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Everything posted by Snacko
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I wish there was an easy way to remove all of the airport kneeboards not needed in a mission /flight. There's too many to scroll through. Sent from my Moto Z Play using Tapatalk
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I started using VAICOM Pro again a few weeks ago and had trouble with the updates. That time I had to update VAICOM, Chatter, and AIRIO manually. Now again, with this new update I have to do it again. The updates goes through it's steps and says to restart, but it doesn't work. Could the problem be that I have VoiceAttack keep it's files in the My Documents folder here: F:\My Documents\VoiceAttack Files\Apps\VAICOMPRO Is VAICOM smart enough to ask VAICOM where it keeps it's plugins? Or does it just assume they are in a default location?
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When I use Create Fast Mission from the main menu and select a different map than Caucaus, and then click Advanced mode, it always defaults to the Caucaus map, which I did not select. I always have to click cancel, and select my map again, and click Advanced Mode again. Then it loads the correct map.
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Capt Zeen F/A-18C Beta Helios Profile ! ! !
Snacko replied to Capt Zeen's topic in PC Hardware and Related Software
In the Helios install folder look for a file called something like heliosSettings.xml. Open in notepad and see if it looks ok. If it gets corrupted delete it and try again. Sent from my Moto Z Play using Tapatalk -
You can also edit the profile in notepad and change the monitor x, y.. Width, height manually. Sent from my Moto Z Play using Tapatalk
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Capt Zeen F/A-18C Beta Helios Profile ! ! !
Snacko replied to Capt Zeen's topic in PC Hardware and Related Software
Ahh... that was it. I hadn't updated it for a while. Cheers!:thumbup: -
Capt Zeen F/A-18C Beta Helios Profile ! ! !
Snacko replied to Capt Zeen's topic in PC Hardware and Related Software
That is beautiful!! EDIT: I am getting an error loading the profile in the Editor and Control Center. The Helios Log says this: 11/10/2019 2:08:46 PM - All - Helios Version 1.4.2018.1008 11/10/2019 2:08:58 PM - Error - Error loading profile F:\My Documents\Helios\Profiles\FA-18C_b_beta.hpf Exception Source:System.Xml Exception Message:Element 'Children' was not found. Line 297, position 20. Stack Trace: at System.Xml.XmlReader.ReadStartElement(String name) at GadrocsWorkshop.Helios.HeliosSerializer.DeserializeControls(HeliosVisualCollection controls, XmlReader xmlReader) at GadrocsWorkshop.Helios.HeliosSerializer.DeserializeControl(XmlReader xmlReader) at GadrocsWorkshop.Helios.HeliosSerializer.DeserializeControls(HeliosVisualCollection controls, XmlReader xmlReader) at GadrocsWorkshop.Helios.HeliosSerializer.DeserializeControl(XmlReader xmlReader) at GadrocsWorkshop.Helios.HeliosSerializer.DeserializeControls(HeliosVisualCollection controls, XmlReader xmlReader) at GadrocsWorkshop.Helios.HeliosSerializer.DeserializeControl(XmlReader xmlReader) at GadrocsWorkshop.Helios.HeliosSerializer.DeserializeControls(HeliosVisualCollection controls, XmlReader xmlReader) at GadrocsWorkshop.Helios.HeliosSerializer.DeserializeMonitor(XmlReader xmlReader) at GadrocsWorkshop.Helios.HeliosSerializer.DeserializeMonitors(MonitorCollection destination, XmlReader xmlReader) at GadrocsWorkshop.Helios.HeliosSerializer.DeserializeProfile(HeliosProfile profile, XmlReader xmlReader) at GadrocsWorkshop.Helios.ProfileManager.LoadProfile(String path, Dispatcher dispatcher) I looked at line 297 char 20 and it looks fine. So, I don't know what may be wrong. I am using Blue Fin's new version of Helios. Your older profile works fine. EDIT 2: I also tried to run it in Gadroc's old version of Helios with the same results. I edited the profile using Notepad++ and deleted many controls to try and narrow down the problem. I removed all controls except one control that had <MouseWheel>True</MouseWheel>. I noticed that if I removed that line of code, that it would load. So, I removed all of those from the original profile and then I no longer got the error in the log because the Editor crashed on loading. The Event Viewer log is below. It may be something to do with the Mouse Wheel code. I don't know if any of this helps you... But I was curious to try and get it working.. :thumbup: Application: Profile Editor.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException at GadrocsWorkshop.Helios.BaseDeserializer.DispCreateNewObject(System.String, System.String) Exception Info: System.Reflection.TargetInvocationException at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[]) at System.Delegate.DynamicInvokeImpl(System.Object[]) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) at System.Windows.Application.RunDispatcher(System.Object) at System.Windows.Application.RunInternal(System.Windows.Window) at GadrocsWorkshop.Helios.ProfileEditor.App.Main() -
I'm thinking about this too.. but, I have he Oculus Rift and several games in the Oculus Store. Will I loose those games? And what about my Steam VR games? And what about Reverb games?? Do they also have their own store? If so will I loose those games if I upgrade to something else later?
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Used Vaicom for the first time in a while today.. I noticed a bunch of messages in the VoiceAttack log window from the game.. Like "A10c Pull Up" over and over again.. and others. What is that and how do I turn it off? I'm not looking at VoiceAttack for information like that. Thanks.
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So how many buttons does a rotary encoder have? Just 2? Up/down? On/off? Sent from my Moto Z Play using Tapatalk
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What is the difference between a potentiometer and a rotary encoder? As far as how it is normally used?
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If it doesn't work don't use it. I have found KBB a very useful tool. But it's also finicky, and I have less headaches if I just use the basic features that work. Sent from my Moto Z Play using Tapatalk
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Ranger79 Base Objects Pack (Hesco's + others)
Snacko replied to Ranger79's topic in Static/AI Mods for DCS World
Thanks, yes, I've been using Ovgme for a long time. And you are probably right that Ed won't ever support mods in general. But I think if they ever sat down and reviewed the plethora of object content out there, the huge value it adds for free, and the workload it off loads to users, they might consider it someday? Set some standards and rules to help it be organized. Oh well, I'm probably dreaming.. -
Ranger79 Base Objects Pack (Hesco's + others)
Snacko replied to Ranger79's topic in Static/AI Mods for DCS World
It would really be cool if ED would have a built-in Mod Manager for certain types of mods, like all these objects. Like other games have that allow you to install/enable mods in the options. And have a repository for them. Like many have pointed out, these types of mods(objects) can break missions, but also add a lot of realism and immersion to the game. It would make the game better and remove the workload of creating these objects from ED. Yea, it's one more thing they have to do... But it would add 10x to the realisim and end user experience. Just my 2¢ -
Guide - Enhancing head movement on TrackIR
Snacko replied to Rudel_chw's topic in PC Hardware and Related Software
I've been trying to change the zoom out(x) value for the A-10c as well, so my triple screens won't zoom out so far. But no luck!.. The only value that I changed in the Server.lua was the x/back(aft) value. The default was -0,050000. I tried -0.02000 and 0.200000, but neither had any effect at all. And after googliing for limits_6dof for the A-10c I found nothing to help. And I don't see a view.lua in the mods/aircraft/A-10c folder. So, I don't know where else it is getting it's limits for 6dof? I also searched the dcs.log for the server.lua and it was loaded ok, with no errors. So it's not a typo. The A-10c is an older module, so maybe it works differently? :cry: These changes to the Server.lua have no effect: limits_6DOF = {x = {[b][color="Red"]0.200000[/color][/b],0.600000}, y = {-0.300000,0.100000}, z = {-0.250000,0.250000}, roll = 90.000000}}), -- ORIGINAL limits_6DOF = {x = {-0.050000,0.600000}, -- y = {-0.300000,0.100000}, -- z = {-0.250000,0.250000}, -- roll = 90.000000}}), -- -- WHERE: x = back to front (aft-forward axis), y = top to bottom (vertical axis), z = side to side -- INSTRUCTIONS HERE: [url]https://wiki.hoggitworld.com/view/Cockpit_Views[/url] -
How to view/use the new VKB customized controller profiles?
Snacko replied to Snacko's topic in Controller & Assignment Bugs
Thanks. I'll backup my config/input folder and check this out. Sent from my Moto Z Play using Tapatalk -
You can assign each button/hat directly in the game. OR assign the keyboard commands to the button in the Saitek Profiler software. One way or the other. Not both. FYI, if you have a Saitek profile loaded to the Hotas with a keyboard command assigned to a button, then that button will not be seen or recognised in game if you try to assign it to a command. Basically you need to know which buttons in a Saitek profile have key commands and which don't. I have buttons for teamspeak/discord with key commands. And other buttons are blank in the profile so I can assign them in game.
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I would say probably yes. Check the Min requirements here... With the Min requirements you will get min fps. That's about 20-30 I'd say. And DCS is Graphics Card heavily dependent. It needs a good one. I would start with a better card and that would help a lot.
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"Some easy way to show mapped buttons? ". In the Settings / Controls, click in the column of your controller to select it. Any cell is fine. Then when you press it button it will jump to the assigned command. Is that what you want? It was not really clear.. Sent from my Moto Z Play using Tapatalk
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Geforce Game Ready Driver 441.08
Snacko replied to Mustang's topic in PC Hardware and Related Software
From the video it doesn't look like the nVidia Reshade lets you tweak each settings variables. Reshade works in DCS now just fine, so I don't see the need for using nVidia's driver to do it yet. I made a jsgme/ovgme mod to enable/disable Reshade so I don't lose it during updates. And I have it point to a common folder for the shaders and profiles so I can use them in both Stable and OBeta. OVGME - ReShade 4.1.1 Dx10+.rar -
If you have 'Dust Smoke Enabled' checked in the Mission Editor Weather page, and Smoke Effect objects in the mission... Then the Dust layer erases the Smoke in your view, and you can see right through smoke columns.
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Thanks Greyman! My Chatter is the only one that is the current version. Where is this 'Updates' subfolder and update.cmd file supposed to be? :dunno: EDIT: Never mind, I downloaded and installed them manually. Wonder though, why they would download and update from within VoiceAttack, but not work..
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I just ran VAICOM Pro after about 2.5 months of not using it. VA asked me to update it, and I did, Then VAICOM Pro, then Chatter, then the RIO plugin also asked me to update also.. I said yes and updated each one, restarting it after each one. But every time I start VoiceAttack,.. VAICOM Pro, Chatter, and RIO plugins all keep asking for the update. I know that I updated them all. How do I check which versions of them that I have installed? How do I fix this?