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Ala12Rv-watermanpc

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Everything posted by Ala12Rv-watermanpc

  1. +1, I think I requested this long time ago. Most DCS planes tend to lack proper suspension effects once on the ground as it seems way too stif (no bouncing). Exceptions could be Mig-29 (excelent ground interaction) and F-16.
  2. Currazo de cuidao el del amigo Sky... Realismo, inmersión y diversión, que más se puede pedir? Gracias crack!
  3. +1, I'm surprised this hasn't been yet released... it has been showed in pictures/videos since quite long, same for the fog
  4. Hope something can be done about this!, little up!
  5. I hope for the new water effects.
  6. Ok, now this is an AMAZING news!! No other dev would fit better than HB+TG to bring such a complex module, day 1 purchase no doubt!, can't wait!!
  7. Looks like the new water hasn't been released with this patch...damn!, I was so excited about it
  8. Really hope so, fingers crossed!!
  9. Thanks for the reply...however, I must say, I don't think it is correct. If I do a FAST roll at SAME altitude (I mean not changing the angle of view due to altitude), I can see how the shallow waters are suddenly visible at certain angle and then they suddenly disappear completely to be again fully visible if I continue the roll...I don't think that can be considered "correct", as it demonstrates that LoD has nothing to do with the issue. Also, in pictures 5 and 6 you can see how the coral waters between the small island and the coast of the big one are extremely visible in the picture 5 while they are completely invisible in the picture 6 just 1 or 2 miles away. This shouldn't be happening. thanks!
  10. Title says it all...in the Marianas map, when rolling a plane, the shallow waters change their opacity/visibility to a point where it completely disappear: No mods, track attached. Shallow waters disappearing.trk
  11. For the very first time, we have SSAO for DCS since a few months now, and I think it is a GREAT addition to visuals!, thanks ED!! However, the implementation makes for a extremely slight darkening, almost invisible, rendering the effect useless in all situations. In real life, the places where there is not much indirect light (less energy light bounces) tend to look much darker. Of course, the relation between the darkening and the lighting is fixed, but our eyes/cameras can increase/decrease the overall brightness of the whole image so this is a relative issue. Nevertheless, I think we can conclude there is an acceptable level we all will agree from "correctly exposed" images and what our eyes usually perceive, and definitely, this effect must be MUCH darker and evident. I have taken several images with and without SSAO enabled and as you will see, there is barely a difference, which shouldn't be the case. Also, this is happening in both internal cockpit view and the external world. First w/o then w/ SSAO enabled: As the images demonstrate, it is very hard to notice any ambient occlusion effect taking place, in the spots where there should be plently of light occlusion (no matter if on a sunny day or overcast, although in overcast, there is a slightly increased amount of darkening but still way too weak) there is pretty much nothing, and most of the visible AO is comming from the baked red channel of the roughmets files. As a comparison, here are few real life images showing the effect (and with a more or less equal exposition as one would have with his eyes, for those arguing about HDR or human eyes light adaptation). Note how the indirect light is specially strong (darkness) when the plane is over the ground and/or full of external tanks/bombs due to the objects making harder to the light bounce to these places. Again, it depends on many factors, however, what's the point of having an effect that is doing pretty much nothing?. I'm not asking for a new solution nor ray tracing for making indirect global illumination, but for a simple darker effect of the actual implementation, and, if possible, with a better/more detailed option for SSAO in the graphics menu. Instead of SSAO=on/off there should be a variety of possibilities like low/med/high/ultra which would able for a higher quality (lower radious/more accurate/less grainy) SSAO...but at least, just darkening the effect would be great!. This is a FUNDAMENTAL visual effect for realism, so please, make it at least visible! To clarify a bit more my point here are a few images of the effect working isolated from other things so we can better know what could be done. This visual effect is not a fully realistic approximation to the real life light behaviour, but it is much better than nothing, that's for sure, and while waiting for a future RT implementation, it can do a great work. Thanks!
  12. This wasn't suppossed to be a disscussion post, just one to try to get some insight to "when" could the new water be released but ok, guess I must clarify that YES, there is an improved water in the works. Things I can CLEARLY see in the latest screens and videos that look different: -White caps look smaller, more detailed and are visible further away -Reflections are more diffuse and blurred, overall much better look with a more smoothed depiction -Water's surface has blotches (maybe due to winds/temperature/etc), which contributes to add a nice feeling of distance and realism -Sun glitter is totally different and physically correct for the very first time in DCS, at both, low and high altitude -Shadows over water seem to be improved, they are visible over the sun's reflection -Water color looks better (overall clearer), mostly I guess due to the improved reflectivity which better captures the mix between sky color and clouds reflections color So NO, it is not a matter of "personal taste", is a matter of realism, and whilst they have improved the water since 2.7 version (prior versions have MUCH worse water, take a look here: there is a lot of room for improvements, and they are, no doubt, working on them. I'm not willing to do much work demonstrating this with tons of pictures, but I will post the most obvious things: sun glitter/reflection: Actual improved Actual improved Water's surface blotches and reflections Actual improved White caps: Clouds shadowing over water: Water color: Hope it is clearer now that OBVIOUSLY there is an improved water in the works. I think that with the above explanation you can bet on an improved internal version The point of the post is knowing, if possible, if we are getting this "soon", but guess we can't.
  13. No. Take a second look at it. It's VERY different, particularly the sun reflection over the water, among other things.
  14. I'm truly eager to enjoy the new water rendering for DCS, the one showed in all Marianas screens and latest videos which I thought would be released with the Marianas map. However that wasn't the case so I would love to know if this is something planned for a short term release or if this will still need a lot of time?. Not asking for a date, just if we can expect it anytime soon...maybe @BIGNEWY? thanks!
  15. The new foam from waves near the coast looks great, but I think it should be MUCH stronger. This is at 28knots surface wind: This is how the farallon looks in real life: And other similar formations: It would be great to make the foam from the waves MUCH more evident and visible. Please ED make it possible. Thanks!
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  16. Thanks for the reply but, is it based on some official statement?, just wondering...
  17. Any chances of getting the map any time soon?
  18. Thanks you so much!!, I really miss the ability to have camera shake in F11 view so I can rewatch my displays in F11 with some cool camera shake effect!.
  19. This is BY FAR, the best of the best Caucasus re-texturing mod EVER made!!!, it makes the Caucasus feel like a new map, INCREDIBLE!, Thanks a ton Barthek, you are the best!
  20. Water is definitely being improved according with some of the latest videos and screens. It looks like they are finally fixing the phisically incorrect sun shine (glitter) over the water and adding some wind/temperature blotches over the water's surface, great addition to make the water more accurate!!!!. Some examples: However, I still think clouds shadows over water, particularly over the sun shine reflection, should be much darker and more defined. In the images above, they look a bit too bland and soft. They should look something like this: When looking at the sun reflection over the water in the backlight, the shadows of the clouds casting directly over it, are the most intense ones due to the higher difference in contrast between light reflected and shadows. This effect is great to determine clouds size and heigh over the water and looks stunning at distance. Really hoping ED can manage to bring us this as closer to reality as possible.
  21. Glad to see improvements for the water graphics!, particularly the sun reflections over the water and clouds shadows over water too.
  22. Nice to see ED is working on the sun's reflection on the water, according to the lastest news images: Can't wait to fly over that smooth and nice glitter effect!
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