

Ignition
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Everything posted by Ignition
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Landing with stores, fuel tanks, and CAT III configuration
Ignition replied to Al-Azraq's topic in DCS: F-16C Viper
The F16 flies like a rock on base and final, its not like the F18 which is super easy. When I know I'm not going to do the base very well, I do the downwind a little bit further (1.5nm) and/or extend the downwind a little. Also I check the wind direction so I don't drift to the airport while I fly the downwind. -
missing info I can't flare anymore during landing
Ignition replied to ebabil's topic in DCS: F-16C Viper
It seems you're landing with slow speed? I accelerate before touch down to reduce vertical speed and maintain AoA, then throttle to idle for touch down at optimal AoA. I don't have that issue, but if I still have the fuel tanks the nose goes down at around 130 knots or more. -
If you drop them at maximum range with the F16 it takes about a minute since you drop them to start exploding, In the A-10 you basicaly need to overfly the target area so you can aim in front yeah.
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It's ok. I know the altitude is important and the angle of vision in the tgp thats why you never point to a vehicle directly unless you're using laser. The JSOWs for me have a very random behavior. Sometimes they hit the target and sometimes they don't (I mean the target area no the actual vehicle impact). It's so unreliable for me that I'm starting to hate them. Sometimes I get 10/10 area impact and sometimes 2/10 (in Syria), I don't have this problem with any other weapon, well other than the CBU-105 but with this weapon at least I know 100% the BLU-108 will fail the impact area with some wind.
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Can you please stop repeating yourself, I know how to do missions, use tgp and weapons. Thanks.
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From the last update from wags, its planned for this year: "Air-to-Air Radar improvements: DTT SAM mode, bullseye, and intercept steering cue." I hope so because its imposible to coordinate correctly between multiple planes/GCI.
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You can change the altitude and it lowers the drift but it also reduces the covering area a lot. It would be nice to have some word of ED about this. I also experience the same issue with JSOW.
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I tried several times but its impossible, and it gets even harder at greater distances.
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I always boresight the mavericks on the ground, its much harder to do it while you're flying. If I need to do it in the air I usually use radars on airports which are really easy to find but I try not to do it in the air. On the ground I use the runway lights. I've used mavericks recently and to my surprise I didn't have any issues at all. I used both AUTO and MAN in PRE without issues. If your maverick doesn't track correctly after TMS UP (open cross or lock to an incorrect target) you just need to do 1 TMS AFT to reset the lock either on the TGP if in AUTO or the Maverick and it shouldn't reset the steerpoint as you describe.
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They penetrate armour, there's no explosion.
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I used them a lot with the A-10 years ago, but you had to fly over the target. You can't use them when the ground units are moving, it takes about a minute since you drop them and start exploding.
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HARM and 105
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Look above the track I posted. Its 25kts at 6600ft and 12kts at 33ft so at 1500ft (the default BA) would be around 17kts. Open the track in the mission editor.
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If you see my track file the blu drift so much that they are at the edge of the area, it does matter. Its not the same to target something that its 1000ft away.
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I couldn't change it. It was fixed at 0/0 but that could mean its using the data from the DTC or avionic system as LJQCN101 said.
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Being a WCMD I thought it would also compensate for the BLU-108. Its a shame because its very umpredictable with moderate wind to the point were its not reliable enough to employ. I had good success while launching them against the wind, at least the 2 launches I've tried this way. The "tgt wd" is really intriguing, maybe its the way to correct this.
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I've been testing the CBU-105 and the BLU108 drift away of the target a lot (25kts of wind). Its supposed to do that? or it should also correct this. Reducing the BA reduces the drift but also the area of effect consiredably. I've noticed in the control sub-menu theres a "tgt wd" that its fixed at 0. I guess thats the target wind? cbu105cauc.trk
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I find the agm-154A the most unreliable weapon. After the last patch they seem to drop more on target than before but they are really weak/unreliable. They do kill very VERY lightly armored stuff but you need to drop them in pairs to have an average result. I still need to test them against SAMs, specially the "low" RCS. I'm waiting for the CBU-105, I think this and the HARM will be the best weapons of the F-16C.
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It was at ground altitude, I always put 0ft on the mission editor to be sure its at ground altitude, in this case 1611ft.
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Theres a difference between a fighter pilot and a desktop pilot.
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Now I tested in Caucasus and they all hit correctly, from different directions. Maybe Syria has some problems with alignment?
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Tested again, it seems the AGM did compensate although too much this time. Tried several times and they ALL hit to the NW of the target in the same spot. jsow 2.trk Tried again and they don't hit the targets at all, tried against the wind and they all drifted a lot to the south.
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If I shoot the AGM154 without wind it goes correctly to the target, If I put some wind with the same mission the BLU drift away of the target.
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I tested with and without wind, the wind makes the BLU to drift a lot. Without wind they go to the target. I've tried to compensate the wind but its so difficult, its an useless weapon as of right now. So if I drop them upwind they go to the target? I didn't know. I will test it.