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Everything posted by Reflected
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Mission One - Intro One Wingman flies to Nellis?
Reflected replied to Oesau's topic in Bugs and Problems
Afrer the break? After the kissoff just forget about the AI, they don’t exist anymore -
Have you tried turning off your radalt? (Until the off flag comes on on the gauge) it’s still on on your screenshot, you just set it to 0
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The Campaign intro pdf is available here: MIG Killers - Campaign introduction.pdf By 1969 the US Navy found themselves losing the battle for the skies over North Vietnam. Their kill ratio fell to a dismal 2 to 1. Based on the results of the famous Ault report a handful of expert aviators put together a graduate level training program to turn things around. They were being challenged to revive their heritage as naval aviators - to learn how to dogfight again. Join the very first class of the Topgun course on March 3 1969 and learn how to push your F-4 Phantom to the edge of the envelope and beyond. Practice advanced, real life tactics as you go through this well researched, realistic syllabus. Welcome aboard, and welcome to the best five weeks of your flying career. Welcome to Topgun. Key Features: 12 hops based on the real life syllabus A total of 45 mission mission files Heavily randomized and replayable scenarios Advanced AI tactical behavior Study level simulation of real life procedures Thousands of custom voice overs Detailed briefings with chalkboard diagrams Extensive documentation Historically accurate custom skins True to life kneeboard and briefing images Custom DCS UI backgrounds Requirements: DCS: F-4E Phantom II DCS: Nevada Test and Training Range Map
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SON-9 Fire Can Search Cone in Mission Editor - What is this?
Reflected replied to Super Wabbit's topic in Mission Editor
+1 -
HB asked me to use their sound template
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I just tested, they both land fine for me. Please remove all unofficial mods you may have, and in any case run a repair.
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After last patch Mission 2 is not working
Reflected replied to tezak's topic in F-14 Speed & Angels Campaign
I just tested it and the mission loads fine for me. Maybe try running a repair and remove all unofficial mods. -
You need to wait for the AI to land. If they don’t, please report it with a track to ED’s AI team.
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Same here, I'd also very much like to know that .
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Campaign updates: - Why MIG Killers wasn't released with this patch? - I don't know - When is it coming? - I don't know - What about updates to the other campaigns? - I don't know. I submitted several changes, but they published last month's changelog, so I have no idea whether they made it to the update. In case they did, it's the following (EDIT: looks like these changes made it, they're in) Debden Eagles - M3 safeguard implemented because some people get a scripting error Zone 5 - Complete revamp of Nellis based on satellite photos and original documents - Updated scenery with Massun's asset pack - Added custom g breathe effect - Added period correct F-4, KC-135 and E-3 skins Speed & Angels - Complete revamp of Nellis based on satellite photos and original documents - Updated scenery with Massun's asset pack
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Very good questions, to which I do not know the answers either The thread is still visible for me tho?
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Yeah I noticed
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Heads up, it seems like it's a DCS bug after all, it's on ED's radar now.
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MIG Killers is coming with the next patch, Baltic Dragon and I are finalizing our respective Arctic Thunder campaigns so probably you’re wondering what my next project is gonna be. Well, watch this video and keep guessing
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Hey, happy to hear that, and thanks a lot for the support!
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Maybe you pulled too much collective? Be very gentle on the cyclic. Here's a video that should help:
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Mission 14 - Chig locks up western bandit instead of eastern one
Reflected replied to Dragon1-1's topic in Bugs and Problems
We don’t have so much control over the AI. Once you tell them to fight, they fight in any way they were programmed to. it’s not completely unrealistic either, someone shooting the ‘wrong’ guy. -
Must be some controller issue because I don’t see that. this being said many real life pilots have ran out of left pedal when flying a heavy Huey. It’s quite a common thing in the books I’ve read
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Mission 8 unplayable
Reflected replied to Wild Wolves VFW's topic in F/A-18C Rise of the Persian Lion II Campaign
We can't possibly remove and re-add features in our missions based on what works and what doesn't at a given time in the core of DCS We can only ensure playability assuming the core of DCS works as advertised. I'm also having a lot of headache with carrier based mission right now... -
Mission 14 - Chig locks up western bandit instead of eastern one
Reflected replied to Dragon1-1's topic in Bugs and Problems
All AI gets mixed up quite easily during engagement, they don't maintain formation anymore, and the mission cannot track dynamically who is the westernmost bandit at that specific time. Just shoot whoever is locked and look out for smoke trails. -
Since 2.6 I get a memory leak 3-4 times per mission without even opening the F10 map. It just got worse than before. Also, DCS seems to be much less able to handle a large number of AI units than before 2.9.6.
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Mission 12 - INS leads to next island south of Pagan as WP1
Reflected replied to Dentedend10's topic in Bugs and Problems
F-14 bug. If you start the INS while the ship's in turn, it will be messed up. So wait until the ship is steady. EDIT: I just retested the refueling part and it worked fine for me. Until you say 'abort refuel' the tanker expects you to keep trying. -
reported Supercarrier: L alt+c doesn't work in VR
Reflected replied to Reflected's topic in Bugs and Problems
Same here -
Because in the free missions I used HB’s voice template. In my campaigns I use my own. I usually fine tune my missions for hear like in helmet NOT checked and all sliders at the same level. but if you find it too loud just lower the ‘helmet’ slider. The VO volumes also depend on what you are using as a sound device. Earphones, headphones or a speaker. Every device is deifferent.
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IMPORTANT - Uninstall your unofficial mods!
Reflected replied to Reflected's topic in Reflected Simulations
Skins are fine. VAICOM has casued problems with some of my tomcat missions. The main culprits are unofficial assets and planes that you don’t install through the module manager