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Everything posted by MYSE1234
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Very much the case.
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Already done quite some time ago. Apparently it's fixed..
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In DCS best altitude is 5000m when you are using max dry, where it uses about 75% of the fuel at ground level. After 5000m it starts going back up, such that at 10000m you're back at ground level usage. https://docs.google.com/spreadsheets/d/1pric8e_euS3N4TVDADTzb8p8I7G_6iL9FtZ9l6FGGRw/edit#gid=434619095
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No, it will be whatever the QNH is (the air pressure at sea level), standard value for it is 1013,25 hPa (or 760 mmHg if you prefer that ). You can see what it is in the briefing screen before clicking "FLY", or if you got it in the mission editor it's in the weather settings.
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2.7 Viggen Patch 14-04-2021 Feedback Thread
MYSE1234 replied to IronMike's topic in DCS: AJS37 Viggen
I wouldn't mind seeing the radar display showing symbology while in NAV and A0, as it should.. It's meant to be the same as in passive search mode. Just that the receiver on the radar is blocked, so no signals are display or processed. -
Ever had the need to calculate the QFE of a target quickly? This is my somewhat accurate (more accurate than others that I've used) QFE calculator. This tool will make more accurate calculations compared to others, as it uses data from DCS for the calculations. Basically you have 3 parameters to change: temperature, QNH and the altitude of the target, or whatever it might be you want to know the QFE at. If you want a copy, just click "File" and then "copy". Or just change the number directly. Google sheets doc 29-04-2021 - made to work with both hPa and mmHg as input. 17-05-2021 - now works with inHg
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I thought I would "cross post" my Viggen mod here. What it does is adding more realistic RWR signals to our favourite aircraft. From 12 individually modeled radars, to 88 with the mod.
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Ever wanted more (accurate) blips and bloops in your favourite aircraft? We'll you're in luck my friend. I present my "More accurate Apparat 27" ("MA-APP27" for short) mod. This is my attempt to get more accurate RWR sounds in the Viggen. My goal with this was to get more, and more accurate sounds and sound durations based on each radars actual scan speed and PRF. Each radar I've added/ changed has been researched, unfortunately a lot of them are still classified or just impossible to find the needed data on. In cases where I could not find any data I copied data from a similar radar and and changed it slightly. Sometimes I just did something that felt "right", but tried to stay as close to reality as possible with my very limited radar knowledge. The mod currently have: 8 EWR 29 SAM's 19 ships 34 aircraft 4 AWACS 8 active A-A missiles It also corrects the RWR antenna FOV to be 60deg. The mod does pass IC. DOWNLOAD HERE - v4.9 CombatFlite ELINT library Audio library A "short" video I put together for you to get a sense of the mod. Change log: V4.9: Added new SA10 units (Flap Lid and Tin Shield), and also C-RAM V4.8: Added F-15E. Changed a bunch of signals for units for better accuracy. Added high-pass filter for PRF. V4.7: Fix for SA-10 radar giving constant CW warning, a bunch of other changes (already added to base module) V4.6: Added two new "ambulance" tones - CW and high PRF warning V4.5: Added SON-9 and Mirage F1 V4.4: Added ships the SA asset pack V4.3: Corrected RWR antenna FOV V4.2: Added AN/FPS-117 V4.1: Signal changes to some aircraft and SAMs. CW signal on most SAMs and aircraft for lock V4.0: Added SA-5 TR "Square Pair" V3.2: 11 radar sounds changed, 4 silenced V3.1: Added AIM-54, fixed 19J6, added NASAMS V3: 30 new radars modelled. Read post below for details V2.1: Small fix to the Flanker and Fulcrum V2: New "ambulance tone" V1: Release
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Integrity Check Red: "mods/aircraft/ajs37/bin/ajs37.dll"
MYSE1234 replied to Mikkall's topic in Bugs and Problems
If the files isn't there, it sounds like there might be a problem with an antivirus program removing the file as a false positive. Try adding that folder as an exception in your antivirus software, and then repair again. -
Range gauge km/mil indicator not illuminated
MYSE1234 replied to Machalot's topic in Bugs and Problems
If you don't mind breaking IC here's a fix I made for it. Just replace the old file with this new one. "..\Eagle Dynamics\DCS World\Mods\aircraft\AJS37\Textures" The problem is that the alpha channel texture on the "MIL" indicator is too dim for whatever reason. -
Yep, that is what led me to do this. 20km from 4000m also works quite well. As long as there isn't anything to shoot them down.
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2.7 Viggen Patch 14-04-2021 Feedback Thread
MYSE1234 replied to IronMike's topic in DCS: AJS37 Viggen
IICR that was indeed the "fix". Being able to relight it again. -
Not necessarily, you can drop them at the correct distance and still have them hit. But we don't know the actual calculations for the "range calculations" in the real aircraft, or the DCS one for that matter. It could be that it wants the BK90 to be at a certain speed over the target, which I think makes sense. However that doesn't seem to be the case as the speed over target varies a lot. 193-250 m/s, for M0.7 and M0.9 @ 100m. One thing if for sure however, the release cue is much too late @ M0.9 and 100m, according to the manual. M0.7 100m looks very good however, within the margin of error I'd say. So the range might be fine, but the cue is not.
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Shit!! It's been corrected now.
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It's time for a new spreadsheet. This time for the release cue for the Bk90's. Do what you want with this data. Red boxes = the horizontal distance to the target @ release cue. Grey boxes = BK90 speed @ target, as TAS in m/s. Also, BK90 is impuls release only.
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Just got a 100% reproducible game crash when having 99 or more files/cartridges in the "...\DCS_AJS37" folder. To reproduce, fill you folder with 99 or more cartridges, when you go to jump in to the pit, the game will crash.
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Presets for airports with multiple parallel runways
MYSE1234 replied to Machalot's topic in DCS: AJS37 Viggen
Yep. Most likely. -
Presets for airports with multiple parallel runways
MYSE1234 replied to Machalot's topic in DCS: AJS37 Viggen
Indeed, so it would seem. -
Presets for airports with multiple parallel runways
MYSE1234 replied to Machalot's topic in DCS: AJS37 Viggen
Well nothing really. There is nothing strange going on. It doesn't matter what airbase/runway you have in set as LS. The nav system is dead accurate whatever you set it to, even with TERNAV off, as in the video. I have a few waypoints set in the video, and have no trouble getting there accurately. There is 0 drift or whatever you might call it. -
Presets for airports with multiple parallel runways
MYSE1234 replied to Machalot's topic in DCS: AJS37 Viggen
I did a quick test mission where I spawn at Al Dhafra, RWY 31R. However, instead of using the airfield ID code that should be used for Al Dhafra (9004), I punched in 9011 (Lar that is 400km away). I also turned off TERNAV for a worst case scenario. As you can see, it really doesn't matter what you have as LS. Only thing is that you will get the "NAV SYS" error. -
Presets for airports with multiple parallel runways
MYSE1234 replied to Machalot's topic in DCS: AJS37 Viggen
The only way I know of would be to check the coordinates of "LS" with "REF LOLA". Otherwise "TERNAV" and some DCS magic will have your back, and make sure that you end up where you want to. -
Just had this happen again,I flew through my wingman's wake turbulence that shook the aircraft quite violently. It was about 0,5° above the horizon and 2-3° tilted to the right after the event.
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I agree, I've also had this happen a fair bit since the last patch, where they changed the gyros in some way. Sometimes it happens just after a few minutes of flying which is silly. I have had the FPV be above the horizon while flying straight in HÖJD autopilot multiple times. I'm not sure what causes it to happen, but it's very annoying. You also get nav drift quicker now too, thanks to the new gyros.
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To be fair, didn't they say pretty much the same thing a year or so ago. And the year before that..
