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Enduro14

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Everything posted by Enduro14

  1. Excellent :thumbup:
  2. connected is pointless and just for cruising, performance shows that
  3. Disconnect always, it’s like putting that cheater holder on chopsticks, so lazy lol:thumbup:
  4. So just re looked, the radio does have comms without the indicator lights being illuminated, the lights have enough juice at 2000 rpm.
  5. Well maybe I am confused I get the text like you too but the light on radio is not on and I hear no voice from tower. When I get on I’ll do a track I will get light on radio and then hear things over radio when at 2000 rpm
  6. Ai has sniped me also so its just a thing with transfer of damage model i imagine.
  7. It is 2000 rpm that the electrical system gets juice to radio in dcs just tested some more:thumbup:
  8. So I notice in our dcs jug the radio will not get enough juice on the ground until 1500 to 2000 rpm, where as according to the real old doc the system should have juice at 1100rpm. Wondering if this is a bug or something needing looked at? As the document states this indicates an issue with battery and is a no fly condition. :thumbup: Also to think of it more the radio never has power off battery or ground power, unless the indicator lights just dont function with low available power. either way i do notice srs works without the radio indicator light on but that is another story i assume.
  9. Groove on discord did say that the new bombs will all get info in the manual soon....:thumbup:
  10. Looks excellent Wags, and thanks for sharing.
  11. Happens in jug also so sure it’s part of the side effects of transferring over to new damage model:thumbup:
  12. This dude comes up with some dramatic title every 3 to 6 months to resurrect his channel. Never watched his channel for dcs as he is pretty low key in that subject. Won’t be missed.:thumbup:
  13. Ya no wonder the Germans came up with crazy solutions like huge rocket grenade to launch into formations. Bomber gunners fix or tweak is one of my top 5 things i wish would get adjusted asap
  14. Amen, this and the uber gunners on the bombers, spoils the one amazing thing we have here compared to elsewhere, big bombers.
  15. Well I actually got channel running pretty good on rift s. Minus those memory stutters every once and awhile. Set pd to 1.0. And do that texture filtering hack in nvidia inspector set to -.0625 something like that and whalla pretty happy, might experiment with the AA mask thingy but will see later.
  16. Not at all, the way you said it was childish. Anyway hope you contact nineline and such and get a answer . :pilotfly:
  17. Whats your point? If the threads are done right as you say then it should be attended to. Dont play the little kid favorites game, you think the Jug gets hotfixes? Ya it doesn't. I gave you the clue in how to get your issue attended to and that is ping Nineline and Bignewy on discord about it. Forum doesnt need to be a dramatic place to get results Things are not seen and ww2 on the forums certainly is not a focus so best route use discord.
  18. Maybe the ww2 folks are Not drama queens. But in all seriousness most things that are found have a proper bug report with track files. Also allot of comms happens with nine line and bignewy on discord for the ww2 stuff. :thumbup:
  19. excellent video, and great view from that pit
  20. Enduro14

    Biggin Hill?

    Wasnt hinted, Nick Gray said yes it will be on the map along with a date selector in the editor for 1940 layout and 44/45 layout
  21. believe its the cold weather, the electrical system in the jug has a huge draw on the 12v battery as is, add in the cold weather and things are prone to be problematic. At least thats what i gather out of real world manual. The radio quirks and all
  22. i think you need to try against ju88, the gunners are incorrect and the damage model is whack
  23. Had same thing and messaged Nineline he said its early access damage model. So expect it to get better obviously.
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