Ignition
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Everything posted by Ignition
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Everyone is like crazy about the TGP, I don't see why? It's not a fundamental part of the aircraft. Its just a tool, if you have another laser supporting unit then you don't need to carry extra weight. But this is fine for me since I play online and now everyone will carry a tgp instead.
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Nice. Will be Combined Arms compatible? I mean controlable in first person.
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I hope you're not using the zoom then.
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Because it was badly implemented.
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Its more difficult to spot objects at closer ranges than farther away. Sometimes the aircrafts "dissapear" when you get closer
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You quote out of context. Using the zoom is gameish, theres no need to have so narrow FOV, but its there because in the game you can't see nothing without it and it would be impossible to dogfight or spot any aircraft at close distance. The excessive zoom levels wouldn't be necessary if we had some scaling.
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I didnt know the DCS zoom was a perception simulator :megalol:
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We need to accept that the spotting in DCS will always be deficient and we will play with the zoom for ever, and someone said scaling was gameish LOL. If zooming is not gameish I don't know what it is.
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Sometimes I use the boresight mode with the Aim 7 instead of STT, unless there are friendlies close to the target. Also, an STT AIM 7 is safer than an AIM 9 in close range if there are friendlies nearby.
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This is for the block 1 or 2? From what I read the block 1 doesn't have datalink? :(
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If the conditions are the same for all the missiles then its possible to do. We all know that aspect, altitude and speed of launch are important and we all also know that the aspect change during the missiles flight. If we take the same initial parameters for each missile then its very possible to make a comparison for each one.
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Yes, agree I know how it works. Still, jester could say the target ahead (the only one) is not friendly. Or the one on the left/right is not friendly. He refuses to id the target and if you don't have an awacs you can confuse the target with an enemy pretty easily with the untrusty rwr. The only option is to STT and hope to see it visually on the VDI when its too close or keep waiting for that iff if ever comes. :mad:
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Most of the time I try STT when jester refuses to IFF, but still it takes about 7-10 seconds to identify, plus the STT is prone to break lock very often and you dont have so much time in close range.
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Why jester takes so much time to identify contacts in TWS? Sometimes it never IFF and I killed friendlies because I thought they were enemies, they were aligned in the rwr with an enemy radar.
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Exactly, for them is black or white. They think they are flying the real F-14 when in reality they're playing a game. But hey, they have "skill", a "skill" that in the real plane you don't need.
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Is it possible to lase specific coordinates? HOW? What I did was to put an infantry very close to the building and then used CTLD to lase that unit. Not nice but a fast solucion. I was using a ground unit to lase though. Try with the predator at 10000 agl and exelent skill, force it to lase that specific unit. It should work. The mission editor is so prehistoric.
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I've limited the Y axis on pitch to help the pull up on high speeds but it makes the low speeds turn worst. We need a dynamic Y axis which allow to break the plane at high g if you wish but help to control the plane at high speed.
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Im not talking about ffb, just a dinamic Y axis for the pitch which would be a way for the pilot knowing how much Gs the plane has. At the time the the pilot feedback for Gs are not simulated and this is wrong. This plane simulates the issues of over stressing the airframe, so if you decide to do this you also need to "simulate" the features that real life pilots have to not die by pulling g. Is really stupid that the most difficult task in the DCS F-14 is not breaking it by over g. I dont break it but when I'm fighting an enemy I'm more concerned about not over g than anything else. It should be possible to break the plane of course but it should be way more difficult than atm.
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11.3.3 Maneuvering Stick Force.Maneuvering stick force or stick force per g of the aircraft ispredictable throughout most of the flight envelope. That is, an increase in force commands a correspondingincrease in g (approximately 4 pounds per g). 7 Gs would be 14kg of extra force on the stick Even the F4 had pressure on the stick for Gs. Also the pilots feel the Gs but in the simulator you don't get this feedback. This plane needs a dinamic axis control for the pitch.
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G-feedback is very bad implemented. It doesn't have stick force implemented and the Gs feedback for the pilot is really bad since the breath is the same from 2.5 Gs to 10+ You can go from 1 to 10+ Gs like nothing, like if the pilot were a terminator.
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Syrian and Afghan theatre of operations confirmed!
Ignition replied to WHOGX5's topic in Bugs and Problems
The maps in DCS are very small, they should be at least 2 times bigger. I dont think a "world map" would be the best option. If we could have a cluster of maps linked togheter it would be nice. Imagine if we could fly from west of Turkey taking off from a carrier, then go east, then north to Georgia, Ukraine, Russia; or south to Syria, Iraq, Iran to the Persian Gulf. We could do ferry missions for starting campaigns, or even a change in theater during the campaign. -
I didn't try them yet. Did you drop them perpendicular to the target or in front or from the back? If the target didn't move very fast they sould have a good accuracy. The wind needs to be considered.
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The GBU-12 is a 500lb bomb with Paveway II The GBU-24 is a 2000lb bomb with Paveway III
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When the AIM-54 goes active it loses 1/3 of its speed since it turns like a gbu-12 trying to follow the laser. The missile lose the speed advantage.
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If I'm not mistaken GBU24 is Paveway III. That may be the problem, still not modeled in game.
