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Ala12Rv-watermanpc

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Everything posted by Ala12Rv-watermanpc

  1. yes, it looks way more realistic!! Before: Now: Now they need to fix the sun reflection to make it behave as the real thing and it will make a massive improvement.
  2. Some real life examples:
  3. First screen looks awful in regards to the water and very unrealistic. 10knt is not much wind to see white caps. First 2 screens about 20knt. the rest about 30knt. MUCH more realistic in visuals and wind impact on water. Anyway, white caps need a lot of work. They have a weird "pulsating" effect that make them almost dissapear at once instead of randomly each individual white cap. Also, they should be whiter and more visible overall but definitely water looks MUCH better than before. Also, a lot of work yet to be done, specially with the way the sun reflects into water, again, please, take a look here:
  4. Thats true!. Even Mover talked about that iirc.
  5. Actually, NOW it looks quite close to that picture: Believe me, it looks much better than before. Just increase surface wind to have some more waves, it is miles ahead to what we had before.
  6. Not my case, sorry. In monitor that situation is NOT taking place. Try increasing gamma.
  7. Oh god no!! not another "pics are not like human eye"...of course the dynamic range of the light captured by the human eye is much higher than any camera can capture, but a correctly exposed picture (that looks close enough to what the human eye looked at a particular image) is absolutely fine and representative of how a human eye would see. Shadows below clouds ARE DARK!!. Changing this will f***k up the new visuals!
  8. It might be an VR exclusive issue then. No problem at all in monitor.
  9. Imho, the darkness and transition between sun and cloud is spot on!. It gets REALLY dark under thick layers of clouds (even more under 3+ layers. Asking for touching this will lead to detriment 99% sure . It looks GREAT and realistic as it is now. If anything, there should be cloud shadowing over the water, which is now missing.
  10. No pictures at the moment, but I can confirm it is working correctly just the effect is waaaayyyy too subtle. It should be much more evident (darker AND bigger radious).
  11. It has "texture" just not as huge as before. It looks MUCH better AND realistic than before. Many improvements needed yet though. take a look here:
  12. Nice News letter!, like the new propellers tech too, very nice addition and the kind of thing that makes a difference in terms of inmersion and fidelity. Nice to see that we will be getting cumulonimbus too at some point!. Hoping for no more delays releasing 2.7. Thanks!
  13. Looks like something is being done about this issue: Definitely it needs a lot more of work but at least, seems like the size of the waves is getting some love. Hope the sun reflection and the glitter representation at high altitudes get it too.
  14. So, no Marianas, no Cyprus, no new flir simulation, no clouds interacting with sensors/AI, and 3 patch delays so far. Amazing stuff!! keep it up!!
  15. GREAT NEWS!. Guess "Q1" was a too sharp estimation for 2.7, but another week will, no doubt, grant for a bugs free release!. Many, many, many, many thanks!
  16. and still no release date for 2.7?
  17. Even with 32gb ram you will suffer this. I have ssd, 32gb ram and 11gb vram and this has been like this since day 1 of clipmaps terrains.
  18. Thats because once you open f10 map, and then go back to the cockpit, everyrhing must be loadee again into ram. It will be worse depending on the amount of ram and vram you have. The less ram you have the worse (longer) the time needed to reload anf thus the lower the fps in the meantime. Same will happen when you press f2 to jump into other planes view if these planes are far away from your "loaded" zone, it will need to load the scenery then.
  19. Thanks for the info, and for the great mod!!
  20. Great mod!! , would it be possible to do something like this for the Siria map?, specially the "low" version to gain some performance. Thanks!
  21. Since they encrypted the sdef files, which I will never understand, I think making sound mods is near to impossible. I won't be doing any more sound mods for ED planes.
  22. I think the statement is clearly misleading, just read the comments on the instagram entrie.
  23. According with this instagram entrie, there are new over wing and lerx vapour effects for the hornet: https://www.instagram.com/p/CKE21ijIdzz/?utm_source=ig_web_copy_link Is this true, or is it an error?
  24. +1 on this. It should work in the ground radar mode too.
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