up to 100%. Thanks. :)
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