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Everything posted by Sephyrius
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Same goes for the flare/chaff selection, right? Since it's uniquely done and accessed via the map editor rather than the slider that the rearming screen utilizes. Not a big deal since it has plenty of both, but there's definitely still cases where you'd want to be able to favor one over the other at will instead of using the mission preset all the time. Just something to look into down the road.
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Really? Even in the actual harrier cockpit it seems like the throttle and nozzle control lever separation would make that a quite awkward feat, or at least about as awkward as reaching the throttle and the gray slider at the same time. Making some cheapskate mods at the moment and positioning a small lever in about the same position, haven't screwed it in place yet so there is still a chance to change it. :)
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Viggen 2.0 baby! :punk: Let's hope.
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Does that apply to modules though? Thought the playtime record would be for DCS itself, not for the individual DLCs. But yeah, got some regrets with modules bought but hardly ever used - not that ED minds that, but as a customer it makes me alot more wary about future purchases. Normandy is probably my most disappointing recent purchase, runs like an old tractor and I find the environment to be straight-up boring, feels like 90% of the land masses are nearly flat and covered with almost copy-pasted tree arrangements everywhere. A brief hands-on test would've been nice.
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Aaaah, the anticipation is getting real, wish I was more inclined to read up on the aircraft before flying but I find that looking it up and trying it out as you go is more fun. A date would be great.
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Would be in favor of Option 2. New planes with capable radar + systems + performance advantage using guns versus older planes with less of the above but missiles to make it a fairly even fight. If it's gun-only, well, it'll still favour all of the newer planes considerably, but I guess that it would help the A/G players since they wouldn't get shot down as easily. Though personally I quite like the danger of enemy fighters and having to act accordingly instead of demanding to be able to trot about at high altitudes with enforced air superiority. If it ends up being guns only I'm curious as to what kills I can get with mavericks in Air-to-Air combat. ;)
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Major cyclic deadzone with FFB option checked
Sephyrius replied to RazorbackNL's topic in Bugs and Problems
Well, to be fair, you're asking for them to fix an option that completely conflicts in what its intended use is and what your use of it is, as well as providing virtually no input as to what the 'FFB on for non-FFB stick' result even is beyond the ambiguous "feels more direct". -
Does anyone know what the rotator on the close right panel for chaff / chaff + flare / flare selector (R / RF / F) is called in the keybind menu? Can't seem to find it anywhere, and found a whole lot of occasions where I've wanted to switch between the three in too tense situations to look down and click it manually.
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Fantastic detailed speech by former USMC Harrier aviator
Sephyrius replied to DaveRindner's topic in AV-8B N/A
On the subject of details and experiences, I encountered this in an article. " In a shallow dive at 550 knots, Harrier pilots need to take a 5-G divergent "jink" (left or right) from the delivery azimuth after a one-second burst to prevent a fateful rendezvous with their own depleted uranium ricochets. And it’s worse when your targets are exploding (not least because it is tempting to admire one’s work). Certainly strafing is viable with a purpose-built system like the A-10, which was optimized for this kind of fun (and couldn’t catch-up with its own bullets on its best day)." Probably difficult to implement, but perhaps something interesting to implement down the line? -
Don't know much about it, but for one the stick trim buttons affect the position of a ffb joystick, so the pilot trimmer (force trim) and the trim buttons seem to influence eachother/work in tandem. Which I love - after the recent FM changes I've gone back to using DCS ffb instead of SimFFB. Haven't had much reason to turn off the gyros, but on the occasions that it has failed (for whichever reason) it has prevented the use of auto-hover entirely, not sure if it affected SAS much since that one's more subtle, but that's all to be expected.
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Got the same, did you modify the rocker (tighten) to stay in place? Not sure about using something that returns to center for the nozzle control, which is why I rarely find any use for the rocker.
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Appreciate the time changes alot, with the server starting at a 1pm instead of 4pm (being winter and all) it seems like a healthy mix between day and night ops, whereas before it was leaning heavily towards night-capable aircraft only. :thumbup: Getting significant fps loss as of late but still trying to work out if it's to do with the weather changes or something else, only seems to happen when looking in a particular direction so might be related to rendering units or something as well, will have to test further. Edit - Tested it this morning and it ran fine, will have to see if it had to do with the rain being lighter or playercounts being lower.
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If the water is just there to give the engine some extra 'oomph' when needed you can probably extend the VTOL practice time alot by just running an empty loadout and with limited fuel.
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Awesome!
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Great to really feel the ground effect and transitioning, seemed a bit lackluster in the previous iteration, and as many others have pointed out it's quite alot easier to handle now. Hover taxiing is a breeze. I just really hope that it's accurate and not just made easier for the sake of it, I was quite happy with the challenge of the previous model too. Sidewinder FFB2 with extension and somewhere around 70% saturation.
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Using a sidewinder and a second joystick myself without trouble. I noticed that previously one or both axes of the Viv would lock up, so I suspect that the game picks up input from the main joystick and overrides the second one (e.g. if the sidewinder is slightly pitched the Viv vertical axis gets locked up by it while the horizontal axis works fine). Now that I've set a 1% deadzone on the sidewinder I haven't run into it ever since, might be worth a shot.
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Nevermind, it's up again, woohoo!
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Is the server still around? Haven't seen it listed as of late. It's been my go-to server over the last week, awesome design of the missions and scripts, and have been largely been unaffected by any unbalance since I've been flying low in a heli. Going about the missions while having enemy players zooming about (and sometimes engaging) has been exciting and a great mix and a good opportunity to buddy up and play alongside others.
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Can highly recommend FFB users to utilize the simFFB program. - Deadzones, curves and saturation changes messes up the DCS FFB, and even with the Gazelle option for curves, curves are flat out painful to use for precision control in a heli (at least for me). - Since simFFB operates outside of DCS, you can change the joystick settings all you want without messing up trimming. This is what I'm currently using for the Gazelle (I should probably add a small deadzone too) since 99% of the time you wont even yank the stick to its extremes, so why waste half the joystick range on it. - Also using a stick extension for the Sidewinder FFB2, and using simFFB to max out the centering and damping force to make up for it works great. - Very reliable. Got frustrated after countless times that the FFB via DCS would go slack and require a trimmer reset, suddenly invert the position (despite having swapped axis already), and so on. The negative would be that you only want to use it for helis (for example you'd lose the force/shake/stall effects in WWII aircraft), and that it wont alter its own position if you use the trim hat (personally I dont).
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Can confirm that centering works. I faintly recall having felt the FFB effects of stalling the Mirage in the past, but doesn't seem to be the case. Or, well, it handles so ridiculously well that I had trouble stalling it just now even at max-stick high-AoA turns at a snail pace of 100. Haven't flown the mirage in months, is that actually authentic? Feels like the kind of things you'd see in FC3 FMs, maybe I've just been flying choppers and the Viggen for too long.
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Bought the Normandy map to make up for the lack of a Baltic Map / Caucasus 2.5 with collidable trees, but sadly performance drops so much at low altitudes that it's unplayable, and flying a Viggen in Nevada feels rather dumb.
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Kinda regretted the purchase, mostly went for it just to get collidable trees (which NTTR has, but so few that it's not worth it, and DCS 2.5 for it to be implemented for Caucasus seems to happen in 2018 at best) and while reduced performance compared to those maps was to be expected, it's at the point of barely even being playable. At 1200p, most things reduced to a point that would probably be considered low or medium-low, and still averaging about 28-35 frames in a Gazelle at low levels, down to 16ish (!) in cities. 8320 at 4.4Ghz, R9 290X, 16GB RAM, SSD. Bottleneck seems to be in GPU computation, while VRAM is dangerously close behind. Guess being above recommended specs means nothing and it has just been copy-pasted across the board, because it'd require a very large amount of optimization for it to seem genuine. *cries in AMD*
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Got it to work just fine, but that was when rebound to a joystick key (since the real life switch is on the joystick handle) so not sure about the S binding.