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Everything posted by Reflected
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Hey, happy to hear that, and thanks a lot for the support!
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Maybe you pulled too much collective? Be very gentle on the cyclic. Here's a video that should help:
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Mission 14 - Chig locks up western bandit instead of eastern one
Reflected replied to Dragon1-1's topic in Bugs and Problems
We don’t have so much control over the AI. Once you tell them to fight, they fight in any way they were programmed to. it’s not completely unrealistic either, someone shooting the ‘wrong’ guy. -
Must be some controller issue because I don’t see that. this being said many real life pilots have ran out of left pedal when flying a heavy Huey. It’s quite a common thing in the books I’ve read
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Mission 8 unplayable
Reflected replied to Wild Wolves VFW's topic in F/A-18C Rise of the Persian Lion II Campaign
We can't possibly remove and re-add features in our missions based on what works and what doesn't at a given time in the core of DCS We can only ensure playability assuming the core of DCS works as advertised. I'm also having a lot of headache with carrier based mission right now... -
Mission 14 - Chig locks up western bandit instead of eastern one
Reflected replied to Dragon1-1's topic in Bugs and Problems
All AI gets mixed up quite easily during engagement, they don't maintain formation anymore, and the mission cannot track dynamically who is the westernmost bandit at that specific time. Just shoot whoever is locked and look out for smoke trails. -
Since 2.6 I get a memory leak 3-4 times per mission without even opening the F10 map. It just got worse than before. Also, DCS seems to be much less able to handle a large number of AI units than before 2.9.6.
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Mission 12 - INS leads to next island south of Pagan as WP1
Reflected replied to Dentedend10's topic in Bugs and Problems
F-14 bug. If you start the INS while the ship's in turn, it will be messed up. So wait until the ship is steady. EDIT: I just retested the refueling part and it worked fine for me. Until you say 'abort refuel' the tanker expects you to keep trying. -
reported Supercarrier: L alt+c doesn't work in VR
Reflected replied to Reflected's topic in Bugs and Problems
Same here -
Because in the free missions I used HB’s voice template. In my campaigns I use my own. I usually fine tune my missions for hear like in helmet NOT checked and all sliders at the same level. but if you find it too loud just lower the ‘helmet’ slider. The VO volumes also depend on what you are using as a sound device. Earphones, headphones or a speaker. Every device is deifferent.
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IMPORTANT - Uninstall your unofficial mods!
Reflected replied to Reflected's topic in Reflected Simulations
Skins are fine. VAICOM has casued problems with some of my tomcat missions. The main culprits are unofficial assets and planes that you don’t install through the module manager -
MISSION 15 - Nothing happens after first AI Tomcat launches
Reflected replied to Gooner's topic in Bugs and Problems
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oh wow, I did. so weird, never enabled it myself.
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Same here
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You'd assume, but I don't shoot from dead 6, always with a deflection. And in 2 years I shot off the wings of a German airplane maybe once.
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Exactly. I spawn in a mission with many (not SO many) units, stutters. If I run the same mission but delete all AI, it's smooth, just like when it's paused. An update or 2 ago DCS lost the ability to handle large number of AI (i.e. more than 15).
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So we've all been able to test the new DM for years, and it's lightyears ahead of what we had before. However, it could use a bit of tweaking. I found that a given aircraft type goes down the same way in the vast majority of the cases. I mean about 80% of the time. It feels very repetitive. Here are some examples: 109: Always starts with a radiator leak or two, then it's set on fire. I hardly ever see anything else, no broken off wing ever. 190: It takes the whole 9 yards, looks like swiss cheese, maybe drops a gear, then slowly goes down or limps home. I get a fuel fire if I'm lucky. B-17 and JU-88 - fire comes out of the wings just after a few rounds. Eventually they trail 3-4-5 fires and go down in a slow descending turn. 100% of the cases. No smoke, no stopped engines, no broken off wing. Always fire. P-51: They usually break in half behind the cockpit My problem is that when I attack a given type I can know for sure what will happen, and other scenarios almost never play out. I doubt my bullets always land at the same spot, so maybe each type has one part of the damage system that's much weaker than the others, so it's always that one that activates first? Anybody else experiencing the same?
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AI damage model takes away the fun
Reflected replied to Sandman1330's topic in Spitfire LF Mk.IX Beware! Beware! Campaign
That's interesting because I find that 109s are easy to kill with a few rounds. Even 303s. Unlike 190s, those are tanks. I've complained to ED about 190s, maybe you should too, in the relevant subforum. -
Confirmed, ED fixed the low-level jerking/stuttering.
Reflected replied to Panzerlang's topic in VR Bugs
For me it still stutters a lot, especially now that I can’t use the openxr toolkint and turbo mode. Very poor experience -
Let me show you what's under the hood of my MIG Killers DCS F-4 Phantom campaign, and how I managed to heavily randomize the missions for the sake of replayability.
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F-4 Phantom Campaign announcement: 'MIG Killers'
Reflected replied to Reflected's topic in Community News
Let me show you what's under the hood of my MIG Killers DCS F-4 Phantom campaign, and how I managed to heavily randomize the missions for the sake of replayability. -
Yepp we can all thank Meta...again
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Same is happening here: dcs.log-20240730-025306.zip
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Known issue, please post a track to the Supercarrier subforum where the people who can fix it can see it. Thanks!