Jump to content

Ignition

Members
  • Posts

    1133
  • Joined

  • Last visited

Everything posted by Ignition

  1. Is this implemented in the F-16?
  2. Any update on when it will be implemented? We need it for our multiplayer campaign. We can't hide the entire groups since we use them with combined arms.
  3. Its not difficult at all: -TGP should fire the laser within 10nm of the target (taking into account the altitude) -Same code as the bombs -The release of the bomb should be relatively accurate If its not guiding one of the 3 is wrong, or there's a bug
  4. Jester does not search for targets.
  5. Its difficult but once you do it once, you start to do it everytime. Practice a few minutes everyday. My biggest problem is the altitude since you dont have any reference and its easy to go up/down too much.
  6. The manual says: "The entered value can range from 1111 to 1788, but the first digit of the series must be a 1 and the last three digits must be between 1 and 8" My bombs had the code 1747 and the A-10C could't set its TGP to that code, it cant use the 7 as second digit but I could set it on my gbu-12 on the F-16 (on the ground)
  7. Whenever I add a waypoint, in the HUD bearing distance, it shows tens of miles away from where it should be. I need to switch waypoints and then it shows ok. I was using stored heading for the alignment, didn't try with full.
  8. Shouldn't the radar automaticaly convert to track target any plane within the search cone around a bugged target? Taking into account the radar has sufficient info to do that of course. If I need to wait for the radar to convert ALL the target to track targets before I cant designate feels like a bug EDIT: Nevermind, you can only switch between system targets, with datalink on the FCR its difficult to know which targets are system targets.
  9. I'm having a lot of issues trying to switch targets with TWS TMS right. It works 1 of 5 times aproximately, I have 2 bandits closing, both same altitude, aspect, flying close of each other, no maneuvering, 4.000ft below me and it doesn't want to switch target.
  10. The external lights on the F-14 are very dim
  11. Lights are much better now. They were useless before. I noticed the strobe light doesn't change from dim to bright.
  12. At 30000 ft the lift that a bomb can generate is very limited. The LAR also changes with the angle of impact.
  13. Thanks, that was the problem. I didn't know they added that hidden tiny tiny tiny icon. :mad:
  14. I can join missions and use the jf17 but I cant add any group to a mission. The plane doesnt exist in the list. I tried different countries and tasks and it doesnt appear.
  15. I've also noted the JTAC only gives you the coordinates but not the altitude so its difficult to find targets
  16. This campaign generator is amazing!. :thumbup: I found some things that would make it better if its possible. I found this https://imgur.com/9mwvxC3 They should be scattered around to be effective, you can easily avoid them. And this https://imgur.com/3YkwJ7R They should be separated so they can protect each other, instead they are 3 easy targets, they can fire at the same time. Also it would be nice to have an option to hide the waypoints in the map of the enemy faction.
  17. Ground vehicle damage needs to be improved a lot. AOE damage is really ineficient, unless you're using CBU 97/105, which is a precision weapon.
  18. Only 4 missiles for the gunner seat seems really boring.
  19. I imagine ED thinking every week "what went wrong".
  20. I have the same problem. Also the autopilot doesn't follow the waypoints and the auto change of waypoint doesn't work.
  21. At maximum brightness its almost unreadable with todays patch. https://imgur.com/1RpSGu4
  22. I didn't test it but, Growling Sidewinder server was having lag since almost 2 months, a lot of people play in that server and it was lagging like crazy.
  23. Yeah but that's almost 2 months old.
  24. Too many early access releases. I didn't bought the carrier because of this. ED is doing too many things at once.
  25. Sadly I think it will be really simplistic, at least at first. I guess it will generate the map with assets and depending on what happened it will generate the next mission, maybe using a simple database of assets. I hope at some time it will store the state of the aircraft like g stress. I hope it will be multiplayer compatible.
×
×
  • Create New...