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Ala12Rv-watermanpc

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Everything posted by Ala12Rv-watermanpc

  1. Yeah!, definitely woth a try. Maybe something about 09h or 17h, about 16knots winds plus some slight clouds...it seems to make a difference, specially when not looking the water too vertically and/or too low.
  2. yes, but unless DCS actually model these particular conditions, maybe is not a good idea to have these droplets everytime we pass though a cloud...otherwise I'm absolutely in with this of course. Also, My initial video was about droplets UNDER rain, not inside a cloud.
  3. I have exactly that same configuration for years, still having it for 2.7...crashing all the time. Tried all the ideas from this thread but I still having random crashes ONLY when loading a second, third, etc. mission.
  4. I would love to see this effect in DCS: (not a fighter aircraft but it ilustrates the point) I would also completely remove the odd mini clouds arround the aircraft that happen when flying under rain at the moment, they look terrible and are not realistic. There should be only fog, rain strips over the cockpit's canopies and the very thin and small droplets lines when flying under rain, all dependant on the severity of the rain.
  5. Sorry, my bad, I posted the video in the wrong thread, of course there shouldn't be rain streams over the cockpit when flying through the clouds.
  6. I agree with all, however, Im not sure it is possible with nowadays power to achieve very sharp edged clouds...hope to be wrong though.
  7. lol, what?? that will exclusively depend on water bumpiness and reflected light from objects. New water definitely needs more work but c'mon!!!!
  8. I partially agree...I mean, the old water was TERRIBLE in waves size and distance detail, as well as the reflections were waaaayyy too sharp and clear. However,I agree it looks now too dark when flying low (it looks good at certain height), almost black. Something I have noticed is that the too dark water is only taking place when setting a clear sky at noon. Other than that it doesn't look so dark and it actually looks quite similar to the old one in terms of color and brightness. example:
  9. The "problem" now with the water is that a huge physical effect is still missing: Sun light dispersion due to waves. This makes for a too dark and flat water's surface in most situations, I mean, water will be difficult to distinguish from the sky in a fighter aircraft in combat most of the time (as per real fighter pilots), specially when looking the side where the light is impacting. However, when looking to the backlight side, and unless sun is very high in the sky (pretty much on top of the vertical), there will be a HUGE "milky" sun light reflection area up to the horizon that will contribute to discern water from sky and height, the higher the more spread the sun shine will be and more affected by the atmosphere scattering tinting it with a nice golden color. Here is a little example video showing how difficult it is to distinguish water from sky when in a dogfight and at the same time the missing FULL sun light effect over the water in DCS: Note how that satinated sun shine is 90% missing at the moment in DCS. Some shots showing this effect too: From extreme altitude:
  10. Thanks for the reply, as I said, I tried with gamma as low as 1, which is the bare minimum, yet the own clouds, light and rendering doesn't look anywhere near as good as these screens at that particular time of day.
  11. Maybe you should look twice the pictures because all of them, except the last one, are flying UNDER the clouds. Not sure what you mean with flying in "sunshine"?, are you expecting shadows without a sun/moon casting light? I would love to see some screens showing what is so wrong btw. I provided some supporting my point but havent seen any supporting the "too dark" argument which is quite curious...
  12. The key here is that SSAO must be enable for better cockpit (and the rest of the world) light representation. However, the new SSAO is way too weak in darkness and has also a too small radius of effect. It should be much stronger, that would make everything looks so much more realistic and nicer...
  13. Yeah!, the rain curtain is very extreme (quite as dense as the cloud itself), hope ED gives the chance to set a particular level of rain amount so we can have more visibility under the rain (less fog).
  14. White caps, should be much whiter, have more randomness in their visual aspect and be sharper/detailed ...the animation speed should also be slowed down a lot (stay alive a longer time). The problem now is also that they ALL appear and disappear at the same time, instead of be dependant of each particular white cap. Example of extreme white caps:
  15. Hope this gets introduced with future weather system improvements.
  16. Honestly, I'm worried about changing this, specially for monitor users. The darkness below the thick clouds layers looks stunning and realistic, I would NOT touch that, at all. Exactly, what is the problem with this?:
  17. First of all, I'm delighted with the new clouds, I think ED made a great job and to me, they are probably the best clouds out there in many aspects. Since they started showing content about them, I was particulary impressed with a few screens that looked excellent and personally, I love that particular time of day and how the clouds look so dark in contrast with the sky, I'm talking about this: Note how the clouds have great density, the internal scatter of the light through them looks amazing given the impression of having thickness and volume and the sun light is filtering very accurately through the different layers impacting over the bottom of some of them...AMAZING!. However, I have been trying to recreate these images and have failed. Tried multiple presets and times of day from 20h to 22h with no success. This is what I'm getting at maxed out settings (gamma 1,7): And this is with gamma 1 (lower setting): As you can see, the difference is huge! I would like to know if it is me, or this is how it is supposed to look right now. Maybe these ED screens are form a WIP future version but I would like to know, if possible. Other than that, I'm loving the clouds at day, dusk/dawn and night, however, the transition between sun and moon, when the sun has disappeared (or is very low over the horizon) but there is still light doesn't look very good at all, with extremely flat and weird colored clouds and evironement. Anyone? EDIT: I missed this sentence in the ED's patch notes: “The lighting effects on the clouds, especially when the sun is low on the horizon is still very much a WIP, and will be improved.” So basically they are working to improve this, my bad!, guess, I was too excited with 2.7 to carefully read the notes so hoping to see this improvements asap!
  18. I agree about the clouds reflections, they are too aggressive, specially in heavy seas with high waves, the more waviness, the less noticeable the reflections should be. About the sun reflection, well, it might be a bit too intense, but I think the reason for this is that the way the sun is reflecting in the water is not realistic which makes the reflection to concentrate too much into one spot. The sun reflection should spread MUCH more along the horizontal and specially the vertical axis. The "white" look is correct, actually it should look even whiter. Some real life images to ilustrate what I mean:
  19. Well, the thread has been moved to the bugs section, hope this means it is a bug. It is a pity, I loved to see display tracks with f11 view and different kinds of jiggle. Please ED, bring back this! thanks!
  20. anyone knows where to find the windmillds?
  21. Title says it all, is it me or it is no longer possible to Lshift+j several times to activate the camera jiggle?. I have a custom one and it works in the F3 view but not in the F11...that's sad because I used it a lot when enjoying displays. Also, terrain camera restriction=false seems to cause the sim to crash. Anyone? thanks!
  22. yes, it looks way more realistic!! Before: Now: Now they need to fix the sun reflection to make it behave as the real thing and it will make a massive improvement.
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