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wilbur81

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Everything posted by wilbur81

  1. Quick question: Something that has always bugged (pun intended) me about the Hornet's radar is found in something like this scenario: I've got a flight of 3 or 4 bandits 20 ish miles off my nose. I want to fire an Aim120 at each by stepping through the tracks in TWS with the undesignate/nws button on the stick... but the bandits are so on top of one another that I cannot tell which track is being/has been designated. So, looks like a job for RAID. I go into RAID and can now clearly see the number of bandits and the one with the L&S star that I can fire upon... but I cannot switch L&S targets in RAID. If I press the undes/nws button to step, it takes me out of RAID mode. Similarly, in RAID I can select L&S and DT2, but If I want to fire on the L&S and then swap the current L&S that I just fired on with the DT2, it doesn't swap but instead takes me out of RAID. Is this expected behavior? In conclusion, I guess I'm asking if you can't step through TWS L&S tracks while in RAID or swap L&S and DT2 in the real aircraft? I'll post a track when I get a chance. Thanks.
  2. Good summary. Thanks, Nozzle! W
  3. I've been kicking around the idea of nabbing a Super Taurus Throttle and I've noticed something in every video and picture I've seen: It appears the the throttle arm lengths are several inches longer than in the actual jet (see pic). Maybe I'm wrong here, but in this picture in particular the actual throttle handles seem so high above the switch panel below. Anyone find this a problem/distracting when reaching from the throttles down to switches WAY below? People are mounting these things so that the handles are equal in height or higher than the top of the stick, which in the real jet is not the case. (The stick's top is several inches higher than the throttle handles in the real jet). In the real jet pic at the bottom, the switch panel below the throttle handles appears a good deal closer than the WinWing.
  4. Hey, Mustang.... Sorry for the additional inquiries Question about the thumb and TDC 4-ways with button press: Do you find that the button presses on those is positive without engaging one of the other directions of the Hat unintentionally? In other words, when utilizing the down press, do you get a bunch of unintentional inputs on any of the 4-ways?
  5. Nice... good to hear. Are you a "finger-lifter" or a "pusher" when it it comes to engaging the AB, just out of curiosity? And... did you have any trouble getting the AB detent to match DCS's AB engagement range accurately? Thanks!
  6. Hey, Gents. I've been thinking about grabbing the Super Taurus throttle. Any of you that have had yours (I'm not interested in the stick) for a while now have good/bad to say about the quality and how it's holding up over time? Thanks in advance!
  7. I think, as stated above, that it is related to the Hornet radar being SUPER sensitive to missiles. If you set up a simple BVR, head to head encounter with 3 or 4 bandits off your nose around 45 miles, using TWS/HI PRF... and try to step through the tracks with NWS HOTAS command, the locks are 'jumpy'.
  8. Hear, HEAR!! My sim journey highlights: Sopwith for monochrome IBM Microprose F-15 Strike Eagle II Falcon 3.0 Hornet 3.0 Hornet Korea Falcon 4.0 Lomac/FC 1,2,&3 DCS After Lomac, I never turned back to anything else. DCS is on a completely different level.
  9. Never done this before... but I dropped all of my graphics settings to "low" and I'm still only getting 30-32 FPS over land in this map.... and it looks like garbage with all settings on "low." Vulkan, come to us, we need you. Oh, well... back to PG, Caucasus, Syria, and NTTR.
  10. Man, just tried the map for the first time today. The performance is ABYSMAL. I was hoping that the new edge tech (and a mostly water map) would make this the smoothest map for me. It is by far the worst. I'm at 20 fps on the tarmac/taxiing with me as the only unit on the map. I cannot exceed 30 fps at altitude with clouds. FYI-I don't use Tacview.
  11. Indeed... as it should be. I'm still bummed that ED isn't planning on the F-15C in-house. I have zero interest in the Mud-hen. Some jets were made to be two-seaters and look beautiful that way (Tomcat), some jets are profane with that back seat (Eagle).
  12. Post-merge, you are exactly right. True. Vipers in DCS currently can launch at you from 60+ miles out, at M 2.02 and 40K feet. Won't happen when they get their radars "fixed" to be more realistic like the Hornets.
  13. Not to derail this discussion, but this statement isn't accurate. A Viper traveling at M 1.6 at 40K feet is going to be more lethal than a Hornet at 36K and M 1.1... that AMRAAM they are both carrying likes the higher, faster start...no question. High speed, High altitude intercept is not the Hornet's jam.
  14. I appreciate that, but I cannot stand the TDC slewing/clicking feature. It is just way too slow an imprecise compared to the click of a button. However, I'm sure it will be a bit better when the TDC slew is accelerated... which I read here is coming.
  15. Yeah, I'm more of an air-to-air guy so I am constantly swapping between AUTO and MAN in an engagement... and yes, I just use the standard Elev/Zoom Hornet HOTAS function; don't know why I added that in my list above. Side note: I use a "shift" button on my WH Stick in order to control the map scale and some other things on the HSI/SA pages via HOTAS. How anyone can be competitive/quick in a jet like the Hornet using the mouse/clickable cockpit is absolutely beyond me...
  16. agreed... which is why I've mapped all of the following radar functions to my HOTAS by assigning the appropriate OSB's to my stick and throttle: - Radar modes (RWS/TWS/MAP/GMT etc.) - Azimuth - Elevation - Bar scan units - Range - Auto/Man - PRF settings I operate all of these without taking my hands off.
  17. Speaking of just landing on land, you're absolutely right. The Viper is (in real life and in DCS) a nice little challenge to land. You can practically crash the Hornet on a runway with that massive landing gear. I'll say, though, that landing on a carrier at night is pretty satisfying/challenging.
  18. Wow, really? I've found it to be completely the opposite. You can crank out Mach 1.5+ with two wing tanks and 6 AMRAAMS in the Viper. The Hornet is kind of a pig once you hang anything on it. Even empty wing pylons on the Hornet produce noticeable drag. The Viper just powers through the hanging stores really well.
  19. 1. Low speed, high-alpha handling. 2. Carrier Ops. 3. Slightly more interesting ordinance variety. 4. Large cockpit displays with lots of good data. 5. and the low speed, high-alpha handling.
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