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wilbur81

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Everything posted by wilbur81

  1. Clear? No, not hardly. Too many unknown variables. In fact, performance could be considered relative here as a pilot might desire higher AoA under less G than higher G with less AoA. Also, that 7.3 g isn't indicative of the FCS's max allowable at the time as you can (in real life and DCS) exceed the FCS limiter for a split second quite easily and it will register as max g pulled. I appreciate your screenshots for sure, but it would be more helpful to upload a track and do the flight with the controls indicator on. I find it pretty hard to believe that you were sustaining 287 knots at 5.5 G like in your pic below.
  2. Nah, I don't ever pull the pinky switch... nor do the real Hornet pilots. NIce... so you're maintaining those airspeeds at those G loadings, correct? I am carrying a bit more fuel for my tests (8,000 to 10,000 lbs) so maybe that's the difference? I guess ED has got it pretty spot-on, then.
  3. At what airspeed? What I'm getting at is the question of airspeed bleed at or below 300 knots with 2-4 g's loaded. You're saying you can sustain 4.6 g's in horizontal flight at 10k feet with an airspeed between 250 and 300 kts?
  4. Here's a quick demo of the bleed: EnergyBleed.trk Air temp: -1.3 Deg C. Note the loss of energy as speed decreases below 300 KTS with 3 g's in a descending turn. Never thought much of this before viewing the real life BFM HUD footage from my original post... just seems like the real jet has better performance in terms of maintaining energy/AoA at low G and below 300kts than we are currently seeing in DCS... But I'll readily admit that ED's model may be pretty much spot-on and my testing not thorough enough, FWIW. Here was the airframe configuration.
  5. Question about the Hornet and energy-bleed/general performance between 225(ish)-300kts: I was watching (again) the brilliant Jetstream documentary about Canadian Hornet pilot training. In episode 5, the "BFM" episode, I was struck with how well the CF-18 could maintain knots and even accelerate when pulling 3-5 g's in the 250-300 kts range. I've done quite a bit of testing at the altitudes, airspeeds, g-loading, and a/c configuration to compare, and with our current DCS Hornet FM/Engine model, pulls of 2.5 to 4 g's when at or below around 240-300 kts (and b/w sea level and 16000K) just instantly bleed (even when descending). I'm not using max stick deflection pulls and most all maneuvers are in full AB. I'll create some of my own tracks and post them when I get the chance. But here are some time-stamps for the HUD footage so you can see what I mean: basically watch/assess starting at 08:19 through 10:42. (Do yourself a favor if you haven't and watch the whole series. ) Note especially that he can, multiple times, achieve 25+ Alpha at speeds between 290 and 300 kts without 'cashing it all in.' In DCS, the only way I can see those Alpha's is if I'm slower than 250(ish) kts and drain the knots out...in which case you can see Alpha's get VERY high, but you have limited to no real maneuverability. In the video, at 20+ Alpha he still has knots and solid maneuvering options and hasn't 'cashed it all in.' Keep in mind that it appears from takeoff and landing footage that these CF-18s are carrying one centerline bag and have all pylons, though unloaded...and of course are two-seaters with the instructor in the back. Also, I'm keeping in mind that I don't know the air temperatures for the flight. I'm just wondering if anyone else can achieve the AOA/and energy sustainment with 2.5-4 g pulls between 240ish - 300ish kts with our DCS Hornet like the real CF-18s in this video?
  6. Interesting, I didn't know you had to calibrate the slew itself. I'll take a look. Thanks, LT.
  7. In a world with 200-400% inflation on GPU prices... and those prices may be here to stay...How could one not put "Multi-threading" and "Vulkan" at the top of their list?
  8. This ^^^ Come back asking for "A" models of current modules when they're all out of early access, oben beta, 90% bug free, full-featured, etc.
  9. Yeah, I've just never had to mess with them with the TDC slew in particular (other than the little dead zone I had to create on my X-56, which, as a testament to its quality, the Super Taurus TDC doesn't require). Thanks for the offer, though. It looks like we just need to wait for ED to speed up and tweak the speed of the cursor in the Hornet.
  10. Hmm... that's interesting. After some more testing in SimApp and then in-game, I think you're exactly right!
  11. Thanks for the info. Yeah, I figured that'd slow the RDR TDC way down.
  12. What are your new TDC settings?
  13. Just noticed that this TDC-too-slow slewing has been reported as a bug.
  14. Man, that is a BIG difference! I just got the Super Taurus Throttle and I'm disappointed with the TDC slew range of motion/lack of sensitivity compared to my trusty old X-56's mini-stick for TDC. Having that speed/sensitivity option from the real-world video would, I think, help quite a bit for us folks with Sub-par TDC slew hardware.
  15. Hey, fellas. I bit the bullet and bought the Super Taurus throttle. It's impressive in so many ways to say the least. However, I have found that the TDC slew controller (arguable THE most important function on a Hornet throttle next to the arms themselves) is a bit disappointing. I find that it does not have enough throw and lacks the ability to make small sensitive movements around the center. Case in point: Play the AGM-65F training mission for the Hornet where there are little groups of 3 tanks and trying to slew to the desired target, making those small, near-center, corrections is really very poor. It is almost as if the TDC slew hardware has a built in dead-zone where small physical movements do not register. Now, I should say that I'm coming from my trusty Logitech X-56 which has an AMAZING mini-stick on the throttles that gives you excellent TDC/sensor control. Since the Hornet is my primary jet, is there anyone out there with the S. Taurus having similar troubles or have you just gotten used to it? I think it reiterates for me that, given hardware variety and limitations, I REALLY REALLY wish that ED would enable TDC slew speed and sensitivity adjustments for each display/sensor! (We all know about the ridiculous slew-behavior when the TDC is in the HUD). Just disappointed that this AMAZING throttle has a mediocre TDC slew hat, which is such an important feature of the Hornet...
  16. Yeah, TDC in the hud is pretty much unusuably too fast.
  17. Enjoy this while you wait... https://omegataupodcast.net/297-flying-the-ah-64-apache/
  18. Zoom view is an important compromise for a lack of realism that will always exist in DCS: namely YOU'RE NOT IN A REAL AIRCRAFT. Even VR doesn't "put you in the jet." It just presents pixels to your eyes in a novel (albeit amazing) way. I can see clarity and distances in real life that I cannot in 4K DCS because DCS is not real; throw in the currently terrible VR-clarity-to-performance ratio...
  19. Indeed... and before the advent of modern AoA indications, g-limiters, etc., pilots used that loud rushing sound to tell them that it was time to unload/reduce back pressure.
  20. "DCS F/A 18 HORNET worth the buy and is good simulation of the jet ?" Emphatically, "YES!" ED's DCS Hornet is spectacular! I completed mission 9 of Baltic D's "Raven One" campaign yesterday and was reminded of how special the Hornet is just because of Naval Ops alone. I own the Viper, the A-10C, Flaming Cliffs, and the P-51D.... they're all amazing too... and rarely touched.
  21. Hey, Team. Any progress on the missiles-easily-track-on-the-APG73 bug? I'll say that this problem is really quite bad and pronounced and it is, I think, leading to the reporting of other radar bugs that many of us do not realize are just symptomatic of this one bug here in the thread. It REALLY affects the use of TWS and how it prioritizes tracks: i.e., you're trying to precisely intercept a group of 3 or more aircraft, but once they (and I) start putting the missiles in the air, my radar picture absolutely goes bonkers as it tries to say, "oh, hey... here's a priority target right in front of you now...or a new jet just flew out from under your L&S jet at mach 3... I'll start tracking that one instead."
  22. So, does EXP work in RWS and/or TWS? And must I have L&S target designated before it (EXP) can be boxed/selected? Thanks!
  23. But we don't currently have the EXP option in the RDR ATTK format, do we? Or have I just missed it all this time?
  24. Cool... But if I pressed and held it for say, 20 seconds, would it not go into SPOT until after releasing the button?
  25. Time to resurrect. Our current "Zoom in slow" option in DCS controls is nice... but it is not fast enough in many circumstances. The other zoom option goes from 0-100% without any transition. Is it possible for the Team to add a "Zoom in fast" that actually zooms progressively? I love the mouse scroll wheel zoom speed I can achieve, but since most high-end HOTAS don't have a scroll wheel, it'd be nice to have a smooth but fast zoom option.
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