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Everything posted by MrReynolds
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Dude, I have an Athlon 4400 with 2 gis RAM and an Nvidia 8800GTS. Im running very well (av 20fps ish ). Most stuff is on Medium, I have civilian traffic on but low water. 1600 (or whatever) resolution to boot!!!! What you said about the campaigns however is correct. The problem for me is that my system's too old to handle a "good old battle" ;) Open the campaign missions via the editor and play em. This way if there's a chunky one you can just ignore it and play another. Remember Simulations are pretty much the only reason to purchase a meaty PC. Most other games are okay with an slightly older system. Time for us to upgrade I reckon :megalol: Now.....when are the i7s going down in price and when's that new ATI gfx card out!!!???
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ModMan Graphics settings I've read in another thread about modman, with somebody else saying that they had no graphics option. I didn't find an answer in that thread so i'm asking here... I've installed modman its own folder in c: drive, and pointed it to the ka50 folder. The mods work, but the graphics tab is blanked out. Have I done something wrong or is the graphics tweaking not implemented yet? Thanks, MrR.
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At work at the mo' ;) Can't remember which book, (Apache Dawn or Ed Macys) - can't remember the exact range - but they did mention about running in from 2-3 km away. I was useless as rockets because I would snap turn - aim and .... miss. I couldn't get the trim set up right and it was a horrible experience all round. Flapping about all over the place! Extend out a couple of km, and everything works :thumbup: Gives you time to set up correctly.
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A Poor Man's Dynamic Campaign Engine
MrReynolds replied to ericinexile's topic in DCS: Ka-50 Black Shark
For me and others it seems a dynamic Campaign IS very important. BUTT...thanks MBot, if maybe we could get 10 different missions uploaded a week by lots of talented and hard working designers such as yourself there wouldn't be a need for a "self-sustaining" campaign. As soon as missions dry up however, no matter how GREAT a flight model we have, Falconeers will soon "migrate" back to the varied world of Korea and the other regions :cry: -
Best way to avoid incoming missiles?
MrReynolds replied to jason_peters's topic in DCS: Ka-50 Black Shark
Also make sure you enter a mission through mission editor. I don't know if it's cheating (I don't think so, the mission creator should hide any units not wanted to be seen) but I always add high threat targets as a TP before flight. they are the first thing I sneak up and kill.... :megalol: -
A Poor Man's Dynamic Campaign Engine
MrReynolds replied to ericinexile's topic in DCS: Ka-50 Black Shark
....lol .... another thinking along the same lines. Maybe there could be a way for some "demi-god" of a mission builder to build a huge structured mission. Units could become active after several hours, various fronts could be created. Now....is there a way to save a mission? So when 1 flight is finished, instead of quitting the mission and that's the end.... you could just exit and the missions state would be saved. Now the user could open the mission and add a flight of ka50s and get back into the action. Certain units could be visible (intel) and others hidden. That way anything left will remain, and everything yet to appear would be ready to spawn at the appropriate time. Airfields could get reinforcemets after a couple of hours. I used to do that with my Falcon campaigns I edited. Airfields were always topped up with sams every so often. Put that in your pip and smoke it!!! :P -
Load the campaigns through mission editor (open / campaigns --> the missions) I'm going through all the missions this way. You can also set waypoints / target points yourself :P
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Buggers!!!! Flying for UK - Destroyed Challenger- Fratricide - ALL COMBAT POINTS GONE! Good beta testing there............................ (if it's true about the nationality thing) :doh:
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LOL I bet it took you a while to get F4 sorted too ;) With the various patches over the years, veterans haven't had to learn too much. Now imagine going into F4 cold, with all of the patch updates etc. That would also be rather a heavy experience!!! Oh, and if you're new to helicopter sims, you've got another new ball game with that :D
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As a simulation of an aircraft it's up there with the fully patched F4 in my book.:D
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Bug Report - AI Helo's Will NOT Attack Other Helo's
MrReynolds replied to Dusty Rhodes's topic in Bugs and Problems
I'm one of those that aren't too interested in EVERYTHING being perfectly simulated. I would be happy to have a ah64d simulated like an uprated A model, but with a basic radar system. I know most people around here want everything to be perfect, and that's of course cool as well. BUT, in a simulated world surely the AI should be "artificially intelligent" enough to attack targets of choice? The campaign discussion has been done to death since LOMAC (Falcon vs lomac etc) but there's only so much a poor mission designer can do!!! let them have a CAP in orbit and assume it'll take care of the top cover! On an AI sidenote, my wingman STILL gets shot down pretty much any time I tell him to go off and pop a target. I can destroy ALL AAA and most of the opposing enemy and STILL he flys to the target, gets within range of a laser guided missile and gets shot down. why can't he stand off and fire missiles like me (and if he can, please tell me the secret! I can't kill 'em all :P Please note i'm not kiling the game here, just yapping about the AI and campaign. My feelings are probably much calmer than the words i'm writing :thumbup: Now I'm off MY soap box :lol: -
I've given up on campaign. Go through ALL of the missions via the mission editor ;) I think it's unrealistic not to be able to plough through the mission map and edit waypoints / TPs anyway. Much more fun this way.
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I'm at work atm :P but i'm not even bothering with campaign. Just ENJOYING each of the missions loaded from the editor. I'm not cheating (i think) but I add TPs for anything visible on the map (SAMs etc). I fly the mission and then move onto the next one. :pilotfly:
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Open it up in Mission editor and then have a look at the mission goals / scoring. That'll give you a hint!!
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Map auto hover and turn to target to stick. Now, when having these great little guys working for you, REMEMBER TO TURN THE BUGGERS OFF when you move on. Causes no end of "Havok"!!! :megalol:
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PVI-800 vs map coordinates
MrReynolds replied to MrReynolds's topic in User Created Missions General
Dudes, thanks a lot. It was stopping me from enjoying the flying. Couldn't let go of it until i found out if it were me being a bumbling buffoon or the software!!!! :megalol: -
PVI-800 vs map coordinates
MrReynolds replied to MrReynolds's topic in User Created Missions General
Oh, thank you!!! (didnt see the previous thread) Glad it's not something I'm doing wrong. I can now go on and plink some tanks! :D -
I've posted a query in the problems section, but maybe you editor guys can help..... I would like to get FAC calls giving coordinates for pilots to manually add as TPs. Cool. I am having troubles converting the 6 digit map coordinates into the 5 digit PVI-800 coordinate. alphasixone has told me that the seconds in the PVI-800 are actually 1/10 of seconds. I can dig that. But how do I convert the seconds digit for the PVI? I thought you would divide the 2 digit map no. by 6...? Here's my final post in the other thread: Sorry for double posting, but the problem thread is being bugged down by poor people who can't even get the game to run :music_whistling: Mr.R.
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sorry, but bored of editing :D So, i've placed 2 vehicles onto the map. Didn't worry about their map coordinates, just jumped into the mission. Slaved to TP1 - oooh, it's a tank. (45, 05, 6 / 039, 29, 0) Created a TP3, lased it and it's the same coordinates. Slaved to TP2 - oooh, its an MLRS!!! (45, 05, 5 / 039, 29 , 1) Ccreated TP 4 - and again it's the same coordinates. So TPs from ME work. Leave mission to see the map coordinates and here they are: Tank = (45, 05, 46 / 39, 28, 31) MLRS = (45, 05, 40 / 39, 28, 39) Is the above proving that everything works fine and that my maths is dodgy as hell or could there be a small problem with co-ordinate linking? Mr.R. :doh:
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Thank you VERY much AlphaOneSix. I've scoured the manuals for the answer and my poor girlfriend really is +^***!!! ;) I'm doing everything right in the cockpit, apart from the maths!!! So i guess 43 degrees 15"30' in the map editor = 43155 in the cockpit because --- 30' / 6 = 5? So what would N45 degrees, 15"56' be? 45-15-9? 56/6=9.3... I get the 45-15 bit, its the turning the 56' from the map into the 1/10 in the cockpit :P Thank you anybody for continued help :thumbup: EDIT 1: Well I'm trying but to no avail....... I just can't link the map coordinates to the PVI. I'm making sure i've jotted them down correctly, but the target points I set in the editor are bang on the money, and the PVI coordinates they give are not what's showing in the map view :-( EDIT 2: Well I get contrasting coordinates from not only the Editor's map, but from a laser designation as well now. So to sum up, I THINK either: a) their is a slight error in the coordination between 2d map and 3d flight b) I'm a complete pleb and am doing something a tenny weeny bit wrong c) I'm tired and confused and it'll be clear in the morning!!
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Please remember in order to RTFM properly most of us would have to dedicate weeks that in real life of course we don't have!!! :thumbup: I'm trying to enter coordinates into my Targetting computer. When assigning targets in the ME, they are stored correctly into the TP computer. I CAN also designate a target using the laser, and transfer it into the target point (TP 1 for example). HOWEVER, for the life of me i can't understand how to enter co-ordinates into the computer. (say if a FAC was reading them out for me). They always end up looking into the wrong place. Case-in-point: I've created a mission with target 1 designated in the ME When flying, I can slave my targetting to TP1. IT WORKS. HOWEVER, if I type in the coordinates taken from the ME, because I cannot enter the last second digit it's always off. Map coordinates of the target = 44/35/16 --- 38/03/22 TP coordinates that work = 44/35/1 --- 38/03/6 !!!! Now where did that 6 come from??? I'm sorry if I haven't described my problem well enough, I will try to edit it in English soon. I've just come off a "forced" 2 days of the computer, and now I'm allowed back on, i'm being nagged at to help take down the Christmas decorations... :huh: thank you for any help, Mr.R.
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^^^ Ed Macy's book is the first one in a while I didn't put down from start to finish. I'll have a go at recreating some of those missions when I get the time. Reading Apache Dawn at the moment, carries on with another squadron after MrM's left. More very interesting reading
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I think i'm the only one who doesn't care about 100% accuracy when it comes to the longbow :music_whistling: Give me a friggin working radar system :D I miss popping up - scanning - hiding - classifying and then launching a ripple of hellfires!!!! My vote was for the ah64d if you didn't guess:P
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I have this problem only once and it was after a re-arm. Admitedly it was the only re-arm i've done so far!!!
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I hope you don't get into trouble also!! GREAT Sim :P I would have hoped everyone in these forums would already know about EECH. Oh how I long for DCS Apache :pilotfly: edit: but then again if the D model with radar isn't modelled it won't be much different from BS.....:music_whistling: