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Everything posted by discwalker
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welcome skunkrider2 currently there is a small issue with allies chat, reported by NineLine: https://forums.eagle.ru/showthread.php?t=219142
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...and take control after the briefing screen. Currently a "takeoff from ramp" "uncontrolled" "client" A/C after the briefing spawn as pilotless, now it is useless. (possible AI wingmans also spawn as pilotless) boarding:optionally jump in to the plane from cycling CTRL+F2 (my A/C outside) view with Ralt + J:pilotfly: this would be an option to make preloading, and eliminate the new A/C type spawn lag
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I would love a director mode but not automatic. Currently if you pause the mission you can select the best new camera, then resume. Slow down also helpful to search possible cameras. Then save as new track. Finally open and play in 1x time compression mode, before start you can set playback speed. Quicker to implement comfort feature will be the return to original views function.
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to A/C list and EQP list just one click to set all AA missiles to 20,200,2000... timesaving:thumbup: currently only the zeroze is available with the bottom button "Clear col"
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[FIXED INTERNALLY] Allied chat totally random working...
discwalker replied to D4n's topic in Multiplayer Bugs
Thanks NineLine for attention. The Allies command key doesn't open Allies chat after you switch to ALL_chat by mouse or via key shortcut. Then allies key shortcut opening/closing the ALL chat. -
fixed in 2.5.3.21444 Open Beta but not yet listed here https://forums.eagle.ru/showpost.php?p=3623404&postcount=27
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Persian Gulf F10 runway/elevation info incorrect
discwalker replied to fitness88's topic in Bugs and Problems
I hope you used the ruler Altough Shiraz is saw some modifications, the info page is misleading. I not find any runway in the 3 maps I own with correct length data in F10 view. Data show runways shorter approximately 150meters. (I not counting safety areas, I counting from threshold to threshold.) (v2.5.3.21444) -
[FIXED INTERNALLY] Flashing X on Radar Page, Left DDI
discwalker replied to Peaches's topic in Bugs and Problems
Please add the right to the community when it is fixed Still not fixed fully in 2.5.3.21444 To reproduce: -start plane cold (dont touch the radar switch) -takeoff -switch left DDI to radar (radar remained in off state) -flashing X appear -turn on radar -flashing X dont disappear -switch ddi screen -switch ddi screen back to radar, flashing X disappear -
What does it take to get an issue acknowledged?
discwalker replied to Firebird1955's topic in Forum and Site Issues
What does it take to get an issue acknowledged? I think communication is broken. Almost a year or more can pass away and ED wont respond even to crash logs. For example: https://forums.eagle.ru/showthread.php?t=195045&highlight=slots ED aciton: Release Version Bugs and Problems (Read only) -
Necessary files for a PG multi mission: Then log ended, DCS silently crashed with 16GB RAM and 12GB of pagefile the old 8GB of pagefile was 98 percent good for medium Caucasus and Nevada missions even with other programs running. These huge pagefile usage is very bad!
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Please fix the electromechanic pressure altimeter, display 00 always in the digits place 2,5,3,21235_CAU_su33PressureAltimeter_EnginesKilledAB_NotStartRepair_dawn.trk: https://forums.eagle.ru/attachment.php?attachmentid=193744&d=1536533678
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2.5OB Spawn AI Helo Uncontrolled on ship - Crashes through Deck
discwalker replied to SUNTSAG's topic in Object Bugs
Track with bonus +FARP grass (snow in summer) "takeoff from ground" crash 2,5,3,21235_CAU_AI_helo_Spawn_Errors.trk -
2.5OB Spawn AI Helo Uncontrolled on ship - Crashes through Deck
discwalker replied to SUNTSAG's topic in Object Bugs
Soviet ships are affected + FARP takeoff from ground Soviet ships are affected but in other way, helos not crash just sink to the water level. (Moskva,Neustrashimy,Pyotr Velikiy) On Kuznetsov Ka-27 is crash when uncontrolled. 2,5,3,21235_CAU_AI_helo_Spawn_Errors.trk https://forums.eagle.ru/attachment.php?attachmentid=193845&d=1536691498 With bonnus old reported » Release Version Bugs and Problems (Read only) » Extreme event on "takeoff from ground" above the grass of a FARP https://forums.eagle.ru/showthread.php?t=175252&highlight=extreme -
2.5OB Spawn AI Helo Uncontrolled on ship - Crashes through Deck
discwalker replied to SUNTSAG's topic in Object Bugs
Welcome to the forum! I can only reproduce with uncontrolled checkbox checked. (Ka-27 on Kuznetsov, Vinson and Normandy.) Is this your issue? : https://forums.eagle.ru/showthread.php?t=219161 -
+1 only with avionic language setting (currently replay override system settings until exit with head movement by G-forces also)
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+1 2017dec https://forums.eagle.ru/showthread.php?t=197009&highlight=cockpit+textures 2018feb https://forums.eagle.ru/showthread.php?t=201934&highlight=cockpit+textures
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A way to see loadout contents at a glance?
discwalker replied to Galwran's topic in DCS Core Wish List
+1 agree -
+1 and allow test mode to multiplayer host
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Maybe an UI scaling error. At the same resolution of your desktop and your game? How many monitors you use? An empty config folder is a good start to solve.
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RedHitRed "kills his own vehicle in between him and the target" not occured if nobody moving in my tests (blockade inside the attacking group or in independent group) Things change if the attacking group is moving or friendly is extremely close to the enemy unit. 2,5,3,21235_CAU_friendlyfire_RedHitRed-simplex.trk 2,5,3,21235_CAU_friendlyfire_RedHitRed-complex.trk
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[FIXED INTERNALLY] Late activated hot naval group at 4min
discwalker replied to discwalker's topic in Game Crash
To avoid game crash in sample mission Set landing to Batumi to the first two group. EDIT: There is a conflict on the final approach AI to the ship and the newly spawned on ship group. That cause the program to crash. (In 1.5.8 the spawn is not occured at 4min, instead delayed after the approaching plane finishing the landing. Which is not solution either, because the taxi back plane colliding with the position 2 waiting to takeoff plane.) -
game crash in tracks at 4min, at AI spawn to a deck with incoming AI traffic dcs.log-20181212-224215Deck_spawn_when_incoming_crash.zip
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Game Crashes When Copying-Pasting in Mission Editor
discwalker replied to SatThuVoBui's topic in Game Crash
Reproduced Wrong mission autopacked. The crash packer was not able to save the unsaved new mission I edited. Sometimes the packer unable to attach the load phase mission file. Additional info: the "model view" was inactive at crash EDIT: dcs.log-20180910-154202vinson_staticF14pasteCaucasus.zip removed, fixed for me