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Reflected

DLC Campaign Creators
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Everything posted by Reflected

  1. Hey! No need to use any sort of radio commands. Your wingmen will attack on their own as briefed.
  2. DCS: F-14A Fear the Bones Campaign by Reflected Simulations Tanker skin fixes by Tomcatter87 DCS: F-14B Speed & Angels Campaign by Reflected Simulations Tanker skin fixes by Tomcatter87 DCS: F-4E MIG Killers Campaign by Reflected Simulations All missions: Safety trigger implemented for players who forget to raise their flaps fully DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations All missions: Doc and Briefing typos fixed. Aircraft wear and tear gradually increasing with progress. Safety trigger implemented for players who forget to raise their flaps fully DCS: F-16C Arctic Thunder Campaign by Reflected Simulations All missions: new airfields assigned to the blue side
  3. I tried deleting these skins from the campaign folder, but still, none of the S-3 skins work. So it's not related to the "campaign fix", it's gotta be the lua structure.
  4. I submitted the fixed lua-s for the skins used in my campaigns, but after the update none of them work anymore. So the lua structure must have changed again
  5. It happens. ED really needs to work on the AI's collision avoidance. There's nothing I can do in the mission editor to prevent it, but if you're in position it's less likely to to happen.
  6. Flight: 2, 3 and 4. Wingman: 2 Second element: 3 and 4 F10: second (and 3rd) flights, NOT including your own.
  7. There are 3 airstart practices included in the campaign folder
  8. In mission 8 you are leading a flight of 2, and 2 will stick to you until you reach the tanker. TACAN is 94, not A/A because that doesn't work properly in DCS.
  9. Nah, unfortunately it's not that simple. As soon as you have more than 1 player, half of these complex triggers would stop working. Multicrew/ MP missions need to be much more simple, by design.
  10. Glad to hear that. Yeah there is a message on screen to remind you of that. Always check the messages on screen
  11. Hey, thanks for sharing your thoughts. Yes, a split mission has its advantages, but sometimes I prefer flying a sortie as a whole, like in Zone 5. You have fuel management to worry about, no 'loading screens', and I find that the more you invest into an engagement (i.e. starting up and flying all the way there) the more thrilling they are. If I load up an airstart mission I'll never fear for my virtual life as much as in a full mission. Anyhow, Zone 5 would have to be rebuilt from scratch to change it, which is not going to happen.
  12. They do. Delete all unofficial mods and run a slow repair
  13. There are some hills tgat are enough to cover your attack. Pop up at the last moment, not too high.
  14. Sorry, what is Livery Link? And what does it have to do with Red Flag?
  15. As the briefing says, for now we don’t have any tools in the editor to make Jester lase
  16. Yeah that’s a workaround but it’s still a bug that ED needs to be aware of and fix. I sent them a track but the more the better.
  17. Has anyone of you sent a track to ED? https://forum.dcs.world/forum/616-bugs-and-problems/
  18. Yeah that’s normal, that’s how the dcs campaign engine works
  19. Run a repair, they should all be in your campaign folder.
  20. Maybe it's because Arco is a basket tanker on a different freq, it's Texaco that you need to contact/ use Glad you made it back, though
  21. You probably didn’t notch enough, you just stopped hearing the rwr because your belly was towards the bandit
  22. @OmasRachE thank you for the kind words, enjoy the campaign!
  23. The timings are all randomized a bit. But hey, this is training, and IRL nothing will ever go as planned
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