Jump to content

Sephyrius

Members
  • Posts

    292
  • Joined

  • Last visited

Everything posted by Sephyrius

  1. Personally I run with - A manual "curve", though rather than a curve it's two lines. The first one covers the first 70% of stick deflection at 70% saturation, and then last covers the remaining 30% with whichever degree of linear saturation that gets it to 100% coverage. Gives you control as well as full deflection (which, frankly, you only use for extreme situations anyways), but still good to have. - FFB off. Sucks bigtime, I'm running a FFB stick, but having it on breaks the FM bigtime. It was announced that FFB wouldn't be developed any further, but at this point it's still not really working. The FFB curve options are useless since saturation works far better. - For true glory, after disabling FFB you can still run SimFFB in the background, with maximum damper forces, and about 30% spring effect (just enough to keep it from going slack, but not re-center itself). That gives you truly fine control and only then does it feel like it's truly controllable. Does the cyclic even re-center in real life (except for force trim) ?
  2. Never been a fan of how the Viv tends to freak out at sideways movement of the heli, with anything short of a dead-on approach it's a pain to slew the camera withoout it spazzing out, and best case scenario still being somewhat locked onto something still, resulting in hover and pop-up attacks being far more reliable but also far more dumb because of how the DCS AI works.
  3. You are an absolute champ! Thank you so much! Looking forward to it!
  4. The downside of non-physical offices and international collabs- can't let the other colleagues ride the dragon by firing up a WWII bird combined with a FFB stick.
  5. The real question now is if a Rb04 or Rb15 is able to lock onto one. The definition of overkill :)
  6. Any chance that you could elaborate on whether FFB support will mean "basic FFB centering" or something more (e.g. variable stick pressure from wing loading)?
  7. Yeah that's *exactly* the feeling that I'm looking forward to. If they manage to also work in other effects of the aircraft's flight characteristics (must...have...jet wash....) it'd be nothing short of amazing. Awesome! The F14 will be an instant buy for me the moment it's implemented. Just knowing that it's coming is enough for me, but I'm not sure if I want to "taint" the experience by flying it without FFB from the get-go.
  8. Hoping that FFB gets implemented, it made a night-and-day difference for intuitively flying WWII aircraft and being able to actually *feel* how much pressure you're applying in a given flight regime, instead of having to remind yourself over and over that even though you can yank the stick (with its never-changing spring tension) you shouldn't.
  9. Sitting through dogfighting maneuvers without personally controlling it does seem like a surefire way to induce nausea though.
  10. The F14 sounds like a prime candidate for FFB implementation. I'm on the fence but that would be a thing that I think would tip me over into buying the module, given how most of its uses are either for aged aircraft (it makes a night-and-day difference when I fly the BF109, from forcibly trying to not exaggerate movements to not doing so because the forces themselves makes it feel natural as hell), non-existent on FBW ones, or used in helis (and not even working for some of those either *grrmblrgazelle*).
  11. Hoping for : - AI that aren't super-aware gods, making pop-up attacks nigh impossible, instead forcing you to decide what to engage entirely based on whether you outrange them and little else. Hide in trees? Watch the AI shoot at you through the entire forest. Pop up? Watch them spot, turn and fire at you within <5 seconds. - A decent damage model. Infantry is scarier than tanks because of their superior accuracy, and 3-5 rounds tend to take you out (Mi-8/Gazelle), KA-50 is okay at best, Huey is practically a tank. Maybe theyre just good enough to aim for the hydraulics each time too? - Actual multi-crew. Because you cannot be trusted to implement it anymore. Huey multicrew? "Soon". Mi-8 multicrew? "Soon". 6+ years. How many years after release can we expect the MI24P to get it? - FFB not being forgotten.
  12. +1 Would've been nice if it was there for the Harrier Q Feel too, but alas. For simpler and pre-FBW aircraft it's a must-have.
  13. Anyone with a FFB stick that isn't ripping their hair to shreds trying to fly in a coherent manner? Handles fine with FFB off (requires 3rd party FFB forces), but with it on the pitch/roll behaviour is simply erratic, going from gentle to helluva sharp to locked-in-place almost at will. Had this issue for over a year now (which is when I shelved it while waiting for fixes) , for as long as I can remember having the module, several threads about it, nothing seems to have changed ever since the "we're gonna stop developing FFB but at least fix what's already there" announcement. No difference after using in on a brand new rig with a clean OS and game installation.
  14. Did you tick the stick slew box under options - special - SA342? On a related note though, I detest operating the TV while on the move, stick or not, it's a jumbled mess of locking, not locking, fighting the heli movement and flickering. Must be flying extremely steadily to do anything truly manually, it's hard enough using the "lock" (I'm guessing it doesn't even have that IRL, it's just a co-pilot shortcut/simplification.
  15. Welcome to DCS, where the AI is godlike and trees hardly matter.
  16. Microsoft Sidewinder FFB2. No FFB sticks being featured sure does explain the lackluster FFB support when its existence is hardly even acknowledged. Maybe add an 'Other' category at least?
  17. Do you really slam the collective down to dip the heli before an incoming missile hits you or something? I can't remember the last time I managed to induce VRS in the Gazelle.
  18. I guess we have different definitions of "huge". Just seemed like a very logical conclusion that a niche game with very high entry costs would require far less effort to retain players than to rely on attracting new ones. We can either wildly speculate (on both sides of the fence) and draw conclusions based on simplified data, or we can run a poll to try and find out for sure. It'd be interesting to know either way it goes. I'm not sure that burying a thread under a flood of "I support X" or repeating the same concerns ad nauseam is a good idea.
  19. That's what they keep saying/people keep reiterating, but the real question is whether people play SP because they actually prefer it or because of the state of MP. DCS doesn't have a huge influx of new players, and you have a far more stable core of enthusiastic players if they get to play what they truly want to play rather than settle for something less.
  20. Couldnt this issue have been found almost instantly if there was a single tester running the update build before releasing it? I'm pretty sure people would much rather push an update a few days rather than lose all RWR functionality and still wait for an update.
  21. One quirk that applies to the targeting system of most modules is that the camera locks onto the terrain, not the unit itself, so if you point it at the unit it will lock onto the terrain behind it and thus get displaced as you move. The usual way to cope with that is to point the camera at the terrain just underneath/in front the unit. But I'm guessing it's not that, since it sounds like you're firing from a static position. Another reason might be that if you're using a second stick for camera slewing it is not 100% centered (or needs calibration), which you can test by adding a small deadzone.
  22. Normally, no, any deadzone, curve or saturation disables the FFB, but in the Gazelle special menu theres' sliders specifically for FFB sticks.
×
×
  • Create New...