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Everything posted by Snacko
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VP-Airfield Equipment 0.8.2 beta
Snacko replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Was reading this thread, looking to see if someone had made a Catalog of the many objects of this Mod, when I stumbled onto your post ... any chance that you can share that lua file? :) Is there any chance that you did get a copy of that lua file to make the Infantry move? I just spent 2 hours trying to figure out why the 'Vehicle' infantry will not move. I thought I had a problem with the Initial Heading; Start Time; Visible Before Start; some Trigger; some Adv. Waypoint... I thought I had them moving in the beginning, but must be mistaken... Argg... Why are these even in the 'Vehicles' menu thing? They are just static objects if they don't move. :joystick: -
Every time I open the mission that I am working on, I have to navigate to my mission folder. The game doesn't remember the folder where I opened my last mission. Annoying.. :cry: I have the Stock and OB installed, so I have my missions in a separate folder so I don't have to keep track of 2 copies of the same missions. But DCS always starts in the root Missions folder of the version I am running.. and that's NOT where I have my missions. Before the 'Open' Dialog windows were updated a few months ago, DCS used to remember my last mission folder. It worked that way for many years. BTW, when you just open a Mission from the 'Mission' item on the Main Menu, it does remember the last folder where you opened a mission. Thanks!
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Yea, what's up with this not being fixed for 7+ months? I still have an old "note" in my Startup Checklist to set this up after takeoff.
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Just did a quick test and that did seem to fix it. I hope this 'fix' continues to fix it. I've seen this problem posted in the VIACOM thread, but I've only seen one resolution that some say fixed it. It didn't fix it for me, but it seemed to because I had to exit VA and DCS and restart them. :music_whistling:
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Just got around to testing this with my VKB Gunfighter MkII Pro. It seemed to work both ways. I had it snap on target at first only if I pressed the TDC Press button. And later it snapped on target by itself. I think it would help if people would post their sticks they are using. This fix may have started because of the Warthog stick, but mine needed a solution to this 'hold down' issue as well..
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I've had that for a few weeks now. It only seems to happen when I have VoiceAttack running with VIACOM. I'm not sure if it's VIACOM or VA. Or maybe like you it's just DCS?
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Awesome! Thanks!
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Thanks! I had the F10 Map set in the Mission to 'Fog of War', but that didn't hide the Enemy. I guess with modern jets and radar, they are not in the 'Fog', and not hidden? I set it to Allies only and it worked! :thumbup:
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I checked the checkbox on the enemy flights for 'Hidden on Map'. And they are not seen on the map. But you can still see them in F2 view.
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I know this is an old thread, but I was also trying to make a Static Object disappear, and this didn't work. So, I wanted to post how I did get it to work... StaticObject.getByName('Static F16 #001'):destroy();
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This has been known for a long time. You cannot put Static objects inside any building. They do that. Annoying.
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Is there any way to hide the Enemy in the F2 (or any) External view? I don't want to hide Friendlies, just the Enemy.
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@Hollywood. Chatter issue. Not repeatable today. Was the FA18 module. I'll let you know if it persists. Snacks out.
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Is that just for Options? Other actions, like 'Go to waypoint 0' wouldn't repeat at every waypoint, right? It's only for the Options.
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It is Radio Chatter audio by a theme. (NATO, Navy, RedFlag, Russia, WW2) You can have a key/button assigned to turn it on and off. Or have it Auto Start when you get in the pit. And even an option to have it linked to work only when aircraft is powered.
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I had Chatter on auto-start with the Link to Radio Power checked. But when I exited the mission, the power on the aircraft was obviously off(since the game was not running), but Chatter continued. I even tried using my Key Command assignment to turn it off, but that also did not work. So, I started up a DCS again and started a mission. And my Key Commands still do not turn the Chatter On/Off.
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I have added no new hardware in over a month. (I added a ssd stick last month as an extra drive D:, the game is on C:) Before that I have not added any new hardware for 6 months. The game has not been crashing until last week. It started 2 OB updates ago. Ran the Memtest overnight for 9 hours and it found no errors! I updated my nVidia drivers two days ago. I ran a DCS Clean & Repair. I renamed my current Saved Games\DCS.openbeta folder. DCS Rebuilt the folder and built new fxo & Metashaders2 folders. I made a simple mission with a C130 escorted by 3 FA18s. It ran it from within the Mission Editor for 1.17 hours until I came back. It was still running. I Pressed F10 and zoomed in and out a few times. The game crashed/disappeared to the desktop. Not a BSOD, just disappeared. Here's the log from that test. PS: My Cpu temp is 45c and my gpu is 74c. dcs.zip
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I have been reading about all of the functions of the switch in the manual. It is all over the place, not just in one section, which kind of makes sense. So, I was trying to put together a comprehensive diagram or flowchart. I've got about 75% of it figured out, but I'll just have to wait until it's finished I guess..
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I updated the OB today, but this seemed to start happening last week. I noticed it happening when I was using the Mission Editor and flying from there. The game just crashes with no notice. Straight to Desktop. Today I've been building a mission and testing it and the game has crashed 5 times. Probably 3 while editing and 2 while flying. This last crash did pop up the error message below, and also the blue msgbox asking if it could send more info to DCS Devs. (The other crashes did not.) But as soon as I clicked Ok on the msg, it crashed to desktop. You can see in the dcs.log that it could not create the file. Every other time it just CTD without warning. I had NO mods installed during this last crash. This crash has happened during several different missions. I had to start over 3 times today, so those were 3 different new missions. These missions were on the PG map, and I chose 'Modern' coalitions, but Iran was on in there. So, I had to restart and add it. And even then it was on there. So I had to start over again and add Iran again, and this time it was there. So, that might be a minor bug as well. IDK.. My System Specs are in my sig. Logs & DxDiag attached. DCS Log & DxDiag.rar
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I don't have a Warthog.
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That would be awesome! Hope it works out. I am all for realism, but hate to change my assignments just because my VKB Long TDC press will change my hat to a POV. I can't think of another aircraft I fly that needs to work that way.
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Thanks, but I think that might suck. I have the TDC set as an axis hat on my VKB stick. The hat 'short' press is the TDC Press. Never thought I would have to long press it!! On the VKB sticks a long press changes the hat to a POV hat! So that will probably not work. Sent from my Moto Z Play using Tapatalk
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I seem to be having the same problem as the original poster. My TDC will not slew. I read the first page of posts, but then this thread went OT about TDC accuracy. In the first few posts I read that you need to make the 'radar' the TDC SOI diamond. Is that the Attack Radar? I even tried that and it didn't help. This a A/G weapon so I had the diamond on the Mav FLIR and that does not let it slew. So, I am lost.. Help.
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The Manual Says: For the first part that says "Assigns TDC priority to the xxxx". I assume that only works in A/G mode? It doesn't say that, but the Forward and Aft do specify A/G mode. For the text TGP FLIR text above. What, if any, modes are required for those statements to be valid? I assume it has to be in A/A mode. Or would it work in A/G mode? If A/A, does it only work in BVR Submode? Or also in ACM Submode?
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I've never had more than about 8-10 Kneeboard groups. Maybe there is a limit? Have you tried combining them so that there are not so many? When I click 'Build Customer Kneeboard for XXX' I don't get any message. But it works. I see the kneeboard in the game. I am using KBB version 1.7.5.0 "whenever I start KBB the game directory location is cleared out and empty" I'm not sure of what location you mean. AFAIK, KBB stores your Kneeboard builds in your Saved Games DCS folder. Are you running KBB as Admin? You should.. Also, Windows Security might be 'cleaning' out those files. Not sure what else to tell you.. I had those Transparent pages for a few days also. They started right after the maps, where the custom kneeboards should start. I had never seen that before. But it went away and I have no transparent kneeboard pages now. It could have been a DCS thing that was fixed in an update. Or maybe I re-built that kneeboard? IDK Don't Delete those files in the Saved Games\Data folder. KBB uses them I believe..