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Everything posted by wilbur81
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... and if/when ordinance-overspeed limitations are implemented, the top speed advantage over the Hornet isn't necessarily a huge advantage. When the Hornet's radar bugs are ironed out (and there are quite a few the deeper you dig down into multi-bogey TWS engagements), it will edge closer to the Viper in BVR capability with the APG-73 being a slightly better radar than the -68. But the higher top speed of the Viper does give it's -120C's a good bit of kinetic energy advantage. And then of course, there's the boat...
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My friend... I've done way worse when I wasn't wired up.
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Man, that's a lot of exclaiming.
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I honestly DO NOT understand this complaining about the glow sticks. I have had the Supercarrier since day one and use it constantly. I have ZERO issues with navigating the deck at night. I'll take the FPS hit on the night lighting fixed, new briefing room, etc... 1,000,000,000 times over the glow sticks.
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cannot reproduce SC night lighting tanking my frames in 2.7
wilbur81 replied to Deano87's topic in Bugs and Problems
Yep, I go from the mid 40's by day to 18-20 FPS at night. -
Any updates on the Hornet, ACLS and MIDS functions?
wilbur81 replied to Cytarabine's topic in DCS: F/A-18C
Still a good ways to go on our fully functioning APG-73 -
I think MS Flight 20 looks gorgeous, quite a bit better than DCS in MANY ways, but I wouldn't consider it high fidelity... I've no interest in making DCS look better (when it already looks beautiful) at the cost of performance in this pre-Vulkan, $3000 GPU market. DCS is so complex, it is one giant compromise.
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Nonsense. No other high fidelity modern military aviation sim comes close to the look of DCS.
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Navy jets don't ever look as clean as Air Force jets on the outside... That salt water does a REAL number on the airframes.
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During high AoA maneuvering, the pedals produce tight, rolling turns that enable the Hornet to take advantage of misaligned circles in a fight. It can be used to sort of under cut another fighter's flat turn circle... but often at the cost of altitude. To easily test this capability: Just get the Hornet at or (better) below 300 kts and pull back on the stick, then step on the rudder in either direction and see what happens. Because the Hornet's twin vertical tails are canted outward, they are not blocked by the fuselage of the jet at high AoA like other fighters... so, when the wing surfaces are no longer effective because of that high AoA, the rudders on the tails are still out there in some airstream to do some good.
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cannot reproduce and missing track file HMD Target Designated Acting Funny
wilbur81 replied to bonesvf103's topic in DCS: F/A-18C
HMD Alignment has nothing to do with how the HMD is positioned to your eye in the cockpit, it has to do with how Datalink and Targeting information is aligned. So, if you fail to properly align the HMD, on the ground or in flight, your Datalink tracks and Target designations will be off by a good bit. Spudknocker has a nice little tutorial on this on YT. -
fixed F/A-18C Hornet TWS messed up by ghost target
wilbur81 replied to Max Mak's topic in Bugs and Problems
Some more TWS weirdness: When TWS Undesig-pressing through and firing on four TWS tracks, the radar suddenly locks something (my wingman's missile??) behind the jet...screwing up the AUTO mode big time for the previous 120C launches. TWS Ghost Track.trk -
Engine oil and HYD Failures have no effect on Hornet
wilbur81 replied to wired521's topic in Bugs and Problems
This is true. I've tested myself. -
cannot reproduce and missing track file HMD Target Designated Acting Funny
wilbur81 replied to bonesvf103's topic in DCS: F/A-18C
Haven't read the whole thread here, but if you are speaking of the TDC drift whilst using the HMD... did you align the HMD? An unaligned HMD will present drift and other anomalies like it. -
indeed.
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Good info. I still stand by my original comment, though: I'll take the most advanced Legacy Hornet in DCS over the Super almost any day.
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The Super Hornet is a completely different airplane... designed to, in the words of Nick Pirnia (civilian Naval Aviation guru), "look like a Hornet" in order to get it past Congress. It is also slower, more draggy, less maneuverable in some areas such as roll rate, and uglier. It does have way more gas, a better radar, and more sophisticated FCS... But for DCS, give me the most advanced Legacy's over Super almost any day.
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correct as is Gun Cage with Radar lock should trigger gun funnel
wilbur81 replied to Spock14's topic in Bugs and Problems
I've been flying the Hornet since day one and don't remember that either. Additionally, I don't know why you would want the gun funnel when you have a TD Box and Pipper? -
investigating Spin recovery active despite pirouette commands
wilbur81 replied to Hulkbust44's topic in Bugs and Problems
I'll just have to upload a track... -
fixed RWS Datalink contact stuck on HSD after breaking lock
wilbur81 replied to Moonshine's topic in Bugs and Problems
No idea... but in the Hornet, a missile that was fired a minute or more ago will often still show up on the radar in TWS. Not sure if this is a problem in the Viper too? -
investigating Spin recovery active despite pirouette commands
wilbur81 replied to Hulkbust44's topic in Bugs and Problems
I may be doing it "wrong", but I get a nice pirouette by full stick aft and full rudder, not full stick left or right. At the right airspeed, she pirouettes quite nicely with full aft stick and rudder deflection without ever triggering spin mode.