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Jarlerus

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Everything posted by Jarlerus

  1. Dynamic numbering on the carriers, or even all ships, would make sense and be very practical!
  2. Haha. Well, it really was time someone brought it up again then, don't ya think? xD //Jarl
  3. +1. All for a more inclusive community, more female elements/choices ingame etc. (I avoided reading most of this thread, because of obvious reasons) //Jarl
  4. Hi. At the moment, all A.I. units with an MG will try to shoot an attacking a/c down, by directly tracking the a/c with their AA-fire. As seen in the video bellow (at 4:40+), that's not a very realistic behaviour, and could preferably be made more realistic. Similar reworks could be made for visually tracked AAA, in ways applicable for those types respectively. //Jarl
  5. Hello. This is a video about the first sortie I flew in a campaign my squadron is running. Time-stamps to notable events :) //Jarl (This has also been posted on /hoggit )
  6. +1 for "green" faction ;)
  7. If you need AI units to do things depending on switches, make 2 groups and activate/spawn only one of them, depending on switches/triggers. Same result.
  8. Feels like it would risk unnecessarily confusing older users that are used to the layout, and as it's not a huge benefit, I would not support this change.
  9. Might be that a Rockeye update will have to wait for a bigger damage model update ... :/
  10. I'd be happy If I can get the state of the ammo-dumps and fuel stores on an A, so I can get some in-editor info on how much of it is destroyed, for triggers etc. Also would be nice if they showed up in TacView. //Jarl
  11. +1 Sounds like a great idea! For controls that are close, the "switch"-limits would just be closer together. It would make a great difference nevertheless! //Jarl
  12. It was used on the F-4E as well, so it can be in preparation for that? I wouldn't know why it would be listed for F-111 though :P //Jarl
  13. As far as I see it, Caucasus is a "bare minimum" showcase map. Look for specially designed maps in map modules, I guess. //Jarl
  14. My hopes for maps is that when (Soon TM) ED releases the map SKD/tools, 3rd party devs will start making maps that well surpass the ones ED have put out. And at a time like that, we'll see a Vietnam map that can live up to our expectations. /Jarl
  15. +1 on doing something for the visibility in DCS. I don't know if bringing back scaling is a good idea though, reading about it above. I'd rather see a more thought through system. I run a 3440x1440p screen, and I have trouble seeing other aircraft. Mainly because of the one-small-pixel problem, but that is also enhanced by AA making the few pixels I see blend into the background. That can make somewhat realistic sense on longer distances, but for close distances, it's kid of bad. For me contrast on the pixels representing other aircraft is the main issue. If they where darker (and not blended with AA - I force it through the Nvidia control panel (maybe I should stop doing that...)) then I'd see them easier. IRL I have no issue spotting a relatively small aircraft at about 6nm, but in DCS I'm practically blind (I can see larger a/c, like the A380, at more than double that distance). I'd also suggest a cut-off ranges where aircraft are not rendered. Tankers and other big a/c should be seen from longer distances - smaller could have a shorter render ranges. Another issue that would have to be considered with a rework of this would be navigation lights. In dark conditions, I can spot a/c's with nav-lights from more than 10 miles off, no problem. in DCS, they are not visible beyond 1 nm. So many issues here -.-' //Jarl
  16. AFAIK the vintage of the map is unspecified, so just think of it as well before 2014, and the lifts aren't built yet :P //Jarl
  17. Just feel that I need to let you know that the F-4 Belsimtek are building won't be a Carrier version (F-4E is the Air Force variant). For your question, I bet if they do all the work on the HD version that they seem to be doing, owning the module that makes it available for you will be a requirement. //Jarl
  18. Loads of possibilities if things like these are opened up for scripting. Just like the suggestion to be able to check the state of the ammo/fuel dumps on bases, this would make mission making more interesting! //Jarl
  19. Yes. It's called "DCS Wishlist" and this post is currently in that sub-forum. ;) //Jarl
  20. I just want to reiterate my humble request for a true Slick version of the UH-1H, with the M23 subsystem, and without the pilot/co-pilot sights. //Jarl
  21. I concur! I would appreciate if we could check the state of the depots at an airfield! So that we can use them as targets in missions, and register the effect on target. The workaround now (A static supply-object, placed by the mission maker and then linked to the AF) is a bit unnecessary, IMO, when we have the nice ones already on map. //Jarl
  22. Post this request in BSTs part of the forum as well? They might see it there :P //jarl
  23. I support something like this =) If it annoys some ppl, put a delay on it, so the tooltip appears after a second or 2. Then the initiated ppl won't see it, when they hastily select their favorite loadout. //Jarl
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