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Everything posted by wilbur81
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correct as-is Drag issue with 4xJSOWs on F-16?
wilbur81 replied to pchRage's topic in DCS: F-16C Viper
^^^This -
The color-banding in the sky at night in DCS has been around for years now... though it has improved a bit in the last year or two. Playing with your NVIDIA gamma and contrast settings, along with in-game gamma can help.
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I'm SO pleased/excited about the current state AND future of DCS! Any other fancy trailers (the most recent one looking like DCS with MSAA cranked up :-)) for the 'other' newest thing honestly don't impress me all that much. DCS isn't just pretty...she's got a LOT of depth and is getting deeper still.
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This ^^^ I personally have nearly zero interest in a World Map for DCS at this stage. I think the world map is overrated. Bring on a dynamic campaign in a realistic war region like we currently have... and I'm more than good.
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This ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^This^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Very much This
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DCS at 4K with MSAA cranked all the way up looks nearly (if not just) as good...
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Does ED public EM charts for the aircraft they make simulations for?
wilbur81 replied to Orwell's topic in DCS: F/A-18C
Only when guys emulating Growling Sidewinder TM pull the paddle switch... -
I like this idea. ED has already implemented the need to have a "g-warmup" in order to increase tolerance... the stamina bar would be another cool addition down the road.
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Does ED public EM charts for the aircraft they make simulations for?
wilbur81 replied to Orwell's topic in DCS: F/A-18C
350-370 knots is correct in real life and in DCS. The data that said 450 is either bad or the paddle switch was being pulled. 450 knots will yield a pretty lazy-wide turn in the Hornet. -
So, since this post has been marked as "Solution,"... any plans to help out the 2D-Pancaker's who have DDR4 RAM? Asking for a friend.
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I personally haven't noticed a difference. I play in 4K... what is your resolution?
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feedback Raven One Campaign Review / Feedback
wilbur81 replied to jmarso's topic in F/A-18C Raven One Campaign
Hey, Baltic. Had a chance to get another go at your campaign (just finished mission 9)... Such great and imaginative work, Sir! Well done. W -
Only because you pulled the paddle switch...fly the Hornet as it is designed, it is not outperforming the Viper, except in the well documented areas which it is supposed to. Pull flight control circuit breakers in the Tomcat, Viper, and Eagle and your comparisons would also be invalid.
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Your assessment wasn't that you were just innocently comparing modules... (you even bold-faced the Viper and Hornet results..) you are saying that you think the Hornet is clearly over performing... and your test of the Hornet's turn performance here was invalid... if you want to accurately compare how the Viper's FM stacks up against the Hornet's, don't pull the paddle. This thread should be about getting the Viper (which was a day-one-pre-purchase for me) as close to real world performance as possible. Your misleading Hornet testing will further lead to the misconception that either: "The current DCS Hornet is overperforming" or "The current DCS Viper is underperforming" Compare the Viper to every module available in DCS, by all means... just do it correctly for each so your data is valid.
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I'll re-phrase for ya: A real Lot 20 Hornet will out perform a real Blk 50 Viper if the Pilot is squeezing the paddle switch in real life at certain weights, airspeeds, etc. The FCS G-available will be increased by something like 33% of the current G available, which will at times reach or even exceed 9 Gs. A real Hornet will not like exceeding 8.5g's like this over time (particularly the wing-fold feature on US Hornets)... so real pilots don't use it...but you are not going to see 20g's in DCS or in real life with a pulled-paddle. I have seen 20+ G spikes on my max-g-pulled indicator in the Hornet after a REALLY rough (read "bad") carrier landing, but enough about me...
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Dude, I just watched your tracks... you're pulling the Paddle switch on the Hornet, man... this is a 'no-no'. The EM performance charts for the jet do not take this into account. You do realize that the Hornet is a 9+ G airplane when this is pulled, right? A paddle-switch-pulled clean Hornet with the EP engines WILL outperform a Viper... And it will ruin the wing-fold mechanism (and over time, other things) on US jets. Watch some Finnish Hornet demos on Youtube with a modified FCS for 9Gs and they will make your eyes water...
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w.i.p ATFLIR has horrible quality under certain conditions
wilbur81 replied to VAF [136] Striker's topic in Bugs and Problems
I assume you've played with brightness, contrast, and "grey" levels? -
I've had my S.T. Throttle for a couple of months now. It really is a remarkable piece of kit for the home-sim enthusiast. This is the golden age of military flight sim-ing, without question. DCS plus hardware like Winwing, Thrustmaster, Virpil, and the little independent guys like Tekcreations....not sure it will ever get any better than this.
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correct as is Enemy missiles in flight on TWS
wilbur81 replied to Eagle7907's topic in Bugs and Problems
Yes, it definitely does... and strangely, this has been marked as a "Reported" bug in other threads. https://forums.eagle.ru/topic/280822-radar-locking-own-fox-1/#comment-4761972 https://forums.eagle.ru/topic/274351-can-easily-detect-and-lock-missiles-with-radar-also-shoot-them-down/#comment-4694978 Any object is going to have an RCS, but the question is: 'is the APG73 not capable of filtering out a tiny and fast (by comparison to the fighters in the area) missile?" If you have a scenario in which there are three bandits in front of you and your flight that you want to L & S 'step' through and fire at, that priority-stepping will be interrupted as the radar will suddenly start stepping through your own missiles that you've fired (or theirs)... screwing up your radar BIG time if you're in AUTO mode. It is also odd that the TWS priorities will drop a priority 1 or 2 track (that are both fighter-sized jets) in order to look at a missile that's been fired by you, someone in your flight, or an enemy missile.... thus making that missile a higher priority track. Again, no one is arguing that a physical metal object doesn't have an RCS... the question is whether or not your radar has the capacity to filter out an RCS like a missile when it comes to TWS. A big cloud of chaff can fool the tiny little radar in a missile, but your TWS mode isn't going to create a track for that. I wouldn't think the -73 would create an actual track file for a small missile going at great speed, even if a hit was created momentarily. Maybe this is a very real-world problem that is never experienced by pilots because 99.99% of all A-A combat flying is training and there aren't real missiles in the air? -
indeed, you could.
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The Viper driver can if he wishes, but he won't get the nose authority that the Hornet driver will because of the Viper's FLCS AoA limitation. The good Hornet driver picks his moment (if necessary) to "cash it all in" in order to get the shot. A good Viper driver, generally speaking, doesn't want to get slow with the "Cash in" against a good high-AoA fighter like the Hornet, Raptor, etc. So, the Viper can definitely fight tight on his first turn, but the Hornet and other fighters like it can have a smaller circle if they cash in... Though their subsequent circles are 'done for' after that unless "God's G" is available and the ground isn't too terribly close.
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No problem at all. I could've been clearer with my grammar.