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Everything posted by Enduro14
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I think i fainted, man this will be so fun. Our own mini Terminal ballistics sim in the air ya baby ya!
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Thank god the new damage model isn’t based on silly stupid two hits policy. Placement and what it hits matter.
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Still never got my money back, One of those hope i run into you in a dark alley some day Business...
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Realteus ForceFeel Haptic Pad Review
Enduro14 replied to Jabbers_'s topic in PC Hardware and Related Software
Good luck, hope they dont take your money and run like they did me. -
[REPORTED] Dora lost Speed/Power Open Beta 2.5.6.50979
Enduro14 replied to iFoxRomeo's topic in Bugs and Problems
Thanks Nineline!! -
Nick, good evening and thanks for taking the time to answer the communities questions about the Work of Art the Jug is. First off on YouTube I am Rich Jones and in discord, Crom. Some things I admire from your interview with the grim reapers was you going into the Jug and speaking as a Pilot of that aircraft. I was hoping you could expand upon that dialog and maybe just going over the sounds smells and all the steps you took to get that baby in the air. Curious to know if you flew the Jug with both the super charger and turbo? I assume not for the turbo but ask anyway. How on the spot did you have to be with the cowl flaps, currently in dcs yes it’s Early access and missing some features and functionality so just asking in a reference for the future when flying complete Jug in dcs. Actually most of my questions will be in that light. The feeling I got flying 20 plus hours in the Storm of War server, was that she is just an absolute brilliant gun platform, and bombs as well. Curious to know when you flew her did that immediately become apparent, and how did She compare in feeling to the other warbirds you have flown? When pointing the nose down in the Jug I called it a bull building steam and look out, was that also something that really knocked your socks off in the real thing? How was she in the landing phase? Solid and stable or a little wiggly? I’ll be honest in VR in dcs I am still trying to get the perfect 3 pointer down, any pointers ha no pun intended. I had posted to yo-yo in forums about this stuff, bringing to life a bird you folks had owned and operated. For you Nick as a SME and Pilot of the Jug, how has it been translating your experience into the digital realm aka Dcs. Getting it to just feel right compared to all the wizardly that Yo-Yo does. Be cool to hear kind of a deep dive of how all that works. Was very cool to see for instance the development of the lovely D9 190 and and revisiting the Dora YouTube video. I probably have a million more tech and such questions but I just look forward to the Dialog, and truly love this Jug and the love You folks have obviously put and continue to put into it. Thank you for your time, Rich:thumbup:
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LOL
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ya the delay fuzzes honestly for most things are unnecessary if you do the techniques the Folks did back then. Although be nice for penetration of structures and ships
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[REPORTED]Oil Pressure warming up issues
Enduro14 replied to ShadowFrost's topic in Bugs and Problems
Try Normandy at 20C :thumbup: -
Good you all beta test and figure out the failures and ill pick up the refresh version!
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lol they will be much more robust in new damage model compared to the in-lines that is a fact.
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+ one million gillion DCS p38 yes yes yes
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+100000 Fenrir!
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reported [REPORTED]AB-250 SD-2 "wings" disappear during fall
Enduro14 replied to xvii-Dietrich's topic in Bugs and Problems
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reported [REPORTED]AB-250 SD-2 "wings" disappear during fall
Enduro14 replied to xvii-Dietrich's topic in Bugs and Problems
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reported [REPORTED]AB-250 SD-2 "wings" disappear during fall
Enduro14 replied to xvii-Dietrich's topic in Bugs and Problems
I will add to this as did some testing today track and screens posted. as you can see in screen shot wings have deployed on one group of bomblets and not on another, but as they fall a very high rate of speed aka wings do not make them FLOAT down they the ones with wings deployed disappear and only the bomblets with no wings deployed hit tgt and cause effects on tgt A8sd2a.trk -
Hags, works great with Rift S, now with the Samsung Odyssey and WMR it is a shit show. Crazy Stutters and steam Vr crashes which i have never had before. Rift S it is.
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Some great tidbits in this video and brakes certainly had to be used at times Start at the 12 min mark is good
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Our Jug is -25 and newer and says it comes on at 22,000 i interpret it as that is the only time it comes on for the later variants. But Dev's have the doc's
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All i can say is when my ODA went to Normandy it was amazing, i never was welcomed so fondly by other human beings on this planet. Amazing people, now the stereotype of some folks in Paris holds true the times i have been their. But that is like any where in the world. Normandy region though, those people are amazing, Hands down.
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Not napalm, as He specifically says in the video it was fuel and the paper tanks would burst covering the train cars in 150 octane fuel and next fella would shoot it igniting it from the API round.
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Works great my end
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I would agree, but i dont. Most of these collector warbirds have been modified, Look at most of the pits allot of them for example have GPS units installed and Radio units to meet i assume lame FAA regulations. But The Fighter Collection certainly the Subject matter expert on it.:thumbup:
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Amazing Warrior, and Great American.