

Wait4It
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Everything posted by Wait4It
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I agree. I was hoping this would be a 'normal' save/load feature like any other game and especially wanted for the longer storybased campaigns. Is something like that also in the works?
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I know it has color grading. But what i'm trying to say is that the real world is not all grey/brown either. (that's movie-like color grading) My point is that they should strive for the most realistic coloring. The same as you would experience if you were there. (green grass/fields etc) Camera footage will never be reliable for colors.
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To me, the coloring on this map seems off. It all looks to have a very limited palette and desaturated colors (grey). I can sort of see the effect they are (probably) going for, but in my opinion this is not realistic, but more a movie effect. Sure some rocks/deserts are very grey in real life, but the greens and fields can be very green and other rocks are yellow or red. If you compare the trailer to the other video shown below, you can see what i mean. And i realise color grading is used in the video, but this does not negate my original point. (there are more colors in the world). The constrast between colors in areas like the valleys and the dry rocks is what makes the real fghanistan stand out. Honestly most DCS maps have some color bias..
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No Pedal options in Special options
Wait4It replied to Ben149's topic in Controller Questions and Bugs
Yes, please make it the same as the apache, so we can trim the stick, but not the pedals. For people who use pedals without the spring. -
I agree with the original post on most accounts, but not just for - The use of color in every DCS maps looks too uniform. Everything has the same brown or green hues. Look at some pictures of the real locations to see a lot more variation. It also looks dark in most cases where the tarmac in the sun still looks dark grey (and the taxi light manages to overpower the sun) - Trees, buildings/objects need to blend a lot better in the background and local texture. Currently a forest from far away is not really visible and a forest from close by is a green texture with sharp tree objects on top. - Cities look very uniform, probably due to the reuse of the same buildings with very clean textures. - Terrain mesh needs to be better when close and have good working LOD for performance when far. - There should be clutter at low level for feeling of speed and sense of height. Everything is so clean. In my opinion the new maps are having these same issues, and its visible where map makers struggle with engine limitations (height mapping/texture/object variation) As i see it the only real way forward to make it future-proof would be a large feature upgrade on the terrain tech/graphics engine instead of the evolution that we keep seeing, so i hope something like that is in the pipeline. Maybe even partner up with one of the great game engine makers (Unreal, crytek). As the major player in milsim Eaglee Dynamics should be able to open some doors.
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The new flight model seems to make a lot of good changes for the landings. Not entirely sure if it fixes everything, but feels better so far. How are your results?
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I've been searching around for an official statement about the pitching near the deck (low AOA in the wires, 3ptsiw etc) and therefore reading this old thread. Has there ever been an official statement whether or not this is a bug or something the actual aircraft does? I can live with both, but would like to know if it's my flying skills or something in the game.
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I've lost the air defence templates, AAARGH!
Wait4It replied to diegoepoimaria01's topic in User Created Missions General
Were there not a lot more templates by default in game? I have an older mission where i placed a SA10/SA11/SA2 sites from a template, but now it seems the list is mostly empty. -
I completed the mission with all the lights off in my room and made good use of the radar. Then its allright.
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Honestly in the current version of DCS i think in this mission it's almost impossible to do anything usefull at night. Everything outside the cockpit reads as pitch-black except some coastal towns and the moon. The NVG is very grainy. But even the TGP and Mav displays are almost unreadably as they appear as fully green squares as visible in the youtube video above. I hope the night lighting gets some attention.
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Wonderful, thank you for really looking into it
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Well, I tried the mission again the other day, didn't have the same issues as before, so who knows. DCS did have some updates in the meantime
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Im having trouble launching off the carrier in mission 6. I hook up to the cat and then the mission seems to 'reset', meaning all other fighters disappear and i can't continue. Tried 2 times on cat 1 and 2.
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I didn't know Raven One had checkpoints, that sounds like it may be helpfull, gonna try it out. Does anyone have a link or a quote where the devs discussed the save game feature and what the issues were?
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Holy necropost! Anyway, i too would very much like a save game feature for DCS as i struggle to find the time to complete the longer campaign missions, due to reallife/family stuff. Seeing as how track files and tacview record pretty much everything, it should be doable?
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Honestly, i've been waiting for a save game feature for DCS for years. I struggle to find the time to complete the longer campaign missions, due to reallife/family stuff. Please don't force any strange restrictions on a savegame feature. It's MY singleplayer campaign playthrough and i should be able to play it as i like. Seeing as how track files and tacview record pretty much everything, i don't think its really a technical issue. There's a request in the wishlist section which i raised from 2017
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on the EGIW, full throttle a split second before landing seems to work. I get the 3PTS IW a lot? (3 point landing) I really dont think my glideslope is off.. any suggestions?
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so.. how does the grading actually work? I can land fine, but get almost exclusive C passes.. (ouch the ego) Should i be level and straight before calling the ball? and at what distance? edit... oh i see, the manual has been updated... wings level and in the groove @ 3/4 mile.. then call the ball and the grading starts..
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The base game is free, so just install and try it before you spend all kinds of money.
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If you keep having problems, even after a reformat, it's most likely a hardware problem. Can you run other games without crashes? Maybe try some benchmark software to see if that runs. Is it a new pc or have you played DCS without problems before on this machine?
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The ability to load and merge large scale templates (maybe user made) such as: Ww2 atlanticwall Ww2 post invasion Realistic 1985 air defense for map Realistic 2008 air defense for map Commercial flight traffic Also a way to filter placeable units by era. For instance only show realistic units for 1995, which hides the ww2 stuff and some new ones.
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3d visualization to see unit placement and weather/lighting ajustments. A way to let ai play the mission and fast forward/backward to see what everything is doing (like in tacview) and how scripts play out. Oh and a more immersive briefing system. Maybe a bit of optional ingame video, followed by an overview of the map with animated evolving mission plan. (Remember like the old TIE fighter game)
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Glad you got it working, but you're right that it shouldn't happen in the first place.
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+1 There is a volume control close to the on/off button for the RWR. But i don't think it works.
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You can delete the user controller binding files from your DCS settings folder. Then it resets back to defaults. Make a backup first. C:\users\%username%\saved games\DCS world