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rge75

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Everything posted by rge75

  1. Like ams999 mentioned; some skins may be limited to some nations.
  2. Thanks :-)
  3. For European and Mi-8....you may check out the 8-Mates. Sometimes we also have combined missions with the Black Shark Den.
  4. Thanks, I gave it a try and it indeed looks closer to the original again. Personally, I think the fog/cloud effect looks a bit strange though and I first thought it's a graphical glitch, when I saw those "white hills/mountains". I'd say it's better with the worse weather. With the previous version, it was a bit awkward when they complained about the bad weather but there only were a few clouds ;-)
  5. Ok, thank you. I think I understood it now :-)
  6. Thanks a lot for your detailed and helpful reply. It doesn't look like I'll be able to solve my "problem" with the event handlers, therefore I'll probably leave my triggers the way they are. It simply means some adjustments when cloning some triggers and I was trying to avoid that. For the variables, I'm used to define them. In many languages, if you don't the datatype is variant. Thus, it can be integer, string, date or whatever depending on it's value. The reason I was asking is because I was using substr(string,1) to extract a number, but I think LUA did not interpret it as a number. Or in other words, x=5 is not the same as x="5" ;-) Long story short, I was looking for something like x = cint("5") to convert the string into an integer. I found the explanation in the LUA documentation though (2.1 values and types): http://www.lua.org/manual/5.3/manual.html The command is x = tonumber("5") I think I did not quite understand the part with the env.mission.table, but I'll have a deeper look into it.
  7. Looks like I found a solution for the first question ;-) http://wiki.hoggit.us/view/DCS_singleton_trigger
  8. I'm new to LUA but since it seems similar to other languages, I'll get used to it ;-) However, when doing some coding, the following questions came to my mind: - I'm using trigger.action.outText(table.concat(msg), 10) to display text. Is there also a similar function to display text to one group only? While googling, I noticed there's also trigger.action.OutTextForCoalition, so I guess there's something like trigger.action.OutTextForGroup? Is there a list of all the trigger.action commands somewhere? - How can I get e.g. aircraft/pilot name who triggered an event? - Are all variables variant by default? - Is there a way to read out the name of a trigger? I e.g. have several triggers labeled "Checkpoint1", "Checkpoint2", "Checkpoint3" and I'd like to use something like substr('trigger-name', 10,1) to get the number of the trigger name. - In Multiplayer, does the "Once" event happen once for every pilot or once global? I'm initializing some variables with "Time More 1 / Do Script", so is this triggered once the server starts.
  9. I disagree, \ was working fine airborne in DCS 2.5 with Easy Communications enabled. Anyway, I changed it to Ralt+\ now for 2.5.1...
  10. Great news, thanks for the info.
  11. Since the update from 2.5 to 2.5.1, the communication menu only seems to work on the ground if you're using "Communication menu" button (\ by default); no matter if Easy Communications is enabled or disabled. Once airborne, it won't work anymore. That was definitively not the case in 2.5. The menu appears on ground and airborne if you're using "RADIO - Trigger radio" (Ralt + \). I'm just wondering if this is by design or if this is a bug (it's the same with the UH-1H btw)? I simply bound my button to Ralt + \ now. However, I can't quite see why the "Communication menu" shall only work while on the ground?
  12. Yeah, it simply takes forever to do sling load at 40 knots and hearing "the load is swinging left and right" all the time. I really hope they still work on sling load for the Huey. It's no real fun this way.
  13. Head 2 Head Huey vs Hip on the Gazelle Instant Action mission "Improve your piloting skills".
  14. Well, disabling the mirrors, clicking on ok, enabling the mirrors again and restarting DCS fixed the problem for me.
  15. Since the update to DCS 2.5.1, the mirrors don't seem to work anymore (see screenshot). I first thought it's only due to the sun (reflection), but I did a 360° rotation and flew to shadow locations, but it always looked like this. I also checked the option and made sure the mirrors are enabled.
  16. Oh, good to know...yeah, looks like there was the wrong file in the update in that case. The folder lists "Mission 3.0.41.miz" dated from March, 15th.
  17. Even though sling load still feels very "sensitive" (had to fly with 30-40km/h which took forver), it at least was now possible to do it. However, the target area now is in the middle of the forest (see 1st screenshot). I remember how it was in DCS 1.5; definitively NOT in the forest ;-) So maybe you should consider changing the location of the target area. The hill on the right side (south) might work (see 2nd screenshot; the top of the hill unfortunately is covered by the Huey frame in the screenshot, but there empty spaces). In it's current state, mission 3 seems near impossible to finish because you can hardly see the targets. Hitting them is pure luck.
  18. I played through the whole campaign in DCS 2.5 and I had the chit chat in every mission. No idea why it's not working in yours.
  19. Practice with ship is always fun :-) Here's a sling load on a moving ship (cinematic).
  20. It's not just in one mission. The chit chat is in all missions on the Oilfield campaign afair.
  21. When you chose a different livery at a FARP/airport, the texture for the pilots doesn't change - only the texture of the Mi-8 (except external view - there it shows the correct, changed texture for the pilots).
  22. Thanks for the explanation. That was the mistake - I used the ruler from the parking slot and not from the end of the runway.
  23. The 3rd picture is only to show which trees are showing up wrong in the mirror. I thought it's mission related because those trees most probably are objects added in the mission editor. They don't belong to the map if I'm right? They for sure look different to the other trees. Maybe you can forward it to the devs in that case?
  24. I noticed two minor issues in mission 13. 1.) The first leg / Doppler values in the kneeboard seem wrong to me. It says 253° / 73 km/h but no matter if I measure from the airport or from sub station - it's around 67 km/h. That's also what it says for the back leg which has the correct values. The briefing also doesn't say anything from going to subbase first which means it should be calculated from the airport. 2.) There's a minor graphical glitch with some trees at the base in Krasnador-Pashkovsky. See screenshots. Those added trees seem to have no texture for the mirrors? They appear as red rectangles.
  25. Great pdf. Does something similiar also exist for the Mi-8?
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