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wilbur81

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Everything posted by wilbur81

  1. I've run the exact same scenario/mission with the Viper as the Hornet test in the post above...only this time, I rippled off all 6 of my AMRAAMS to further clutter the airspace. Note that the Viper's scope in TWS is perfectly pristine, only displaying the two J-11's (which have also launched at me, as in the Hornet test) that I'm targeting.
  2. I suppose this raises the question: Then why is an Amraam pointed away (and moving away) from the Hornet out-rank fighters Hot and closing that already had a higher ranking? And, again, why is the other similar radar system in DCS (the Viper's) not seeing the same problem? I've tried to work out why a Viper, at the same speed and altitude, using the same missile, and having a very similar (slightly less powerful) radar, can so outclass the Hornet in DCS BVR right now. I think I know why: Ironically, our Hornet has had the TALD decoy for over a year now... in the form of the AIM120 (or any other missile). The DCS Hornet pilot has to do a good bit of work trying to decipher "what is the enemy?" and "what is the enemy's (or ownship's) missile?" The DCS Viper driver has no such decisions to make. It is quite frustrating at the moment. Case in point: in the screenshots below from the attached track, there are only two airplanes in the airspace other than me... chaos. TWSchaos.trk
  3. Same. Additionally, how has that freshly launched -120C in the second screenshot already been given track-file status? The B-Sweep/dish hasn't even hit it yet. TWS screwed.trk TWS screwedB.trk TWS screwedC.trk
  4. Hey, BN... is the team satisfied with the current state of TWS immediately picking up, creating a trackfile, and prioritizing own-ship missile launches? Additionally, if this is realistic, and most sources indicate that the APG-73 is a "slightly better" radar than the Viper's...why doesn't the Viper reflect this same behavior? Could you ask the team? Cheers!
  5. This and the freshly fired own-ship amraams taking track file priority over real target aircraft are still VERY much a problem...no question.
  6. Cool. Thanks, NL. I'll just leave this right here for some radical-AoA-inspiration for when you embark upon the Hornet FM review.
  7. Hey, BN and NL... Were there any undocumented changes that made it in to today's OB update to the Hornet's flight model, engine thrust, drag indexes, or general flight performance? Asking for a friend.
  8. Hey, Team. Just wanted to check in and see if you all had any new estimations from the Hornet AGP-73 team regarding fixes for the radar's TWS ranking going haywire, ghost contacts, and Enemy/Friendly Missiles on Radar being prioritized over previously ranked (actual) fighter contacts? In playing around with my only other air to air module, the Viper, its radar doesn't seem to be afflicted with the same bugs as the Hornet in this regard. Thanks... W81
  9. I didn't notice anything new other than the stars are quite a bit less visible now... and nighttime requires a significantly higher gamma setting in order to look good. At least in the Hornet, the exterior lights still have the giant halos...
  10. A no-hesitation-purchase for me.
  11. For the record: I'm MORE than content with the current maps we have and those officially on the way.
  12. Agreed. And a bloated Mudhen doesn't fill the hole for me.
  13. I've found the same with 2.7.12 as well. And the own-missile-lock is still VERY prevalent.
  14. The SuperCarrier + Hornet combo is worth every penny... given what they are in their current state and what they will be in the future.
  15. It is likely not correct behavior (at least for your own missiles) in TWS, at least. Whether or not the real radar will detect a tiny, high speed missile traveling away from the fighter that shot it is almost irrelevant compared to the fact that the radar is actually building a track for these missiles. And yes, if the Hornet's radar is doing this and it is in fact correct, the other 4th gen radars should be doing it too. But it is a Hornet-only problem currently and has been for quite some time. It pretty effectively botches any attempts to step through TWS tracks in a multi-bandit engagement when missiles are in the air... although the biggest problem for me isn't incoming enemy missiles but the ones that I just shot.
  16. Thanks, don't know if I'm losing my memory a bit... I just could've sworn that, prior to a few updates ago, you could exit GACQ and go back to search with NWS press... but I must just be remembering wrong. Thanks for the clarification.
  17. Hawa0835, Not sure about the motivation behind your post, whether or not you own the Hornet module or not, are thinking about purchasing, passive-aggressively demanding more features, etc.? But I'll just say this: Regardless of bugs, incomplete or nonexistent features, etc... ED's DCS Hornet is an absolute masterpiece in its current, early access, incomplete, and pretty buggy condition and is worth every penny of it's $60-$80 price tag. The challenge that ED has placed before themselves is this: to not abandon one SUPER complex, Early Access module, while they keep churning out more of them to stay financially viable as a business. Let this sink in for a second: F-18, F-16, AH-64D, A-10, etc. etc. etc. Each of those aircraft warrant their own simulation-product entirely, yet ED is creating/supporting all of the above and more. They have bit off WAAAAYYYYY more than they can chew... but the benefit I get, while they chew, is the most high-fidelity, amazing looking simulation of a 4th Gen fighter ever developed. Here's to keeping up the impossible work on the Hornet and Company.
  18. Sorry... I retract some of my enthusiasm in my original post from a month ago as, one or two patches ago in O.B., the water apparently must have gotten another 'tweak' of some sort. Now, I'm getting down into the 20s FPS when looking at water, particularly in external views, but it's a tad worse from the 'pit as well. To be fair to ED, a "High" water setting is probably optimistic for my humble 1070 card... Anyone else notice the water giving you a bigger hit?
  19. When entering Gun ACM mode, NWS/Undesignate depress will not exit out of ACM mode. Intended/correct behavior? Thanks. UndesignateACM.trk
  20. Indeed. I have listened to the FPP episode on the transition for the Blues. Really good stuff. I miss Sunshine. Omega Tau's Markus also has a really good discussion about the Hornets and differences b/w Super and Legacy. Some highlights from Guido for the Super: More thrust, gas, and FCS pitch allowances: "Lowlights" from Guido for the Super: Super Hornet is just heavier on the controls more FCS damping built in making it less sensitive/touchy/snappy when compared to the Legacy roll rate slower Super flies like a more draggy airplane (i.e. - don't need speed brakes on the back side of a loop because of the extra drag).
  21. True...but all that drag... Pros and cons.
  22. The Super Hornet DEFINTELY carries more gas and has an amazing radar. The Legacy Hornet is faster, has better acceleration, more maneuverable (and more unstable, which equals = "More fun"), has a better roll rate, is better looking, is better looking, and is also better looking. So, a Legacy Hornet with an AESA radar and the 120D would be the perfect version in DCS for me, since "more gas" means little to me in our virtual environment.
  23. I understand... a lot of guys hit that point in life where they have to trade in their sporty car for the minivan. To each their own...
  24. First off, since this was not posted in the right thread (should be in "bug"), they likely never look at it. Secondly, if you don't provide a track, they won't be able to work on it. Thirdly, this happens to me from time to time.
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