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Sport

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Everything posted by Sport

  1. So you’re saying it’s a bug? There are a lot of content creators, myself included, who would like the tracks to be reliably played back, and have more friendly UI controls to interact with it. The former being of a higher priority right now. In my testing, it seems spawning from a carrier corrupts the user’s track reliably. My suspicion is that the sim takes the player’s movement at spawn as “zero” so if the deck is pitching, rolling, and moving, then that “zero” will be thrown off for the rest of the track
  2. I've been experiencing the same. I believe it might be carrier-start related in this case. Would be interesting to see if you start on land, then fly out and interact with the carrier, if the same issues persist through the track.
  3. For some time now, MP tracks have not been recording properly, particularly when spawning onto an aircraft carrier. For content creators, this is a MAJOR problem since we now can't go back and record the action we experienced easily. I've had several awesome sessions that would have yielded some amazing footage, ruined by corrupted tracks and a poor (at best) replay system. Please submit a bug report and you're welcome to use the track below for reference: https://drive.google.com/open?id=1JB7zSWXWRg5JREx9fsRu9eXDr26A7iwh For context, I took off, flew 10 miles from the ship on a 240 heading, climbed to 2,000 feet and started a level orbit with another player tight on my right wing. I then entered the break at 800 feet for a case 1 approach (which didn't end well). The track has me entering the break somehow at 5,000 feet and not crashing. On the next subsequent spawn, the track doesn't even have me lined up with the carrier on the next approach and just crashing into the water. Thanks
  4. I’m not sure if this is the best place for this thread, but does anyone have any recommendations for a seat that would have the center “tunnel” cutout for center-mounted flight controls? I think I’m going to have to make my own, but before I do, I wanted to see what other people were using Thanks!
  5. Totally in favor of this as well. Being inclusive just means you’re tolerant of a wider audience coming into DCS. By no means should this be a “boys only” club, nor is it a zero-sum game where if you’re inclusive of women, somehow you’re less inclusive of men. I’d love to hear a mix of male and female ATC voices, as well as having a female voice/character option for those who want it.
  6. Easily the most annoying question some could ask a developer or modder...
  7. I'm also curious as to how the FARP mechanics are supposed to work with the Harrier. Is the intent that we reposition to an airbase to rearm/refuel, or are we supposed to be able to land and be serviced at the FARP? I've been able to get fuel at some FARPS, but not others, and certainly no weapons. I understand maybe some balancing there, but there should be some incentive to successfully landing on a FARP pad and being able to quick turn
  8. You could put red on both sides and just make them different skins. The Black MiG-28 skin is pretty easy to identify
  9. Posted on your forums, but would like a team change from blue to RED please Thank you
  10. Would you all be willing to implement spawn limits (similar to BF) to help mitigate it always devolving into a constant FC3 missile fest? I feel like it always ends up being endless fighter vs fighter and the lack of “penalty” for death just makes people banzai in sortie after sortie. Just a thought...
  11. That's not how copyrights work... The issue is they do not have the original author's permission to distribute. Selling it makes it illegal and they can have a civil lawsuit filed against them
  12. Quick question... How do I get access to a GCI slot? I'm on the road with no stick, but would like to provide some GCI services
  13. First thought that comes to mind is I think every skin you release with it should have his name under the canopy... Blue skies and tailwinds, Gos
  14. Yeah I saw that thread as well. Hopefully it gets addressed in coming patches.
  15. Thank you. Just saw there is a known bug issue with 2.5. Have you guys done many sorties in 2.5 NTTR since the merge? The objects are only visible client side On a side note, is there any chance you guys will release a version with dirt berms/bunkers (instead of sand) so it looks a little better in Caucuses?
  16. So I just tried hosting a mission with the range objects mod. All my friends have the mod installed correctly, and thus are able to join the server, but for some reason they cannot see any of the objects in the server, including stock DCS objects. I've hosted missions before with no issues, but it seems to be a combo of NTTR and the range objects. Any ideas?
  17. Has anyone used the new flak effects in their missions? What are the max and min altitudes that they work and what units actually give you aerial explosions? I'm curious if they're effective/look good for smaller-scale targets and if the Bofors unit gives you an aerial explosion
  18. Sorry, the multiplayer integrity check. I’m assuming this would affect it
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