-
Posts
1976 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by wilbur81
-
Agreed. My micro-stuttering is terrible now... with no solution (which the old Alt-Enter absolutely did provide quite definitively before).
-
Yep... My FPS are exactly the same, but the "slow-mo" stuttering effect is REALLY a frustration that can no longer be eliminated on my system (as it could with the previous usage of Alt-Enter for me).
-
correct as is Alt-Enter does not work anymore since 2.7.18.30348 update
wilbur81 replied to Lange_666's topic in General Bugs
You might be on to something there. My FPS aren't measurably worse with this new OB situation, but stuttering certainly is and I'm a TrackIR guy as well. -
correct as is Alt-Enter does not work anymore since 2.7.18.30348 update
wilbur81 replied to Lange_666's topic in General Bugs
Indeed... and it is probably only a problem for people like me because I have a meagre 1070 GTX card. People with high powered GPUs aren't going to notice the problem, and thus say, "all is good." -
correct as is Alt-Enter does not work anymore since 2.7.18.30348 update
wilbur81 replied to Lange_666's topic in General Bugs
What I meant was this: previously (when using Alt-Enter in DCS) Ctrl+Alt+Del would not exit DCS at all...the screen would go black for a split second, and I'd then still be in the cockpit. Now, it goes right to the action select page. Point being: I have a lower end machine by many standards and I needed the Alt-Enter option and would love, like some others, to have it back. -
correct as is Alt-Enter does not work anymore since 2.7.18.30348 update
wilbur81 replied to Lange_666's topic in General Bugs
More possible evidence that "Full Screen" is not actually full screen any more: When Ctrl+Alt+Deleting before the recent update, it wouldn't go immediately to the task manager unless I exited Full Screen (with an alt+enter press to exit). Now, Ctrl+Alt+Deleting immediately takes me to the task manager... which is convenient, but I'm now quite a terrain-stutter-fest still without the alt-enter option... -
correct as is Alt-Enter does not work anymore since 2.7.18.30348 update
wilbur81 replied to Lange_666's topic in General Bugs
I'm not sure about that. Simple test: When I was in full screen in the past, if I played with the system volume, the volume slider was hidden/could not be seen...when it was windowed, it could, right up in the top left corner of the screen. Now, you can always see the volume slider at top left when I play with it...this was always my little test to see if I'd Alt-entered yet. -
correct as is Alt-Enter does not work anymore since 2.7.18.30348 update
wilbur81 replied to Lange_666's topic in General Bugs
This may be, but I've got some significant terrain stuttering that seems more pronounced (which was greatly alleviated with the AltEnter option)... maybe it's just placebo? -
correct as is Alt-Enter does not work anymore since 2.7.18.30348 update
wilbur81 replied to Lange_666's topic in General Bugs
Ditto here. What's up with this? -
Surprisingly, the Legacy Charlie (unlike the Super Hornet) could get supersonic quite nicely with three full tanks, down on the deck according to Wombat over at Mike's (absolutely excellent) Aircrew Interview podcast: (18:30)
-
investigating Sweeps for TWS Track-files
wilbur81 replied to _UnknownCheater_'s topic in Bugs and Problems
No, 2 Bar. -
investigating Sweeps for TWS Track-files
wilbur81 replied to _UnknownCheater_'s topic in Bugs and Problems
From the changelog...looks like an improvement. However, it takes five B-Sweeps now to build a track for a hot target at 12 miles off the nose. Intended behavior? TWSsweeps.trk -
Indeed... and the huge pitch up at the end of that roll with seemingly no airspeed. Amazing, really.
-
I've run the exact same scenario/mission with the Viper as the Hornet test in the post above...only this time, I rippled off all 6 of my AMRAAMS to further clutter the airspace. Note that the Viper's scope in TWS is perfectly pristine, only displaying the two J-11's (which have also launched at me, as in the Hornet test) that I'm targeting.
-
I suppose this raises the question: Then why is an Amraam pointed away (and moving away) from the Hornet out-rank fighters Hot and closing that already had a higher ranking? And, again, why is the other similar radar system in DCS (the Viper's) not seeing the same problem? I've tried to work out why a Viper, at the same speed and altitude, using the same missile, and having a very similar (slightly less powerful) radar, can so outclass the Hornet in DCS BVR right now. I think I know why: Ironically, our Hornet has had the TALD decoy for over a year now... in the form of the AIM120 (or any other missile). The DCS Hornet pilot has to do a good bit of work trying to decipher "what is the enemy?" and "what is the enemy's (or ownship's) missile?" The DCS Viper driver has no such decisions to make. It is quite frustrating at the moment. Case in point: in the screenshots below from the attached track, there are only two airplanes in the airspace other than me... chaos. TWSchaos.trk
-
Hey, BN... is the team satisfied with the current state of TWS immediately picking up, creating a trackfile, and prioritizing own-ship missile launches? Additionally, if this is realistic, and most sources indicate that the APG-73 is a "slightly better" radar than the Viper's...why doesn't the Viper reflect this same behavior? Could you ask the team? Cheers!
-
Cool. Thanks, NL. I'll just leave this right here for some radical-AoA-inspiration for when you embark upon the Hornet FM review.
-
Hey, BN and NL... Were there any undocumented changes that made it in to today's OB update to the Hornet's flight model, engine thrust, drag indexes, or general flight performance? Asking for a friend.
-
Hey, Team. Just wanted to check in and see if you all had any new estimations from the Hornet AGP-73 team regarding fixes for the radar's TWS ranking going haywire, ghost contacts, and Enemy/Friendly Missiles on Radar being prioritized over previously ranked (actual) fighter contacts? In playing around with my only other air to air module, the Viper, its radar doesn't seem to be afflicted with the same bugs as the Hornet in this regard. Thanks... W81
-
I didn't notice anything new other than the stars are quite a bit less visible now... and nighttime requires a significantly higher gamma setting in order to look good. At least in the Hornet, the exterior lights still have the giant halos...
-
A no-hesitation-purchase for me.
-
For the record: I'm MORE than content with the current maps we have and those officially on the way.