

hannibal
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Everything posted by hannibal
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im in process of making a touring mission revolving paris.. i was looking for the Sacré-Cœur de Montmartre and Panthéon to my surprise, the Montmarte was just added to recent patch. it looks great!! PLEASE add Panthéon in future update
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Civilian Objects And Vehicles
hannibal replied to Eight Ball's topic in Static/AI Mods for DCS World
today i am making a custom paris touring mission. adding these to put life in to the normandy map THANK YOU @Eight Ball -
rapierarchThe LODs guy 6 points 3 days ago Here is eightballs gallery but probably you have already found it: https://ko-fi.com/eightball/gallery#gallerytab The rest you can find it from the official forum topics: https://forum.dcs.world/forum/1156-staticai-mods-for-dcs-world/ just wanted to update my thread.. thanks for suggestion on hoggit @Rapierarch!!!
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at some point in time, would be interesting to fly under the Sword of Qadisiyah
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@Luber Assuming your 5 way switch has PIN 1 as common, then the wiring is as follows. ***note to test if Pin 1 is common, take a multi meter and test one lead to pin one, and another meter lead to another pin, and press hat in different directions or push until you get zero ohms and repeat.... Else you need the schematic to your switch to see what the common pin is.... THE COMMON PIN is the one that will NEED THE DIODE**** R represents ROW C represents COLUMN DIODE BLACK MARK END needs to be solder facing AWAY from switch.. NOT toward it. good luck.
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most of time i look for a 60 sec start video, make note of steps.. compared to chucks guide, adjust steps, type out steps to make a kneedboard and use it in game...
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I watched 3 mins in.. i guess it's possible. I don't know. I don't have a dual shock controller and I DO NOT plan to get one. If someone out there that can demonstrate a controls test in windows game control properties with a play station dual shock controller that is a start... like moving the controller in the air and seeing if it moves some kind of axis joystick axis (with out a doorgun gimble) We need a proof of concept from anyone. I'll try help someone willing to do the work. Need a video with dual shock moving this windows properties test Anyone?
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*update 10/13/2024, uploaded revised files called Roll Arm v2 and Shaft v2 after actually making this i found that the arms were hard to snap in, i revised the files [roll arm v2 and shaft v2] I am grateful that DCS has functional doorguns on some DCS modules (a few helicopters at this time) A few years back DCS Huey UH1H was the only one DCS world module that i was able to make a doorgun joystick and control the fury of the Miniguns (thank you @PilotMi8), supplemented with the Virtual Reality together making it an unparalleled experience NO OTHER GAMES allow vehicle commanded with player controlled GUNS as of this DATE! Fast forward to this date and now we have 5 DCS world Modules with Joystick bindable player controlled doorguns! In anticipation to the next DCS patch with possible joystick slew Fix for Polychop Simulations SA342 Gazelle minigun variant (hopefully CH47 chinook as well), I bring to you Now an even easier Doorgun Joystick build !!! Just print and snap on. Link to STL files are here and we have thingiverse link https://www.thingiverse.com/thing:6795956 After seeing Akaki's 3d Printed hotas for Xbox, i said to myself.. maybe this is an easier way to get a doorgun joystick in to your hands so that you can enjoy the thrill of controlling doorguns for DCS world! I did a remix of Akaki's hotas into a doorgun form factor... using Milhause M2 Browning Machine gun as a mock doorgun with spade grips. the design is specifically for an XBOX ONE Original controller (not copy cat controllers) https://www.amazon.com/Xbox-one-Wireless-Controller-Renewed/dp/B07H5KRX5Q DCS World has player controlled doorguns! can be found on the UH-1H Huey, Mi-24P Hind, CH47F, SA342 minigun variant and Mi-8MTV2 Sharing the STL files so you can build a simple joystick to control the Doorguns on these helicopters Designed this as the simplest design i can make, No soldering and no arduino . ONLY 3d Printing skill required and a XBOX ONE controller is need ***i printed most parts 10% infil*** ***i went 100% on the pitch and roll arms*** ***used wire nippers (or 3d printer utility cutter) to widen ball sockets so that the snap in parts are manageable to snap in, also a filer to smooth out rotating parts***. following DCS World modules are supported for doorgun joystick use HIND | HUEY | HIP | Chinook | Gazelle If you are successful to make this build, DCS Axis Controls and Button Assignments mappings for DIY doorgun controller are suggested: axis doorgun slew LEFT/RIGHT, axis doorgun slew UP/DOWN VR Re-center (under UiLAYER control drop down) Fire Weapon Cockpit Camera move Forward Back Up Down Left Right Toggle decouple | trackIR on/off ***Map doorgun FIRE to keyboard or another device since the spade grip does NOT have a button on it*** VIDEO INSTRUCTIONS HERE! Joystick Base DG.stl joystick_controller_mount DG.stl joystick_grip DG.stl joystick_hinge DG.stl joystick_pitch_arm DG.stl joystick_thumbstick_collar DG.stl throttle_base DG.stl throttle_controller_mount DG.stl Shaft DG v2.stl Roll Arm DG v2.stl joystick_hinge DG.stl
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Which VR headset do you primarily use for playing DCS?
hannibal replied to NineLine's topic in Virtual Reality
i had my bigscreen for 2 weeks and returned. it was aweful for DCS. i glance around in DCS.. i am unable to glance around in a bigscreen. im happy with my quest pro -
That's a tough one.. the idea is just have one app do the sampling. If using quad views, that's where to do it.. but if your using virtual desktop.. it's probably super sampling as well.. I think u should try to get the virtual desktop not to super sample...else VD is multiplying and also QV is multiplying pixels I'll try to look at virtual desktop again also.. just like how things are going on link cable!
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Quest 3: what is the best connection method for performance?
hannibal replied to nessuno0505's topic in Virtual Reality
I was using virtual desktop via wifi 7 modem as access point for a bit and then went back to quest link usb... I think it's better via usb cable -
I also just got off of openxr toolkit and do sampling and turbo through qV and qV companion