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Hobel

ED Beta Testers
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Everything posted by Hobel

  1. The Harm flies briefly in that direction because it uses this information from the host aircraft and tries to see an emitter in that direction, but finds nothing. Tacview-20241104-221922-DCS-HARM2.trk.txt.acmi
  2. Pictures and track from your point of view?
  3. ah this. this is an ‘automatic lead’ All AAAs can do this here too, but I only do it with the ZSU here because it can't do anything else
  4. that looks like 4.5km or so, but the SA19 can only lock targets at ~4km
  5. This has already been reported, some time ago it was still possible.
  6. Could you upload a track or a video?
  7. in Short This thing will be fully OP Basically, the zoom and possibly the resolution will be much better and other functions that are still missing in the current TGP will be further developed. But the feature that differs the most could be the multi-target track up to 10 targets at the same time, basically similar to the Apache and the Tads where there are fewer. these are basic functions that the Sniper in the irl F-16 has.
  8. I know I only mentioned what the further consequence of this is.
  9. For this reason, ripple fire from the Lau-88A is currently not possible. You can briefly see how the other missile glitches from the target when you press step.
  10. Which server. Which system did you want to attack and which frq did you use?
  11. here you can see how it actually looks, no sticking
  12. Sorry but I am not able to test which settings you personally like. There is a slider that allows you to move the deadzone from 0-~5, you have to find out which one you like. Or which settings are appropriate for your hardware
  13. What about the SA-19?
  14. You have to test it, but I would say yes. You can also set the dead zone using the slide control.
  15. Basically a long time wish from the community, it removes the inbuilt 5% deadzone or you now have full control over how strong it is. This deadzone was more suited for force sense joysticks, but completely inappropriate for spring joysticks I've switched it off completely, so everything is set to 0% and I'm using a spring joystick. I am extremely excited about the change, the inputs are now much smoother, love it!
  16. 1)It should be 180° and in dcs that seems to be the case. 2) Hm, I haven't tested that exactly and I would have to read up on it, it may be that the arrow is only an initial signal, as much as "separate now". In general you have to test it but 5nm should be sufficient for the beginning, if not then a little more.
  17. This is the HARM Footprint based on Rmax of the AGM-88 and will increase/decrease in size according to your speed and altitude, currently and depending on the mode sometimes more and sometimes less precise. But HTS Pod is also not 360° The arrow tells you to fly in this direction, the greater the separation between the wingmen, the more accurate the result
  18. I wouldn't necessarily say that it's just that anymore, there are a lot more factors that have an influence, otherwise what you see in the videos I present wouldn't be possible if it was just a "random generator". until recently i thought so too, but there are clearly more factors to be seen if you go to the missile view (F6) you can see how the flares compete with each other and against the heat source of the aircraft. it also seems to be the case that the flares seem to cool down, but this is only a vague assertion based on observation.
  19. as a preflare definitely has an effect. but of course i have to say that it would also be nice if you could see the influence of flares in the HUD. I have just done a rough test and it also makes a difference if you drop the flares towards the missile so that the flares fill the FOV of the seeker better. A10 Preflare: https://streamable.com/90pete Stinger : https://streamable.com/k1fufc flare.acmi EDIT: I have to say it's quite constant, if you drop the flare from the beginning towards the missile seeker a couple are enough, but if not I need a whole bunch.
  20. above 500 feet the MP still has a loft and generally hits better especially if the Sam has some armor. MP.txt.acmi MPU and MP.txt.acmi
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