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Jarlerus

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Everything posted by Jarlerus

  1. 50? Well, then from information I'll deduct that you are from Zimbabwe. (https://en.wikipedia.org/wiki/List_of_countries_by_life_expectancy https://upload.wikimedia.org/wikipedia/commons/b/b2/Comparison_gender_life_expectancy_CIA_factbook.svg) Nice to meet you. //Jarl
  2. Premises change over the years... Who knows what will happen when maps start being made by third party developers?
  3. I'm in a state of total dissonance. On one hand I want to believe the developer is doing things right. But on the other I see examples of the Gazelle doing things that are aerodynamically suicidal or impossible. (Even small things, like the tail assembly not aligning to the flight heading by aerodynamic forces with all the stabilization systems off, and hands off the controls) Please, Polychop, give us peace of mind -.-'
  4. What are you on about? <.< Just to be clear; You are aware of the fact that the action in south Vietnam was distinctly different from the action in North Vietnam? (same goes for Laos + Cambodia, for that matter) Furthermore, I don't think the fidelity of the Laos and Cambodian parts need to be as high as in the Vietnam parts. South needs to be high fidelity, because of all the helicopter action that took place there. North needs higher fidelity as well because of all the low level flying (and bombing) that was done there. Laos and Cambodia saw, AFAIK, most action around the Trail, so the higher fidelity could be restricted to those parts. //Jarl
  5. The conflict was active for years and years. I don't really understand what "massive attack" you refer to, as there where many different campaigns, operations and engagements, by all sides. But no "attack" on both north and south Vietnam at the same time. And the "Dynamic campaign" question for DCS is whole other topic ^^
  6. Having both north and south Vietnam in one map would be a very large map. I wouldn't mind a 2 part map, as separate modules, if needed. A resource that is missing to make a good Vietnam map is a library of aerial photography over Vietnam. That would help a lot with getting the look and feel of the map correct. //Jarl
  7. So I found this source: https://www.lib.msu.edu/branches/map/findingaids/vietnam50k/old/) (yeah, wasn't that hard to find, but w/e :P ) As these maps exist they would probably make a good foundation for a 60's Vietnam map. Either full, or just north or south. It's easy to see that the work would be a huge undertaking though, even with a good tool set in place from the start. Just wanted to leave this somewhere on the forums so it could at least inspire someone with the resources and skills to make it. =) //Jarl PS: I'm willing to be a part of any such project, if needed ;) Will work for food.
  8. I thought there was a way to switch between the front and back-seat? Or that's maybe some other trainer in DCS I'm thinking about...
  9. Have you tried flinging the GPU cooler and/or car cooler through the air at ~300 knots? I'm not saying the DCS cooling model is "proper". I am saying that you don't seem to actually know it isn't proper.
  10. Resizing (or automatic resizing) of menu windows in general is due. Like the control settings menu. It would me grrrrreat if we could maximize the use of the horizontal screen space, so we don't have to scroll around so much (expecially when there's more than 1 controller connected) =)
  11. For better effect, post this in the MiG-21Bis developers sub-forum. (Magnitude 3 LLC)
  12. I raise your wishlist with my own 8) (check my sig) /Jarl
  13. Hmm. Interesting idea. It would be quite easy to add another sheet, or just put SAM-weapon systems to the weapons list. I can start the structure in the document, but for service dates for land units, I'll need some help ^^ First: Will it be necessary to separate between "land units" and their weapon systems? It's mostly down to how they are represented in DCS I think. I'll start with a sheet for units, and I'll be happy if you post the service dates for any unit that is a personal favorite of yours (everyone is free to post, ofc! ^^ ) =) //Jarl
  14. Just use my comprehensive list in the meantime 8)
  15. Cool! So the 1962 intro date is confirmed. The exit date is more difficult, as it's hard to determine what version it really was/became during the years. I can't find my source again now, but I'm fairly happy with 1998 at the moment. /Jarl
  16. Cool! Thanks, Fixed it =) /Jarl
  17. Aaaaand the MiG-23 is off the "IN DEV" list. :( https://www.facebook.com/RazbamSims/posts/1201090019977634 But if I read between the lines, a MiG-23 is probably planned by someone already :)
  18. So, does anyone know for how long the MiG-23MLA and/or MiG-19P where in service? =) I don't know what version of the MiG-19P they are going to make, so until then I will assume the worst, and just put the one that entered production in 1955. //Jarl
  19. Ah! Yes, thanks for reminding me =) /Jarl
  20. With "over modeled", do you perhaps mean 'over performing'? Harsh accusations. "French bias"? :P
  21. It's not overrated :P It's designed for different purposes. In short, the F-14 was designed (performance wise) with fuel economy i mind. Something the designers of the F-15 (and probably Su-27) didn't have to. So yes, of course there's differences as they fill different roles.
  22. If you like Retro Electro (the genre in question) you can check out my playlist: https://open.spotify.com/user/jarlerus/playlist/6CEdvb8ICQSAIlbDQZASTR I'd also like something like it. But I'm happy if it just conveys an 80's feeling ^^
  23. For clouds, and for consistency over clients in multiplayer, procedurally generated ones would probably be a good solution. And it has the potential to generate some really realistic cloud effects, if done right.
  24. I'd join, but my gear isn't ready yet :( I'll check in later, when it's done, and see if you still have a spot ^^
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