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Hobel

ED Beta Testers
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Everything posted by Hobel

  1. Correct me, but wasn't it already 20FPS before? shouldn't it be more if the patch notes say that the refresh rate is now higher?
  2. Invitation has expired
  3. I agree. But as already mentioned, let's wait for an answer.
  4. Absolutely, it depends. And in DCS, the aspect, FOV and thus also the range are very important, all of which have a strong impact on the missile seeker. here are a few behaviors, (the last one was probably Maverick)
  5. The core of the discussion was mainly about modern IR missiles. if an Aim9B is too strong or Flare is too weak, and it seems to be at the moment, a friend and I have done more tests, then that should be investigated.
  6. The inverted flare is there to fill the FOV of the missile with as much flare as possible otherwise the flare will fly out of the seeker's FOV too fast. With Su27 you don't have to do this as the flare is thrown upwards in this scenario. So why is it unrealistic that many flares in the FOV have a negative effect on the seeker, that's what you're trying to do to best fool the missile. Otherwise you could take the trouble to show a few demos. In the last thread people complained that aim9x is too easy to flare now it seems to be harder and now others are complaining again. Just respect the NEZ with modern IR seeker and there will be no problem. Do you also not care about IR missiles irl? Because you always have Flare with you and the right program and you're safe...? I used to have a Flare program and I didn't worry about IR Missile in DCS and almost ignored it, Flare still has an influence but now I have to respect the NEZ more.
  7. It is not perfect. But it's no longer just a dice roll. Aspect And how many flares are in the FOV also has a strong influence on it, in another thread I have also demonstrated this. See here: https://forum.dcs.world/topic/353582-problem-regarding-the-way-that-ir-missiles-react-to-counstermeasures-irccm-inconsistency/page/2/#findComment-5525579 No idea if flare cooling, but the missile seeker more or less always moves to the "new/hot" flare. Also demonstrated in the video when I stop the flare stream the Aim9b does not follow more but stays on the last flare as seen in the video.
  8. Well, why do you think these missiles are too powerful? does it exceed the capabilities? here in the video the first missile misses. and you shoot the 2nd one at ~1km! The FOV is already enormously small here and the flares fall out of the relefvant FOV extremely quickly. that doesn't seem unusual to me for IRCCM at such a short distance. Now we need to know in detail how much the flares in DCS cool down or whether this happens at all. the airplane continuously sprays new hot flare and does not move, the missile therefore leaves the cool flare and follows the “hot trail” to the airplane. can you check this up to a certain point? yes here i have taken control from exactly the point where the missile "cracked" out and thus stopped the flare stream, the missile stays there and does not follow the new hot flares to the Plane. you can see how The Missile followed the last flare and stayed with it as there were no new ones the example without manipulation:
  9. Well maybe, but without going into it further, is that wrong and does that exceed the capabilities of IRCCM? the examples in the video are from your track and the situations are very easy for the missiles especially at close range. as it looks, but whether this is global or intentional i can't say. if the behavior is similar for older missiles it seems clearer that something is wrong here. but the examples shown and this is just my opinion is an easy thing for IRCCM. I even posted a video that I took from the tracks I took control and compared to the other missiles, the B can be fooled with just a few flares. here a video where you can also see the behavior of the missile In your original track you didn't move at all, but I don't know if that should be enough against the old Aim9B with some flare, but in any case it's much easier to do flare. agree
  10. Yes of course the flares are much brighter but that is exactly what IRCCM is there for. It compares the target's position to the position of the flare and can distinguish the constant position of the aircraft from the separating position of the flare and so on. If older missiles are just as difficult to Flare, this should of course be investigated. tracks would be helpful here
  11. now the missiles you are testing have more or less IRCCM or not? maybe there have been changes and you have to pay more attention to the aspect now? What about older missiles? here is an example from your tracks. The first missile was fired very close, so many potential flares fall out of the Seeker FOV. In addition, the missile seems to fight against the flares, but since the aspect is good, it always catches you again the 2nd missile comes directly from the front, and the flares are behind the plane, so no wonder the hit follows here. 3rd missile, apparently no lock idk. 4th missile similar to 1-2 try to adjust the tests or compare older Missiles, but to my understanding it looks like IRCCM is doing its job now and not more so Easy. to my subjective impression, this even looks like an improvement. https://streamable.com/tiy2ch
  12. Share your feeling. I also find the trajectory strange in places. If you laser with a delay, the results are better. Now you just have to know the procedure for the irl shot with or without delay? If it should be without delay, there is certainly something strange, with this guidance you could not use the missile from ground vehicles because otherwise the missile would always fly into the ground.
  13. It would be interesting to see a track or video to judge your operation. because the way you describe it basically works. Actually, everything is there for efficient and fast use, especially in the F16. I'm surprised as it wasn't always like this. It's also strange that the point is updated on the SA/HSD page but not in the HUD?
  14. Personal taste. I always have HSD on the right. TGP and HAD are on the left and I switch with DMS as required.
  15. If you have a PT with the TGP and then select Maverick, PRE is the default mode that is directly active and the TGP slaves to the selected Steerpoint. Then simply try "TDC Press" then bore and then VIS, the TGP should automatically jump back again.
  16. The thing is. Some of the reports speak of minor damage. Now the question is from what distance did the Aim120 explode to cause such minor damage? 5m or 15 or even 20? That's not clear. And how cool would it be if this were possible in DCS, the Aim120 triggers at 15m and you can still fly your damaged bird home.
  17. you don't even need the TGP, it also works with the FCR
  18. Now with the symbolism that Raptor mentioned you can directly distinguish between PP and SEAD-Link16 symbols for my taste Also not bad and can also be good for the SA.
  19. You misunderstood me, I meant that it is a pure DTC and therefore Pre Planed thing, it is mentioned in several documents that the threat ring is a PP thing and also no threat ring is Created or sent , Raptor has summarized and explained it perfectly.
  20. You mean the F16 should compensate for the parallax error, because the system always knows the exact distance with the help of the TGP and especially with a laser measurement and thus always adjusts both sensors to each other. So it wouldn't really matter at what distance you carry out the BSGT?
  21. I haven't read up in that much detail yet, but threat rings are more a matter of DTC being loaded into the aircraft. Therefore, on the one hand, it is correct that it is not displayed in its own aircraft. At most there could be another symbolism that stands for "ground units", something similar to the X for example, which the transmitter does not see either, there is more in this direction. And I think as the module progresses we will see more in this direction in the future. It is rather questionable (but I am not sure) that the receiver will get rings, as I said it is basically a DTC thing and it would be best to wait for the DTC first.
  22. Does this also apply to DTOS/VIZ? (Haven't tested it ingame yet) Because: -Attack steering on the HUD and MFD is release point. -Navigation steering is IP coordinate
  23. Gimbal limits exceeded? otherwise please post a track of your situation.
  24. No, it is not tied to the LOS of the TGP, the result is just more precise Because both sensors initially look at the same thing. Before, there were always fluctuations, as I call it. Yes, and the consequence is that it works with moving objects.
  25. it is not a Voodoo it is basically exactly what Default demonstrates whether new or old API the miss distance is quite similar. The biggest difference is the proxy fuze. Test the mentioned missile with 9m proxy fuze and you will get a similar result as the aim120. Because this "abuse/exploit" is very very very annoying and we wouldn't be having this discussion here if it A few meters more. See the example videos. And to the 2nd point, I agree.
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